Pokémon Save File Editor
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abcboy101 01131e59f0
Modify G1/G2 character mappings (#4154)
### Treat 'ヘ' as katakana
- For consistency with ベ/ペ/リ which are treated as katakana here and in StringConverter12Transporter.cs, map 0xCD to katakana ヘ instead of hiragana へ.
- Allow input of hiragana べ/ぺ/へ/り, mapping them to katakana ベ/ペ/ヘ/リ. Previously, they would be treated as invalid and mapped to the string terminator.

### Swap mappings for 0xE8/0xF2
- Previously, 0xE8 was mapped to U+002E `.` FULL STOP, while 0xF2 was mapped to the special character U+2024 `․` ONE DOT LEADER. Since 0xF2 is used in user input while 0xE8 is only used in `MR.MIME`, swap these mappings so that normal keyboard input maps to the user-enterable character.
- Modifies SpeciesName.cs to produce U+2024 for Mr. Mime in G1/G2.
2024-01-07 23:27:03 -08:00
.github Add support for Indigo Disk (#4111) 2023-12-17 16:41:15 -08:00
PKHeX.Core Modify G1/G2 character mappings (#4154) 2024-01-07 23:27:03 -08:00
PKHeX.Drawing Update .NET Runtime to .NET 8.0 (#4082) 2023-12-03 20:13:20 -08:00
PKHeX.Drawing.Misc Add smoother resized type icons 2024-01-04 16:41:38 -05:00
PKHeX.Drawing.PokeSprite Wipe transparent pixels in Silvally form sprites 2024-01-02 15:47:06 -08:00
PKHeX.WinForms Update lang_zh.txt (#4151) 2024-01-06 16:45:06 -08:00
Tests/PKHeX.Core.Tests Modify G1/G2 character mappings (#4154) 2024-01-07 23:27:03 -08:00
.editorconfig File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Added Jetbrains and updated Python in gitignore (#3660) 2022-11-27 14:57:10 -08:00
Directory.Build.props Update 23.12.22 2023-12-21 19:41:54 -08:00
icon.png Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
LICENSE Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
PKHeX.sln Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
README.md Add support for Indigo Disk (#4111) 2023-12-17 16:41:15 -08:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing GO Park entities (*.gp1) including conversion to .pb7
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET 8.0.

The executable can be built with any compiler that supports C# 12.

Build Configurations

Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.

PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.

IDE

PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.