1426 Commits

Author SHA1 Message Date
sora10pls
4f7777f1e1 Fix inverted check 2026-07-17 07:25:17 -04:00
Kurt
3c484b5040 RSE: prefer swarm match
special moves and hard to verify vblanks, just prefer the special move source first. I guess it's also the more statistically likely (players using swarms to catch the species that are much less common otherwise?)
2026-07-06 22:53:40 -05:00
Kurt
8c15ee4617 Minor tweaks
Tab indexing in save force loader, some anchoring/visibility preference
Hide SID on Trainer control update when in gen1/2 (refactor miss)
2026-07-06 03:25:36 -05:00
Alex
4965d96ddc Localize additional settings PropertyGrid editors (#4833)
* Localize additional settings PropertyGrid editors

* Handle [Flags] enum with multiple flagged values

* Regenerate translation file

Can be done by pressing CTRL-ALT-D on the Main form when running a debug build of the program.

Also includes new translations for Champions SP stat export for battle templates from an unrelated commit.
2026-07-04 17:06:38 -05:00
Kurt
e579fee9f3 Settings: Switch tabcontrol to ListBox
Little less goofy.
2026-07-03 23:16:46 -05:00
Alex
b9d85427cb Localize Settings, About shortcuts, Language menu, and save Block Data editors (#4829)
* Localize Settings PropertyGrid, Language menu, and About shortcuts

- Add PropertyGridLocalization: a TypeDescriptor-based wrapper that
  localizes the Settings editor PropertyGrid using the existing
  lang_*.txt resources - tab names, property display names, categories,
  bool/enum values, dropdown standard values, and expandable object
  summaries. Translated enum/bool text is mapped back to the original
  value on write; ambiguous translations defer to the default converter.
  Providers are registered once per settings instance (tracked via
  ConditionalWeakTable) so repeated openings do not stack providers, and
  the localizer dictionary is swapped on language change.
- Replace the Options -> Language ToolStripComboBox with a regular
  drop-down submenu of checkable language items.
- Load the About window Shortcuts tab from a per-language
  shortcuts_*.txt resource matching the current program language,
  falling back to the English resource when no localized copy exists.
- Add the new translation keys for all 10 supported languages;
  zh-Hans/zh-Hant additionally include translated property names
  (other languages fall back to the raw property name).
- Update shortcuts.txt to reference the current Unicode setting path
  (Options -> Settings -> Display -> Unicode).

* Localize remaining Settings options and SAV Block Data editors

- Settings: add zh display names for the property names, nested type
  names, and settings sections that were previously missing; translate
  GameVersion enum dropdown values in all 10 languages by sourcing each
  language''s own game-name strings (combined versions like RSE/FRLG
  hand-translated for zh, English elsewhere).
- SAV tab Block Data: route all three PropertyGrid editors through
  PropertyGridLocalization - the Simple Editor fallback form (Gen1-4,
  now with a translated title), SAV_Accessor (Gen5-7), and
  SAV_BlockDump8 (Gen8+). Add zh display names for the Gen3 save file
  properties shown in the Simple Editor.

* Localize SAV property view records, plain objects, and Gen3 coverage

- Record types (SaveFileMetadata/SaveFileState) now synthesize localized
  summaries instead of the compiler ToString; plain PKHeX objects without
  a meaningful ToString override show a translatable type name instead of
  the namespace-qualified default (ValueType.ToString is not treated as
  an override).
- Add zh-Hans/zh-Hant keys covering the SAV3 R/S/E/FR/LG property
  surface, nested block types, Memory segments, EntityContext and
  TrainerIDFormat enums, and the checksum-valid value string.

* Translate new localization keys for all supported languages

Replace the English placeholder values and add the previously zh-only
display-name keys with real translations for de/es/es-419/fr/it/ja/ko:
settings tabs, property display names, category/bool/collection values,
enum dropdown values, nested type names, and the SAV block-data
property surface. English keeps the raw property-name display.
Game pair names use each language's official game titles.

