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Update PogoTypes and their respective requirements
For more context, see 62e84309d7
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@@ -10,21 +10,24 @@ public enum PogoType : byte
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Wild,
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Egg,
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/// <summary> Raid Boss, requires Lv. 15 and IV=1 </summary>
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Raid15 = 10,
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/// <summary> Raid Boss, requires Lv. 20 and IV=10 </summary>
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Raid20,
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/// <summary> Raid Boss, requires Lv. 20 and IV = 1 </summary>
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Raid = 10,
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/// <summary> Raid Boss (Mythical), requires Lv. 20 and IV = 10 </summary>
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RaidM,
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/// <summary> Field Research, requires Lv. 15 and IV=1 </summary>
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Field15 = 20,
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/// <summary> Field Research, requires Lv. 15 and IV=10 (Mythicals) </summary>
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FieldM,
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/// <summary> Field Research, requires Lv. 15 and IV=10 (Mythicals, Poké Ball only) </summary>
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FieldP,
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/// <summary> Field Research, requires Lv. 20 and IV=10 (GBL Mythicals) </summary>
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Field20,
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/// <summary> Field Research Reward, requires Lv. 15 and IV = 1 </summary>
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Research = 20,
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/// <summary> Field Research Reward (Mythical), requires Lv. 15 and IV = 10 </summary>
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ResearchM,
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/// <summary> Field Research Reward, requires Lv. 15 and IV = 10 (Poké Ball only) </summary>
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ResearchP,
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/// <summary> Purified, requires Lv. 8 and IV=1 (Premier Ball) </summary>
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/// <summary> GO Battle League Reward, requires Lv. 20 and IV = 1 </summary>
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GBL,
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/// <summary> GO Battle League Reward (Mythical), requires Lv. 20 and IV = 10 </summary>
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GBLM,
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/// <summary> Purified, requires Lv. 8 and IV = 1 (Premier Ball only) </summary>
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Shadow = 30,
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}
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@@ -36,12 +39,13 @@ public static class PogoTypeExtensions
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/// <param name="encounterType">Descriptor indicating how the Pokémon was encountered in GO.</param>
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public static int GetMinLevel(this PogoType encounterType) => encounterType switch
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{
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PogoType.Raid15 => 15,
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PogoType.Raid20 => 20,
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PogoType.Field15 => 15,
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PogoType.FieldM => 15,
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PogoType.FieldP => 15,
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PogoType.Field20 => 20,
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PogoType.Raid => 20,
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PogoType.RaidM => 20,
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PogoType.Research => 15,
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PogoType.ResearchM => 15,
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PogoType.ResearchP => 15,
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PogoType.GBL => 20,
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PogoType.GBLM => 20,
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PogoType.Shadow => 8,
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_ => 1,
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};
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@@ -54,10 +58,10 @@ public static class PogoTypeExtensions
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public static int GetMinIV(this PogoType encounterType) => encounterType switch
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{
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PogoType.Wild => 0,
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PogoType.Raid20 => 10,
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PogoType.FieldM => 10,
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PogoType.FieldP => 10,
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PogoType.Field20 => 10,
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PogoType.RaidM => 10,
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PogoType.ResearchM => 10,
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PogoType.ResearchP => 10,
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PogoType.GBLM => 10,
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_ => 1,
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};
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@@ -83,9 +87,9 @@ public static bool IsBallValid(this PogoType encounterType, Ball ball)
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public static Ball GetValidBall(this PogoType encounterType) => encounterType switch
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{
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PogoType.Egg => Ball.Poke,
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PogoType.FieldP => Ball.Poke,
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PogoType.Raid15 => Ball.Premier,
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PogoType.Raid20 => Ball.Premier,
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PogoType.Raid => Ball.Premier,
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PogoType.RaidM => Ball.Premier,
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PogoType.ResearchP => Ball.Poke,
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PogoType.Shadow => Ball.Premier,
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_ => Ball.None, // Poke, Great, Ultra
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};
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