* Adjust gen 2 flag categories GSC: - Move bedroom accessories from * (UsefulFeature) to b (currently unassigned, but ideally a new category dedicated to bedroom accessories) C: - Move GS Ball flags from */r (Rebattle) to e (EventEncounter) - Move Odd Egg flag from r (Rebattle) to g (GiftAvailable) - Add missing Mystery Gift item line to the Japanese, Spanish, Korean and Chinese translations (untranslated) * Adjust RSFRLG event categories RS: - Move the HM 08 miss flag from Rebattle to StoryProgress - Move the Fossil flags from Rebattle to GiftAvailable - Move the Badges from UsefulFeature to StoryProgress - Move the Pokelot and S. S. Tidal constants from StoryProgress to Misc - Move the Professor Birch constant from Misc to StoryProgress FRLG: - Move the Lapras, Magikarp, Old Amber, Eevee, Trades and Fossil flags from Misc to GiftAvailable - Move the Shown Mystic & Aurora Ticket flags from Misc to EventEncounter Note: regular items were already classified into the nonexistent i section, keeping it for items - Make the Spanish, Simplified Chinese and Traditional Chinese use the same lines than the other languages. If the lines they had translated existed in the new format, or were close enough, I reused those lines, otherwise they will need to be retranslated. * Adjust E event categories Gen 3 E - Move Badges and Frontier Pass flags from UsefulFeature to StoryProgress - Move Hidden items flags from Rebattle to HiddenItem - Move Items flags from Rebattle to Item - Move don't spawn flags from Rebattle to Misc unless the current category makes sense - Move Items from Rebattle to Item - Move Pokelot & S. S. Tidal constants from StoryProgress to Misc - Move Professor Birch constant from Misc to StoryProgress * Adjust Spanish and Chinese E flags Same thing than with FRLG * Make the amount of lines be consistent + Fix a line jump typo in the French DP flags * Adjust remaining events Gen 4 DP: - Dialga/Palkia moved from StoryProgress to Rebattle - Hidden items moved from StoryProgress to HiddenItem - Items moved from StoryProgress to Item - Trendy phrase moved from StoryProgress to Useful Feature Gen 4 PT: - Hidden items moved from StoryProgress to HiddenItem - Items moved from StoryProgress to Item - Trendy phrase moved from StoryProgress to Useful Feature - Togepi moved from Rebattle to GiftAvailable Gen 4 HGSS: - Spiky-eared Pichu, Kanto Starters, Togepi Egg moved from Rebattle to GiftAvailable Gen 5 BW: - Zorua events moved from StoryProgress to EventEncounter - Daily Royal Unova & Fossil moved from StoryProgress to Useful feature - Darmanitan moved from GiftAvailable to Rebattle Gen 5 B2W2: - Daily Royal Unova & Fossil moved from StoryProgress to Useful feature Gen 6 XY: - Super Unlocked moved from Misc to Useful Feature - Statuette moved from Misc to Achievement Gen 6 ROSA: - Items moved from StoryProgress to Item |
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|---|---|---|
| .github | ||
| PKHeX.Core | ||
| PKHeX.Drawing | ||
| PKHeX.Drawing.Misc | ||
| PKHeX.Drawing.PokeSprite | ||
| PKHeX.WinForms | ||
| Tests/PKHeX.Core.Tests | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| Directory.Build.props | ||
| icon.png | ||
| LICENSE | ||
| PKHeX.sln | ||
| PKHeX.slnx | ||
| README.md | ||
PKHeX
Pokémon core series save editor, programmed in C#.
Supports the following files:
- Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
- GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
- Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
- Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
- Importing GO Park entities (*.gp1) including conversion to .pb7
- Importing teams from Decrypted 3DS Battle Videos
- Transferring from one generation to another, converting formats along the way.
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).
We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.
Screenshots
Building
PKHeX is a Windows Forms application which requires .NET 10.
The executable can be built with any compiler that supports C# 14.
Build Configurations
Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!
Dependencies
PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.
PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.
PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.
IDE
PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.