* Adjustments for maintenance purposes

Translation key=value pairs are automatically generated and the list grows/trims automatically as elements are added to the GUI. The pull request did not update the reflection traversal of the assembly -- key=values must survive the regeneration process (aka, be traversed automatically or manually) in order to stay in the translation file. It is not a manually curated file for add/remove.

Typename localization not very worthwhile. Property name localization and enums are a value add.

DevUtil crawler now adds enums to the translation file as it discovers them used in a property's type.

Am going to strictly refuse PropertyGrid localization of SaveFile/Accessor property grid displays. There are far too many properties to localize, and the property names are subject to change as the codebase is maintained. Settings are much more "stable" and thus acceptable for property name localization.

Downside: the shortcuts text file was very tedious to update every time I added a new hidden shortcut. A better path forward would be to use attributes on methods to tag them as "hey a shortcut exists here, the hotkeys trigger `behavior` string", and the program dumps them into the shortcut log.

The WinFormsTranslator probably needs to be rewritten to be an object (less primitive obsession) so that it can store multiple kvp sets for a language, and dump them to separate files with specific serializer methods. The GUI localization for form controls can be one, shortcuts another, property grid another. The property grid localization can be better arranged so that LocalizedDescription is alphabetically logged below the PropertyName, and can also have PropertyType if it is class-based.

Too much effort for very little value add, at least for me.

Order tabs in Settings order alphabetically.
Removed non-saved-gameversion selections. Stuff like E/FRLG are currently workarounds for Encounter Templates that shouldn't use GameVersion like that. I have a long-term goal to eventually remove the lumped GameVersion values entirely, and have a GameVersionRestriction enum specific for each game, and an interface that can check if a GameVersion can arise from the restriction.
2026-07-03 19:18:41 -05:00
Kurt
646456f5a0 Minor tweaks 2026-07-03 10:08:12 -05:00
Kurt
404d89b57e Add support for game specific fonts
Closes #4493
Future pull requests may be added with other font files to add game-specific font files (such as Gen1/2 having JPN/KOR/INT in the pixelated style like SciresM/Rhydon)

For now, the Control provides via EntityContext. If we need to provide different granularity, maybe another enum would be OK. Possibly add that as a property to IStringConverter.
2026-06-28 23:51:06 -05:00
Kurt
25e3c4d352 Add Gen1/2=>7 VC pp table & check bypass
ty anubis, santacrab, and Bowarcky for testing & data aggregation

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-Authored-By: santacrab2 <79347566+santacrab2@users.noreply.github.com>
Co-Authored-By: Bowarcky <54773567+bowarcky@users.noreply.github.com>
2026-06-27 18:02:53 -05:00
Kurt
69ab4e3391 Entree Forest: allow GUI entry of animations 6 & 7
ha ha ha ha ha ha (ha)
Closes #4827
2026-06-25 23:47:51 -05:00
Kurt
8a1e1711eb Misc tweaks
SelectionLength => Select (avoid winapi fetch of SelectionStart), no functional change
Rename DisallowSearch => IsSearchAllowed (check a positive, not a negative)
Fix some stale xmldoc refs
Remove some unused usings
Small preference tweaks (aka resharper yelling at me)
2026-06-25 23:46:16 -05:00
Kurt
3e6895b906 Misc tweaks
Show item sprites for TM/HM in inventory editor, just be more general on the Lumped image method
Rework Trainer ID, now updates tooltip as you change TID. Components are separate controls.
Re-flow Chatter editor GUI
Add Experience bar to pkm editor for more visual editing of the EXP. Matches scroll behavior of EXP/Level textboxes.
Exp bar can be hidden via settings.
2026-06-14 00:51:11 -05:00
Kurt
65535efa55 Misc tweaks
Reflow inventory editor, gridlines and too-wide sprite column, row select
Make troubleshooting menu items visible for all builds, add localization
Show filename in label for savefile force loader
2026-06-11 23:31:22 -05:00
Kurt
b7edc12bca Add item sprite to inventory editor 2026-06-11 15:28:40 -05:00
Kurt
a052f59ffe Gen5 entree: remove erroneous Invisible flag
was just an impossible form bitflag that causes the game to wig out when set
2026-06-07 18:24:16 -05:00
Kurt
c4d4af2719 Sanity check criteria ability before generating
no more stunlocking the generator by requesting hidden ability mons from wild encounter slots
2026-06-07 17:45:55 -05:00
Kurt
9eb5b4737d gen5: musical prop unlocks as list 2026-06-07 17:15:32 -05:00
Kurt
76c3b72ae4 Gen5: Flesh out a few more blocks, PGL editor
Run a quick translation of the save troubleshooter (force loader)
Adds a PGL editor GUI
Fleshes out the adventure info block, GTS block, and battle box block; thanks to the PGL DW effort aggregating over 100 save files to give a varied expression of fields :D
Fix SpriteUtil failing to yield an item sprite (due to the split of artwork-item/big-item, the method was never repointed).

