Commit Graph

201 Commits

Author SHA1 Message Date
Ka-n00b
78ac3e841f
Minor updates (#4806)
* Update ProgramLanguage.cs

* Update lang_zh-Hant.txt

* Update lang_es-419.txt

* Update lang_es.txt

* Update lang_es.txt

* Update lang_de.txt

* Update lang_it.txt

* Update lang_es-419.txt

* Update lang_es.txt

* Update lang_fr.txt

* Update lang_fr.txt

* Update lang_zh-Hant.txt

* Update lang_zh-Hant.txt

* Update text_Games_it.txt

* Update text_Games_de.txt

* Update text_Games_ko.txt

* Update lang_fr.txt

* Update lang_es.txt

* Update lang_es-419.txt
2026-05-19 22:59:40 -05:00
sora10pls
d9bdbcae68 Update ES-LA met strings to match HOME 4.0.0 2026-04-02 12:53:13 -04:00
Kurt
5b511a8078 Misc champions version side-effects
fixes enc generator crash from bdsp
fixes enc generation yielding gen9 eggs for champions version
adds version text for champions based on whatever bulbapedia currently has for localizations (champions for all except ja)
2026-03-29 16:35:38 -05:00
Kurt
9792455f34 Refactor to use Context over Generation
Generation was always more weak; am I paranoid about potential VC3? maybe
Better indicates the move source for LGPE exclusive moves, etc.
2026-02-15 02:15:50 -06:00
Kurt
09d7fd9e31 Minor clean
Remove unused usings from bag refactor
remove unnecessary suppression (resharper fixed the ConstantExpected trickle up)
fix gen6/7 timestamp previous offset (has been broken for 6.5 years) 1b028198ad (diff-7e597cadc592f504e9105ba631f99ef9e1fe27ea9becbe191c15c00daa3272f2L211)
2026-02-08 01:22:21 -06:00
Kurt
18c4f2be26 Relocate trade name fetch to EncounterUtil
Simplifies ResourceUtil to no longer have specialized methods specific to Pokémon

duplicates the gen7 zh trade files; not an issue in duplication (will compress out) and simplifies the array fetching operation to be a single method rather than many.
2026-01-12 21:07:20 -06:00
Kurt
2c541ad422
Update to .NET 10 (#4676)
* Update to .NET 10
* Property fields
* API signature updates
* Extension method blocks

* Completed dark mode support
  Outside of my control:
- vertical tab control (pkm editor)
- datetimepicker controls
- lgpe event flags (no idea)
- some control types having white-borders when they should really be gray

Box background is 50% transparency to effectively darken the image.

* Custom legality report popup
* Event diff dialog, version select dialog
* Add quick overwrite popup for export sav
* Extension methods
* Dark Mode: glow currently editing sprite
* Add invalid encounter hint for trade evolutions
* Extension properties
* Append legality hint on hover card
* Slot image loading: clear the screen-reader description if a slot is empty/invalid, rather than retain the previous description. Changing boxes would easily confuse users on this.
2025-12-31 01:42:05 -06:00
Kurt
ef374f2d22 Add Donut editor
thanks to everyone who watched along while I implemented this
2025-12-14 00:14:43 -06:00
Kurt
34f3624b64
Changes for Legends: Z-A (Mega Dimension) support (#4653)
Refer to pull request notes and the eventual changelog for a high-level summary.

Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
2025-12-12 01:30:35 -06:00
Kurt
551c34b9ed Add latam spanish for enigma/transporter strings
#4632
2025-11-08 14:55:42 -06:00
abcboy101
724765e185
Remove es txt resource fallback logic (#4627)
No longer needed after commit 51a1caf628
2025-11-04 07:56:59 -06:00
abcboy101
ecbfe41f7f
Add LGPE/Gen 8/Gen 9 Wonder Card titles (#4625)
* Add LGPE/Gen 8/Gen 9 Wonder Card titles

* Fix CardTitleIndex
2025-11-03 19:49:30 -06:00
Kurt
b5c29b3de8 Minor tweaks
Allow dragdrop into menustrip/legal/vertical tabs to load file
ZA: Retain original criteria for cleanup application of IVs
Inline vertical tabs color choice
Simplify some expressions
2025-10-31 18:44:37 -05:00
Kurt
67b0217683 Fix met location duplication across sets
Kalos Gift starters when loaded to the GUI would mutate their met location to the wrong index (series 0) rather than retain the correct one (series 3). Wasn't apparent because the deduplication algorithm is different for Debug and Release builds.

Tested Release build, all unit tests now pass. Thanks pigeonsaint (discord) for reporting!
2025-10-27 12:21:08 -05:00
abcboy101
b5f5f35f2c
Update text resources from Z-A, support LATAM Spanish as a program language (#4599)
* Split zh text resources

* Reorganize language text resources

* Update language codes

Z-A uses the same abbreviations in all languages

* Update characteristics text from Z-A

* Update LATAM text resources from Z-A

* Support LATAM Spanish as a program language

* Handle duplicates
2025-10-27 11:03:48 -05:00
Kurt
fd1c538cc5
Changes for Legends: Z-A support (#4596)
Refer to pull request notes and the eventual changelog for a high-level summary.

Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
2025-10-26 19:01:44 -05:00
Kurt
e25b2037e2 game->version 2025-08-16 09:21:16 -05:00
abcboy101
8f9fec0b13
PBR: Add Battle Pass, Gear, Trainer Info editors (#4540)
* Fix PBR checksums

* Fix PBR desyncs between Data/Container

- CurrentSlot.set reloads Data from Container, so copy other.Data to Data after
- When editing the OT name, use Data if the requested slot is the current slot

* Correct PBR party offset/size

* Add GameVersion.BATREV

* Add Gear Editor

* Add Battle Pass/Trainer Info Editor for PBR

* Minor tweaks

* Fix ResetGear/UpdatePresetIndexes
2025-08-10 22:43:03 -05:00
Kurt
d4bbb6dd02 Misc tweaks
Ball: all ball IDs are in a sequence +1'd. No need to have an array when we can just increment within the range. Ez removal of static constructor and allocation, and better iteration (and skips index 0!)
Disallow E/FR/LG item deposits of anything besides general pouch (R/S is like G/S/C, any pouch). Confirmed via testing in-game and matches Bulbapedia's testing.
Disallow Gen2 held item being an HM; no longer considered valid as a tradeback catch rate value. Oops that HMs were "allowed" for so long!
Encode Gen2 held items to bitflag array to not need to compute the merged array. Relocate duplicated logic to a single location in ItemConverter.
Fix gender-changing marill edge case comparing the wrong ratio
2025-08-08 23:43:22 -05:00
Kurt
b291378e78 Localizations: better thread safety init
No need for a dictionary, just allocate an array and index in via one of the supported languages.

Updates GameInfo to use the abstraction to prevent some duplicate work on a very-hot startup. Threads repeating the same work vs Thread n++ simply waiting for previous thread to finish init is the ~same amount of time, with less overall CPU usage (so this is a positive improvement).

EnterScope is "safer" than explicit `lock (x)` due to the using syntax releasing the lock even on exception (not expected, but might alleviate issues on developer-initiated feature upgrades).

Co-Authored-By: HexByt3 <80122551+hexbyt3@users.noreply.github.com>
2025-08-07 21:15:32 -05:00
Kurt
1d57facd22 Minor tweaks
extract max/min level to const
fix max species ID in filtered sources
2025-08-02 21:02:11 -05:00
Kurt
90cfa59102 Misc tweaks
Pass Analysis to external localizer
Cache index for bulk analysis flagged slots
2025-07-29 20:12:41 -05:00
Kurt
f370c0cc39
Memory<byte> Refactoring (#4527)
`SaveFile` and `PKM` classes now use `Memory<byte>` instead of `byte[]` to store their primary backing array data.
2025-07-27 20:57:10 -05:00
Kurt
13a4d472bc
Deferred Humanization of LegalityAnalysis (#4531) 2025-07-27 20:54:58 -05:00
Kurt
ccfa58e5f1 Split PathUtil from Util, add more xmldoc 2025-06-08 16:33:31 -05:00
Kurt
1d9fc99413 Misc tweaks
Add Count to IPersonalTable
Revise EncounterOrigin for evo chain search to use Context instead of Version
Use ITrainerID*ReadOnly as pivot for Trainer ID verification skip
Add more xmldoc
Reconfigure pla dex task fetch to be nullable, match fbs field ordering for clarity
2025-05-24 22:59:13 -05:00
Kurt
7442e86d65 level int -> byte
Might refactor the learnset level get to byte later as a TryGet so -1 is never returned.
2025-05-17 14:45:49 -05:00
Kurt
f730f7d19a
Feature: Localization of Battle Templates (Showdown Set) (#4482)
* Localization capability for each language, import & export
* Lines with stat names (IVs/EVs) can be configured to many representations (X/X/X/X/X/X, HABCDS, etc).
* Add nonstandard localizations
* Add token types for Showdown's new set format
* Add new program settings for hover & export styles. Allows users to select which presentation format they want for the hover previews, as well as the set export format.
* Revises preview hover GUI to use new settings
* Revises export events to use new settings
* Moves no longer indicate end of set
* Enhance robustness of stat parsing
* Expand all settings in settings editor on form load
* Extract clipboard -> sets operation to api for maintainability & reusability
2025-05-01 23:16:36 -05:00
Kurt
383037db43 More xmldoc updates 2025-04-20 11:06:08 -05:00
Kurt
9218f97971 Rename item pouch legal lists, make public
No longer need to protect for immutability since they're now ReadOnlySpan.
2025-04-13 11:42:59 -05:00
Kurt
f538d2c4be Skip random level check if criteria not in range 2025-02-02 23:18:15 -06:00
Kurt
9dedd33694 Duplicate locations: across lists, not each array
BD/SP has Pokémon HOME as location 30018 and 40086; need to differentiate.
Revise the unit test to share the unique-check set across all location lists of that context

Ignore "empty" location values (dashes, empty). For deduplicating, ignore empty indexes as well.
2025-02-01 19:23:11 -06:00
Kurt
37e4b06a9e Misc tweaks
Make nick/trainer'd encounters use RoM instead of string[] to truly make them readonly records, and skip 1 dereference on access
add some xmldoc
fix open file suggesting main from another folder
2025-01-04 21:43:55 -06:00
Kurt
9ef46b5f8c Correctly filter dummied moves in BDSP and SV
Less noise in the user drop-downs for moves that aren't available in the game. Unlike SW/SH that has all moves from the past, there's no need to confuse the user with impossible options (unless they turn on HaX, which is unchanged).

