Make move display consistent

old overridden behavior didn't display the font cleanly
use TextRenderer instead with formatting, and squish things down to
regular size (-2px).

lightened the green color in a previous commit

since redrawing is good now, can maybe expand upon coloring (move type
shown on left side as a color?)
This commit is contained in:
Kurt
2019-02-09 18:44:21 -08:00
parent dc5cdc34d7
commit efed851a89
3 changed files with 443 additions and 428 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1574,13 +1574,17 @@ private void ValidateMovePaint(object sender, DrawItemEventArgs e)
var i = (ComboItem)((ComboBox)sender).Items[e.Index];
var valid = AllowedMoves.Contains(i.Value) && !HaX;
var current = (e.State & DrawItemState.Selected) == DrawItemState.Selected;
var tBrush = Draw.Brushes.GetText(current);
var brush = Draw.Brushes.GetBackground(valid, current);
e.Graphics.FillRectangle(brush, e.Bounds);
e.Graphics.DrawString(i.Text, e.Font, tBrush, e.Bounds, StringFormat.GenericDefault);
var rec = new Rectangle(e.Bounds.X - 1, e.Bounds.Y, e.Bounds.Width + 1, e.Bounds.Height + 0); // 1px left
var brush = Draw.Brushes.GetBackground(valid, current);
e.Graphics.FillRectangle(brush, rec);
const TextFormatFlags flags = TextFormatFlags.Left | TextFormatFlags.EndEllipsis | TextFormatFlags.ExpandTabs | TextFormatFlags.SingleLine;
TextRenderer.DrawText(e.Graphics, i.Text, e.Font, rec, Draw.GetText(current), flags);
}
private void MeasureDropDownHeight(object sender, MeasureItemEventArgs e) => e.ItemHeight = CB_RelearnMove1.ItemHeight;
private readonly IList<bool> IsMoveBoxOrdered = new bool[4];
private void ValidateMoveDropDown(object sender, EventArgs e)

View File

@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->