fix wishmkr shiny request failing to return correctly; add in ganlon/salac item set
2026-06-07 15:50:53 -05:00
Kurt
7603943e25 Add save file force loader (CTRL-ALT-L)
Accessible on release builds too; now joined by the hex-clipboard &Import and the list-pl&Ugins

maybe I'll add these as a visible toolstrip. for now, feature is available to those in-the-know, and who should know-better.
does this allow loading of previous unsupported romhack savefiles? yeah. should it be used to do that? no.
2026-06-02 00:32:35 -05:00
Kurt
0b6a1accde Minor tweaks
No functional change, extracting some APIs and adding more xmldoc

Store potential learn source group as flags, might change later.
2026-05-30 23:30:51 -05:00
Kurt
3aeba927ab Misc tweaks 2026-05-29 15:12:07 -05:00
Kurt
5cbc796ad7 HGSS: Add Pokeathlon editor
Closes #4755
2026-05-26 00:26:10 -05:00
Kurt
3009531289 initial pokeathlon 2026-05-25 20:30:20 -05:00
Kurt
2fb38b368a B2W2: extract medal editor, add habitat list
A bit more coherent to see a list of medals rather than one at a time.
Add a few more properties, along with the Habitat List.

Remove maximize box from Join Avenue editor, consistent with other editors.
2026-05-24 00:13:08 -05:00
Kurt
10a141889f Inventory: Begin edit on cell select
Saves a click.
2026-05-23 23:54:54 -05:00
Kurt
934ec2afe7 B2W2: Add Join Avenue & editor
Adds i/o to save/import individual visitors/etc
2026-05-23 14:13:38 -05:00
Kurt
a703b377f1 Update SAV_Misc5.cs
Closes #4807
2026-05-18 11:28:51 -05:00
Kurt
ac9285b977 Misc tweaks
Add more reflection usage attributes
Remove unnecessary casts
2026-05-16 13:24:04 -05:00
Kurt
cf5cd280a8 Autosize event flag checkbox
Closes #4805
2026-05-13 21:10:30 -05:00
Kurt
5df994dbae database: settings to specify row count
Default rows changed from 11 => 9
min,max is now [5,20] to prevent stupid entry

