mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-08-24 11:44:44 -05:00
Redesign Trainer Info Editor
This commit is contained in:
@@ -679,16 +679,17 @@ L_PPUps = PPUps
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! SAV_Trainer = Trainer Data Editor
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- Change stuff below this line, not above.
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-------------------------------------------------------
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GB_Misc = Misc
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Tab_Multiplayer = Multiplayer
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L_MultiplayerSprite = Multiplayer Sprite:
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L_Style = Style:
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Tab_BadgeMap = Badges/Map
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GB_Map = Map Position
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L_Y = Y Coordinate:
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L_CurrentMap = Current Map:
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L_Z = Z Coordinate:
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L_X = X Coordinate:
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L_Z = Z Coordinate:
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L_Y = Y Coordinate:
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L_Offset = (offset)
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GB_Appear = Current Appearance (X/Y)
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Tab_Appearance = Current Appearance (X/Y)
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L_Outfit = Outfit Vals
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B_GiveAccessories = Give All Accessories
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L_Dress = Dress:
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@@ -711,7 +712,7 @@ L_TriplesC = Triples:
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L_DoublesC = Doubles:
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L_SinglesC = Singles:
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GB_MaisonBest = Maison Streaks (Best)
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GB_SuperB = Super
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L_SuperB = Super
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L_NormalB = Normal
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L_MultiB = Multi:
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L_RotationB = Rotation:
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@@ -721,7 +722,7 @@ L_SinglesB = Singles:
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B_Save = Save
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L_Stats = Stats
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B_Cancel = Cancel
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GB_Overview = Overview
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Tab_Overview = Overview
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L_Seconds = Sec:
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L_Minutes = Min:
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L_Hours = Hrs:
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@@ -743,15 +744,6 @@ L_Saying2 = 2:
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L_Saying3 = 3:
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L_Saying4 = 4:
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L_Saying5 = 5:
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GB_Badges = Badges
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cb1 = 1 - Bug
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cb2 = 2 - Cliff
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cb3 = 3 - Rumble
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cb4 = 4 - Plant
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cb5 = 5 - Voltage
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cb6 = 6 - Fairy
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cb7 = 7 - Psychic
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cb8 = 8 - Iceberg
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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@@ -679,16 +679,17 @@ L_PPUps = PPUps
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! SAV_Trainer = Trainer Data Editor
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- Change stuff below this line, not above.
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-------------------------------------------------------
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GB_Misc = Misc
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Tab_Multiplayer = Multiplayer
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L_MultiplayerSprite = Multiplayer Sprite:
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L_Style = Style:
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Tab_BadgeMap = Badges/Map
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GB_Map = Map Position
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L_Y = Y Coordinate:
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L_CurrentMap = Current Map:
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L_Z = Z Coordinate:
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L_X = X Coordinate:
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L_Z = Z Coordinate:
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L_Y = Y Coordinate:
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L_Offset = (offset)
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GB_Appear = Current Appearance (X/Y)
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Tab_Appearance = Current Appearance (X/Y)
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L_Outfit = Outfit Vals
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B_GiveAccessories = Give All Accessories
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L_Dress = Dress:
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@@ -711,7 +712,7 @@ L_TriplesC = Triples:
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L_DoublesC = Doubles:
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L_SinglesC = Singles:
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GB_MaisonBest = Maison Streaks (Best)
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GB_SuperB = Super
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L_SuperB = Super
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L_NormalB = Normal
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L_MultiB = Multi:
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L_RotationB = Rotation:
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@@ -721,7 +722,7 @@ L_SinglesB = Singles:
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B_Save = Save
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L_Stats = Stats
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B_Cancel = Cancel
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GB_Overview = Overview
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Tab_Overview = Overview
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L_Seconds = Sec:
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L_Minutes = Min:
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L_Hours = Hrs:
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@@ -743,15 +744,6 @@ L_Saying2 = 2:
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L_Saying3 = 3:
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L_Saying4 = 4:
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L_Saying5 = 5:
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GB_Badges = Badges
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cb1 = 1 - Bug
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cb2 = 2 - Cliff
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cb3 = 3 - Rumble
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cb4 = 4 - Plant
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cb5 = 5 - Voltage
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cb6 = 6 - Fairy
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cb7 = 7 - Psychic
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cb8 = 8 - Iceberg
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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@@ -679,16 +679,17 @@ L_PPUps = PP 업
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! SAV_Trainer = 트레이너 정보 에디터
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- Change stuff below this line, not above.
