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Handle bad gennumber indexes
Maybe returning 0 for "bad gen" will prevent bad array indexing...
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@@ -738,7 +738,11 @@ private static IEnumerable<int> GetValidMoves(PKM pkm, GameVersion Version, IRea
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if (Relearn && pkm.Format >= 6)
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r.AddRange(pkm.RelearnMoves);
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for (int gen = pkm.GenNumber; gen <= pkm.Format; gen++)
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int start = pkm.GenNumber;
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if (start < 0)
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start = pkm.Format; // be generous instead of returning nothing
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for (int gen = start; gen <= pkm.Format; gen++)
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{
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if (vs[gen].Count != 0)
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r.AddRange(GetValidMoves(pkm, Version, vs[gen], gen, minLvLG1: minLvLG1, minLvLG2: minLvLG2, LVL: LVL, Relearn: false, Tutor: Tutor, Machine: Machine, MoveReminder: MoveReminder, RemoveTransferHM: RemoveTransferHM));
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