ergonomics: 6 min for encdb, 4 min for mgdb, 9 min for pkmdb
2026-05-09 17:56:40 -05:00
Kurt
c7d6357133 Reflow trainer9 editor
now allows for wider label text
2026-05-04 21:18:46 -05:00
Kurt
de5e983faf Differentiate HG/SS save files (no HGSS)
Pt/HG/SS store the ROMCode, but D/P do not. In D/P, every "get version" function for the ROM is inlined to return a fixed value, not from the save file.
2026-05-03 22:34:55 -05:00
Kurt
230c1aaf60 Add mirage island force appear button cheat
Closes #4791
2026-05-02 21:44:14 -05:00
Kurt
6c409da5b1 Misc tweaks
Extract gen3 default trash to trash class & folder
remove erroneous mismatch parse add (should be a pure method)
Set all purchased flags when shift is held
Gen3 LeafGreen french name detection tweaks (both fr & lg contain `feu`)
Gen4: Disable White Flute from boosting BugContest encounters
2026-04-30 22:58:02 -05:00
Joel Suárez
4007eb7ca8 Battle Chateau rank editor for XY trainer data (#4780)
Directly edit Rank and Points
Translated rank titles
2026-04-17 22:50:25 -05:00
Kurt
2f9512e33b Misc tweaks
Fix box export (individual files) not including party data in the bin. Previous behavior would have 00'd party data if not force-calculated. Just calculate party stats if not present for the format. Log Database entity as party format, just to avoid using the Stored format size.
Revise gen2 odd egg declarations to group shiny eggs together, and enforce the Shiny property for object filtering. If IVs are specified, then Shininess property needs to be provided (rather than "random" which is untrue).
Simplify some logic paths for trade1/trade2. Extract some of the nuance of transferred Hiragana Dugtrio so the unit test is xref'd nicely.
2026-04-15 21:49:07 -05:00
Kurt
4568392f61 Widen move 16px, extrabyte +4px
Shifted down extrabyte edits a little more for aesthetics.
Move combobox werent as wide as the relearn moves, so +16 to make them match.

update translation resources with latest additions
2026-04-11 10:45:51 -05:00
Kurt
2b4a01512e Add setting to quiet every other sound made
Closes #4774
2026-04-10 00:48:34 -05:00
Kurt
301bf1bec0 Add donut generator
Closes #4669
better late than never
2026-04-06 22:28:30 -05:00
Kurt
0ebf575a03 gen5: fix dex skin footer, fix musical terminator
Closes #4603
Add some filename import length sanitization
2026-04-06 01:04:26 -05:00
Kurt
097ff3a870 Update SAV_Trainer7.cs
Fixes #4770
2026-04-05 23:59:07 -05:00
Kurt
8d24b16fe3 Misc tweaks
the final "TODO ZA" and "TODO HOME ZA"
remove champions from blank save selection (would need PC9 docs first)
2026-04-03 01:07:51 -05:00
Kurt
d8481e711b Fix gen3 options bitflags
off by a few bits
Closes #4766
2026-03-29 16:11:18 -05:00
Kurt
5bf1e2cf45 PKM: Reduce allocation via in-place decryption logic (#4764) 2026-03-24 21:31:59 -05:00
Kurt
793525875f Misc tweaks
no functional change

Preview: fix hover card's off-by-one on move index indication.
PB7: Initialize editor's default date-time to a valid value when none present/invalid.
ID32: move to extension block with other methods
PIDVerifier: use xor method from ShinyUtil rather than inlined (can stay inlined elsewhere)
battlepass: revise parens for clarity
2026-03-24 00:31:51 -05:00
Kurt
83071ca7c2 Update SAV_Trainer9a.Designer.cs
Closes #4762
2026-03-22 01:39:09 -05:00
Kurt
0e097b1fc6 Minor slot hover performance improvements
Skip repaint on cursor moving the hover window
Cache reference to the slot interaction types and "nothing" slot image
Dispose of slot sprites when updating with a new one
If scrolling box/group, auto-update hover with the newly displayed slot's content instead of hiding
2026-03-19 17:25:06 -05:00
Kurt
8950613422 Add party import for hall of fame 3
Closes #4754
2026-03-15 18:25:13 -05:00
Kurt
2faa1b10b1 Revise translation form scrape
Iterate through all constructor paths
2026-03-14 22:33:44 -05:00
Kurt
3317a8bfda Add trash view/edit to all Trainer forms
Make PID text entry uppercase across the program
Standardize RivalTrash => RivalNameTrash, same for Rival => RivalName
2026-03-14 22:28:00 -05:00