Commit Graph

521 Commits

Author SHA1 Message Date
Kurt
2b7e06e217 Refactoring
Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
7a1c438b74 Minor tweaks
add method to randomize AVs from interface extension method
revise stat presence check to check ATK since HP is stored in gen1 format
2020-09-17 18:13:08 -07:00
soopercool101
1a1cfbda4a
Fix Hidden Power Power calculations (and add to UI) (#2989)
* Fix broken hidden power power calculation

* Fix broken Gen 2 Hidden Power calculation

* Add parentheses

* WIP UI

* Finalize UI, only show on gens 1-5

* Inline some logic to reduce allocations

* Add unit tests for both hidden power calculation cases

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-09-14 20:06:11 -07:00
Kurt
01fb233e48 Minor tweaks
Extract some interfaces
Suppress some warning messages with commented reasons if appropriate
2020-09-09 12:47:24 -07:00
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
27f15d2f20 Split Country/Region/ConsoleRegion to interface 2020-07-31 11:17:31 -07:00
Kurt
a221a27074 Click version/battleversion -> dropdown combobox
User error help
2020-07-25 09:58:21 -07:00
Kurt
65ecd3ca9a Sync missing change 2020-07-18 20:07:55 -05:00
Kurt
705822c965 Abstract some gen1/2 encounter types from their parent class 2020-07-18 15:36:30 -05:00
Kurt
523edecf7b Get actual value rather than magic index
logic doesn't really work for gen2/3, so gate it behind gen4+ format only
2020-07-06 17:32:40 -05:00
Kurt
993673f0de Minor clean
no functional change
2020-06-27 23:36:53 -05:00
Kurt
4f7845547e Minor clean
Remove met location dynamic sizing for C/XD (already resized for SWSH)
add some xmldoc comments
rename some parameters
2020-06-20 18:23:03 -05:00
Kurt
d6c5c6071d Hide armor raids when not available 2020-06-19 19:56:24 -05:00
Kurt
86a9711cc1 Show xor & tsv on gen3-5
TSV/PSV was never abused during these gens, but whatever, show the raw details.
Closes #2868
2020-06-19 18:59:00 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
ce3f887a97 Handle dragdrop from zip (win explorer) 2020-06-16 21:53:24 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
bfef634a1a Set shiny type regardless of format
Don't loop if not required to loop
2020-06-12 11:45:56 -07:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
460062a07c add generic sav block editor 2020-04-26 16:23:06 -07:00
Kurt
b8814d2448 Split GG into LGPE (GP/GE), GG (LGPE||GO)
Update usages
2020-04-16 12:48:18 -07:00
Kurt
ee1cfa8912 Hanle some compiler messages 2020-04-14 10:52:19 -07:00
Kurt
49e4fd396d Remove some unnecessary null checks 2020-04-14 10:08:56 -07:00
Kurt
33bdacebe8 Minor tweaks
Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
e83f2a7dd0 Expand met location combobox
stupid long met location names in SW/SH; doesn't really hurt.
Not gonna measure all string lengths and dynamically stretch it -- not worth.
2020-04-12 13:26:35 -07:00
Kurt
30d21e4532 Extract out showdown set interface 2020-04-12 13:05:29 -07:00
Kurt
270d984130 Minor clean
Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
80bedf2140 Add HomeTracker to list of hideable secrets 2020-03-21 10:56:15 -07:00
Kurt
68324847bb Update PKMEditor.cs 2020-03-17 10:35:30 -07:00
Kurt
f1beef872f Reorder origin mark returns
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-03-17 10:34:23 -07:00
Kurt
a885f6b48f Clean up PID/EC auto-update
Now loads & saves version-less data fine

Co-Authored-By: lusamine <lusamine@users.noreply.github.com>
2020-03-13 19:56:53 -07:00
Kurt
4c226340fe Add shiny sprites, alcremie sprites & big sprites for all
Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
9b30bb8a2f Don't copy PID->EC if bad GenNumber
Reading raw uncaptured data from RAM
2020-02-29 10:55:30 -08:00
Kurt
66efbaf407 Add box manip for heal all slots 2020-02-17 19:28:20 -08:00
Kurt
fc9d0b4b24 Add hint for pkm with dummied moves
Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
5c845a3875 Hide home tracker on non pk8 formats 2020-02-14 11:54:04 -08:00
Kurt
e8759ee538 Determine shiny as square if fateful && shiny
regardless of xor value result
gotta make those shinies pop ;)
ty anubis
2020-02-13 16:51:14 -08:00
Kurt
92b22b9f44
Fix HOME tracker value GUI character entry length
Closes #2705 
It's recommended that you NOT set a "random" value here; instead, let HOME regenerate one for you.
Clearing it still functions properly.
2020-02-13 10:52:19 -08:00
Kurt
6346444db7 Extract home tracker to interface 2020-02-12 18:52:48 -08:00
Kurt
e77fa205a0 Add tracker editor 2020-02-12 18:10:03 -08:00
Kurt
d260249b5e Apply met location before suggestion check
Closes #2667
2020-01-28 18:29:05 -08:00
Kurt
dd07126d83 Relocate level suggestions to EncounterSuggestion 2020-01-28 16:21:38 -08:00
Kurt
e40f739494 Update tab ordering
Closes #2665
2020-01-27 17:15:58 -08:00
Kurt
410fcee85b Sort sav sub-editors on load 2020-01-27 17:14:18 -08:00
Kurt
c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
b5d48bc14f Split up portions of CommonEdits
Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.

Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00
Kurt
225d5d0698 Refresh PP on applying suggested moves
Closes #2655
pretty sure the FieldsLoaded is preventing the pp refresh, so just manually do it
2020-01-22 09:24:25 -08:00
Kurt
f3a9a9d7c2 Misc nullable handling update for winforms
Didn't enable it; there's some side effects from properties that used to be null in PKHeX.Core
there's probably more, but just handling a few.
Closes #2642
2020-01-18 13:27:48 -08:00