Add performant path for dummied move list fetch for Gen8a+
Skip duplicate work for Relearn list fetch (always same as Moves, except for Gen7 relearn)
2025-01-02 20:29:58 -06:00
Kurt
ceb669c112
Update to .NET 9, c# 13 (#4390) 2024-11-17 13:13:58 -06:00
abcboy101
3707ee5eb1
Standardize language codes and improve locale handling (#4353)
Use standard BCP 47 language codes
Move Culture utils into WinFormsUtil
Detect system language on first launch
2024-09-04 18:51:35 -05:00
Kurt
6b51250f88 Misc tweaks
PK5-PKMEditor no longer sets Hidden Ability flag for Rotom under HaX -- only set if unique hidden ability.
Differentiate move source tagging for HOME, DexNav, and GB-Evolution
fix some comma spacing
2024-06-15 18:38:05 -05:00
Kurt
67fc0d0885 Misc tweaks
Add Cap Pikachu const value updating for USUM, also set Magearna const for USUM (not only SM)
Remove `NotDistributed` property from WC3 as only CXD events used it, no longer WC3 type.
Delete ArrayUtil; move remaining methods into the StorageUtil class that used them for compressing/inserting bulk into boxes.
Add shiny wormhole flag
Extract byte array strings into spans, faster tests and less overhead.
2024-06-09 08:52:32 -05:00
Kurt
7d05e12c7f Misc tweaks
Fix pk6/7 pkmeditor export, now retaining status condition instead of wiping it
Abstract b2w2 key system to a save block; better documentation on its odd mechanics
Allow gen1-3 filename language/ver detect to work if the filename is ` `->`_` (discord attachments changing spaces to underscores); also revise canadian French emerald filename pattern
others: negligible perf/using standard library functions
2024-06-01 17:44:32 -05:00
abcboy101
e6cf61330a
Add Seal, Accessory, and Backdrop editors (#4284)
- Adds editors for the Seal, Accessory, and Backdrop inventories in Gen4
- Adds a line in the Gen4 Mystery Gift editor to display which Goods, Seal, Accessory, Backdrop, Pokétch app, or Route Map is contained in a gift
- Changes the HG/SS Apricorn editor to display localized item names instead of hard-coded English strings
2024-05-30 23:42:03 -05:00
Kurt
ca2bd3baf4 Minor clean
No functional change
2024-05-27 10:33:25 -05:00
abcboy101
a7421a7ceb
Localization (#4281)
* Display Medal type in SAV_Misc5
* Add CHT localization for Medal names
* Add localization for Medal type names
* Update Chinese localization for DPPt Underground
* Add additional G1/G2/G3 item name localizations
* Fix some typos in the Japanese names
* Add Korean names for G3 items
* Correct e-Reader Berry name format localizations
* Italian games use the format `BACCAENIGMA` (capitalized normally as `Baccaenigma`), so the entire item name needs to be titlecased, not just the Berry name.
* Add missing Gen2/3 location name localizations
* Minor corrections to existing languages to match in-game
* Minor tweaks
2024-05-24 18:51:05 -05:00
sora10pls
ce666680f7 PK2: Expose Fast Ship as accessible met location 2024-04-11 10:04:28 -04:00
Kurt
d222d4bb2e CXD location on hover
CXD is a stored version and does not contain others
2024-04-01 17:28:05 -05:00
Kurt
1241e6eff6 Double check some bounds checks
still have some issues with gen4 mystery gifts and some groundtile flagging (to be resolved later)
2024-03-13 00:08:10 -05:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Kurt
10c5adadb8 Misc tweaks
Add more xmldoc
Move files/functions to better spot
Less allocation on hover glow
fix honeytree dppt group/slot/shake rand call (ty real.96)
2024-02-03 14:11:17 -06:00
Kurt
018694b84f One less allocation
compiler can infer correct string concat size both ways
2024-01-07 13:13:21 -08:00
Kurt
8fa951bcd7 Refactoring
Catch_Rate => CatchRate
Make Location* classes public
Extract a few methods, make public
Merge EncounterUtil & EncounterUtil1
add xmldoc
add missing deferral for Nest8 templates
improve binlinker span fetch to a single read (-1)
2024-01-03 23:06:09 -08:00
Kurt
2fe0f24301 Fix broken unit tests (location, item, evo order) 2023-12-20 14:40:13 -08:00