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-------------------------------------------------------
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GB_Misc = Misc
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GB_Misc = 멀티 플레이어
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L_MultiplayerSprite = PSS 아이콘:
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L_Style = 스타일:
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Tab_BadgeMap = 배지 / 맵
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GB_Map = 맵 위치
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L_Y = Y 좌표:
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L_CurrentMap = Current Map:
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L_Z = Z 좌표:
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L_X = X 좌표:
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L_Z = Z 좌표:
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L_Y = Y 좌표:
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L_Offset = (offset)
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GB_Appear = 기본 모습 (X/Y)
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Tab_Appearance = 기본 모습 (X/Y)
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L_Outfit = Outfit Vals
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B_GiveAccessories = 모든 액세서리 주기
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L_Dress = 옷:
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@@ -711,7 +712,7 @@ L_TriplesC = 트리플:
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L_DoublesC = 더블:
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L_SinglesC = 싱글:
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GB_MaisonBest = 연승 (최대)
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GB_SuperB = 슈퍼
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L_SuperB = 슈퍼
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L_NormalB = 노말
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L_MultiB = 멀티:
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L_RotationB = 로테이션:
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@@ -721,7 +722,7 @@ L_SinglesB = 싱글:
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B_Save = 저장
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L_Stats = 상태
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B_Cancel = 취소
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GB_Overview = Overview
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Tab_Overview = Overview
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L_Seconds = 초:
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L_Minutes = 분:
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L_Hours = 시간:
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@@ -743,15 +744,6 @@ L_Saying2 = 2:
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L_Saying3 = 3:
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L_Saying4 = 4:
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L_Saying5 = 5:
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GB_Badges = 배지
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cb1 = 1 - 벌레
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cb2 = 2 - Cliff
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cb3 = 3 - Rumble
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cb4 = 4 - 풀
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cb5 = 5 - Voltage
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cb6 = 6 - 페어리
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cb7 = 7 - Psychic
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cb8 = 8 - Iceberg
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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@@ -679,16 +679,17 @@ L_PPUps = PPUps
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! SAV_Trainer = Trainer Data Editor
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- Change stuff below this line, not above.
