fixes enc generator crash from bdsp
fixes enc generation yielding gen9 eggs for champions version
adds version text for champions based on whatever bulbapedia currently has for localizations (champions for all except ja)
Simplifies ResourceUtil to no longer have specialized methods specific to Pokémon
duplicates the gen7 zh trade files; not an issue in duplication (will compress out) and simplifies the array fetching operation to be a single method rather than many.
* Update to .NET 10
* Property fields
* API signature updates
* Extension method blocks
* Completed dark mode support
Outside of my control:
- vertical tab control (pkm editor)
- datetimepicker controls
- lgpe event flags (no idea)
- some control types having white-borders when they should really be gray
Box background is 50% transparency to effectively darken the image.
* Custom legality report popup
* Event diff dialog, version select dialog
* Add quick overwrite popup for export sav
* Extension methods
* Dark Mode: glow currently editing sprite
* Add invalid encounter hint for trade evolutions
* Extension properties
* Append legality hint on hover card
* Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
Refer to pull request notes and the eventual changelog for a high-level summary.
Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
Allow dragdrop into menustrip/legal/vertical tabs to load file
ZA: Retain original criteria for cleanup application of IVs
Inline vertical tabs color choice
Simplify some expressions
Kalos Gift starters when loaded to the GUI would mutate their met location to the wrong index (series 0) rather than retain the correct one (series 3). Wasn't apparent because the deduplication algorithm is different for Debug and Release builds.
Tested Release build, all unit tests now pass. Thanks pigeonsaint (discord) for reporting!
* Split zh text resources
* Reorganize language text resources
* Update language codes
Z-A uses the same abbreviations in all languages
* Update characteristics text from Z-A
* Update LATAM text resources from Z-A
* Support LATAM Spanish as a program language
* Handle duplicates
Refer to pull request notes and the eventual changelog for a high-level summary.
Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
* Fix PBR checksums
* Fix PBR desyncs between Data/Container
- CurrentSlot.set reloads Data from Container, so copy other.Data to Data after
- When editing the OT name, use Data if the requested slot is the current slot
* Correct PBR party offset/size
* Add GameVersion.BATREV
* Add Gear Editor
* Add Battle Pass/Trainer Info Editor for PBR
* Minor tweaks
* Fix ResetGear/UpdatePresetIndexes
Ball: all ball IDs are in a sequence +1'd. No need to have an array when we can just increment within the range. Ez removal of static constructor and allocation, and better iteration (and skips index 0!)
Disallow E/FR/LG item deposits of anything besides general pouch (R/S is like G/S/C, any pouch). Confirmed via testing in-game and matches Bulbapedia's testing.
Disallow Gen2 held item being an HM; no longer considered valid as a tradeback catch rate value. Oops that HMs were "allowed" for so long!
Encode Gen2 held items to bitflag array to not need to compute the merged array. Relocate duplicated logic to a single location in ItemConverter.
Fix gender-changing marill edge case comparing the wrong ratio
No need for a dictionary, just allocate an array and index in via one of the supported languages.
Updates GameInfo to use the abstraction to prevent some duplicate work on a very-hot startup. Threads repeating the same work vs Thread n++ simply waiting for previous thread to finish init is the ~same amount of time, with less overall CPU usage (so this is a positive improvement).
EnterScope is "safer" than explicit `lock (x)` due to the using syntax releasing the lock even on exception (not expected, but might alleviate issues on developer-initiated feature upgrades).
Co-Authored-By: HexByt3 <80122551+hexbyt3@users.noreply.github.com>
Add Count to IPersonalTable
Revise EncounterOrigin for evo chain search to use Context instead of Version
Use ITrainerID*ReadOnly as pivot for Trainer ID verification skip
Add more xmldoc
Reconfigure pla dex task fetch to be nullable, match fbs field ordering for clarity
* Localization capability for each language, import & export
* Lines with stat names (IVs/EVs) can be configured to many representations (X/X/X/X/X/X, HABCDS, etc).
* Add nonstandard localizations
* Add token types for Showdown's new set format
* Add new program settings for hover & export styles. Allows users to select which presentation format they want for the hover previews, as well as the set export format.
* Revises preview hover GUI to use new settings
* Revises export events to use new settings
* Moves no longer indicate end of set
* Enhance robustness of stat parsing
* Expand all settings in settings editor on form load
* Extract clipboard -> sets operation to api for maintainability & reusability
BD/SP has Pokémon HOME as location 30018 and 40086; need to differentiate.
Revise the unit test to share the unique-check set across all location lists of that context
Ignore "empty" location values (dashes, empty). For deduplicating, ignore empty indexes as well.
Make nick/trainer'd encounters use RoM instead of string[] to truly make them readonly records, and skip 1 dereference on access
add some xmldoc
fix open file suggesting main from another folder
Less noise in the user drop-downs for moves that aren't available in the game. Unlike SW/SH that has all moves from the past, there's no need to confuse the user with impossible options (unless they turn on HaX, which is unchanged).
Add performant path for dummied move list fetch for Gen8a+
Skip duplicate work for Relearn list fetch (always same as Moves, except for Gen7 relearn)
PK5-PKMEditor no longer sets Hidden Ability flag for Rotom under HaX -- only set if unique hidden ability.
Differentiate move source tagging for HOME, DexNav, and GB-Evolution
fix some comma spacing
Add Cap Pikachu const value updating for USUM, also set Magearna const for USUM (not only SM)
Remove `NotDistributed` property from WC3 as only CXD events used it, no longer WC3 type.
Delete ArrayUtil; move remaining methods into the StorageUtil class that used them for compressing/inserting bulk into boxes.
Add shiny wormhole flag
Extract byte array strings into spans, faster tests and less overhead.
Fix pk6/7 pkmeditor export, now retaining status condition instead of wiping it
Abstract b2w2 key system to a save block; better documentation on its odd mechanics
Allow gen1-3 filename language/ver detect to work if the filename is ` `->`_` (discord attachments changing spaces to underscores); also revise canadian French emerald filename pattern
others: negligible perf/using standard library functions
- Adds editors for the Seal, Accessory, and Backdrop inventories in Gen4
- Adds a line in the Gen4 Mystery Gift editor to display which Goods, Seal, Accessory, Backdrop, Pokétch app, or Route Map is contained in a gift
- Changes the HG/SS Apricorn editor to display localized item names instead of hard-coded English strings
* Display Medal type in SAV_Misc5
* Add CHT localization for Medal names
* Add localization for Medal type names
* Update Chinese localization for DPPt Underground
* Add additional G1/G2/G3 item name localizations
* Fix some typos in the Japanese names
* Add Korean names for G3 items
* Correct e-Reader Berry name format localizations
* Italian games use the format `BACCAENIGMA` (capitalized normally as `Baccaenigma`), so the entire item name needs to be titlecased, not just the Berry name.
* Add missing Gen2/3 location name localizations
* Minor corrections to existing languages to match in-game
* Minor tweaks
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD.
Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
Catch_Rate => CatchRate
Make Location* classes public
Extract a few methods, make public
Merge EncounterUtil & EncounterUtil1
add xmldoc
add missing deferral for Nest8 templates
improve binlinker span fetch to a single read (-1)