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-------------------------------------------------------
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GB_Misc = Misc
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GB_Multiplayer = Multiplayer
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L_MultiplayerSprite = Sprite em Multiplayer:
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L_Style = Estilo:
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Tab_BadgeMap = Crachás/Mapa
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GB_Map = Posição no Mapa
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L_Y = Cordenada Y:
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L_CurrentMap = Mapa Actual:
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L_Z = Cordenada Z:
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L_X = Cordenada X:
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L_Z = Cordenada Z:
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L_Y = Cordenada Y:
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L_Offset = (compensação)
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GB_Appear = Aparência Actual (X/Y)
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Tab_Appearance = Aparência Actual (X/Y)
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L_Outfit = Valores da Roupa
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B_GiveAccessories = Dar Todos os Acessórios
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L_Dress = Vestido:
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@@ -711,7 +712,7 @@ L_TriplesC = Triples:
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L_DoublesC = Doubles:
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L_SinglesC = Singles:
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GB_MaisonBest = Batalhas Seguidas na Maison (Melhor)
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GB_SuperB = Super
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L_SuperB = Super
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L_NormalB = Normal
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L_MultiB = Multi:
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L_RotationB = Rotation:
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@@ -721,7 +722,7 @@ L_SinglesB = Singles:
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B_Save = Guardar
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L_Stats = Estatísticas
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B_Cancel = Cancelar
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GB_Overview = Visão Global
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Tab_Overview = Visão Global
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L_Seconds = Seg:
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L_Minutes = Min:
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L_Hours = Hrs:
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@@ -743,15 +744,6 @@ L_Saying2 = 2:
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L_Saying3 = 3:
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L_Saying4 = 4:
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L_Saying5 = 5:
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GB_Badges = Crachás
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cb1 = 1 - Insecto
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cb2 = 2 - Penhasco
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cb3 = 3 - Estrondo
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cb4 = 4 - Planta
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cb5 = 5 - Voltagem
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cb6 = 6 - Fada
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cb7 = 7 - Psíquico
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cb8 = 8 - Iceberg
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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1313
SAV/SAV_Trainer.Designer.cs
generated
1313
SAV/SAV_Trainer.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
@@ -25,16 +25,10 @@ public SAV_Trainer()
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TB_MCRN,TB_MCRS,TB_MBRN,TB_MBRS,
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TB_MCMN,TB_MCMS,TB_MBMN,TB_MBMS,
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};
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if (Main.SAV.ORAS || Main.SAV.ORASDEMO)
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{
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Width = (int)((float)Width * 428 / 590);
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CB_Multi.Enabled = true;
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L_MultiplayerSprite.Enabled = true; // Multiplayer Sprite Label
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L_Style.Visible = false; // Style Label
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TB_Style.Visible = false;
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GB_Appear.Visible = false;
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}
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L_MultiplayerSprite.Enabled = CB_MultiplayerSprite.Enabled = Main.SAV.ORAS || Main.SAV.ORASDEMO;
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L_Style.Visible = TB_Style.Visible = Tab_Appearance.Visible = SAV.XY;
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editing = true;
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GB_Map.Enabled = Main.ramsav == null;
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getComboBoxes();
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@@ -319,9 +313,9 @@ private void getComboBoxes()
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new { Text = "Gift", Value = 0x81 },
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};
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CB_Multi.DisplayMember = "Text";
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CB_Multi.ValueMember = "Value";
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CB_Multi.DataSource = oras_sprite_list;
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CB_MultiplayerSprite.DisplayMember = "Text";
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CB_MultiplayerSprite.ValueMember = "Value";
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CB_MultiplayerSprite.DataSource = oras_sprite_list;
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L_Vivillon.Text = Main.specieslist[666] + ":";
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Main.setForms(666, CB_Vivillon);
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@@ -350,8 +344,8 @@ private void getBadges()
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Properties.Resources.badge_7,
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Properties.Resources.badge_8,
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};
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CheckBox[] cba = { cb1, cb2, cb3, cb4, cb5, cb6, cb7, cb8, };
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PictureBox[] pba = { pb1, pb2, pb3, pb4, pb5, pb6, pb7, pb8, };
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CheckBox[] cba = { CHK_Badge1, CHK_Badge2, CHK_Badge3, CHK_Badge4, CHK_Badge5, CHK_Badge6, CHK_Badge7, CHK_Badge8, };
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PictureBox[] pba = { PB_Badge1, PB_Badge2, PB_Badge3, PB_Badge4, PB_Badge5, PB_Badge6, PB_Badge7, PB_Badge8, };
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for (int i = 0; i < 8; i++)
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pba[i].Image = Util.ChangeOpacity(bma[i], !cba[i].Checked ? 0.1 : 1);
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@@ -359,7 +353,7 @@ private void getBadges()
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private void getTextBoxes()
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{
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int badgeval = SAV.Badges;
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CheckBox[] cba = { cb1, cb2, cb3, cb4, cb5, cb6, cb7, cb8, };
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CheckBox[] cba = { CHK_Badge1, CHK_Badge2, CHK_Badge3, CHK_Badge4, CHK_Badge5, CHK_Badge6, CHK_Badge7, CHK_Badge8, };
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for (int i = 0; i < 8; i++)
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cba[i].Checked = (badgeval & 1 << i) != 0;
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@@ -407,9 +401,6 @@ private void getTextBoxes()
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TB_BP.Text = SAV.BP.ToString();
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TB_PM.Text = SAV.getPSSStat(0xFC/4).ToString();
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// Temp ORAS
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GB_Misc.Visible = true;
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TB_Style.Text = SAV.Style.ToString();
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// Load Play Time
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@@ -418,7 +409,7 @@ private void getTextBoxes()
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MT_Seconds.Text = Main.SAV.PlayedSeconds.ToString();
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// Load PSS Sprite
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CB_Multi.SelectedValue = SAV.Sprite;
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CB_MultiplayerSprite.SelectedValue = SAV.Sprite;
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PB_Sprite.Image = (Image)Properties.Resources.ResourceManager.GetObject("tr_" + SAV.Sprite.ToString("00"));
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if (SAV.XY)
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@@ -457,10 +448,10 @@ private void save()
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SAV.TID = (ushort)Util.ToUInt32(MT_TID.Text);
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SAV.SID = (ushort)Util.ToUInt32(MT_SID.Text);
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SAV.Money = Util.ToUInt32(MT_Money.Text);
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SAV.SubRegion = Util.ToInt32(CB_Region.SelectedValue.ToString());
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SAV.Country = Util.ToInt32(CB_Country.SelectedValue.ToString());
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SAV.ConsoleRegion = Util.ToInt32(CB_3DSReg.SelectedValue.ToString());
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SAV.Language = Util.ToInt32(CB_Language.SelectedValue.ToString());
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SAV.SubRegion = Util.getIndex(CB_Region);
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SAV.Country = Util.getIndex(CB_Country);
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SAV.ConsoleRegion = Util.getIndex(CB_3DSReg);
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SAV.Language = Util.getIndex(CB_Language);
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SAV.OT = TB_OTName.Text;
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@@ -472,7 +463,7 @@ private void save()
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// Copy Maison Data in
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for (int i = 0; i < MaisonRecords.Length; i++)
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SAV.setMaisonStat(i, UInt16.Parse(MaisonRecords[i].Text));
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SAV.setMaisonStat(i, ushort.Parse(MaisonRecords[i].Text));
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// Copy Position
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if (GB_Map.Enabled)
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@@ -483,47 +474,47 @@ private void save()
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SAV.Y = (float)NUD_Y.Value;
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}
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SAV.BP = UInt16.Parse(TB_BP.Text);
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SAV.BP = ushort.Parse(TB_BP.Text);
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// Set Current PokéMiles
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SAV.setPSSStat(0xFC / 4, Util.ToUInt32(TB_PM.Text));
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// Set Max Obtained Pokémiles
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SAV.setPSSStat(0x100 / 4, Util.ToUInt32(TB_PM.Text));
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SAV.Style = Byte.Parse(TB_Style.Text);
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SAV.Style = byte.Parse(TB_Style.Text);
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// Copy Badges
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int badgeval = 0;
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CheckBox[] cba = { cb1, cb2, cb3, cb4, cb5, cb6, cb7, cb8, };
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CheckBox[] cba = { CHK_Badge1, CHK_Badge2, CHK_Badge3, CHK_Badge4, CHK_Badge5, CHK_Badge6, CHK_Badge7, CHK_Badge8, };
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for (int i = 0; i < 8; i++)
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badgeval |= (cba[i].Checked ? 1 : 0) << i;
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SAV.Badges = badgeval;
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// Save PlayTime
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SAV.PlayedHours = UInt16.Parse(MT_Hours.Text);
|
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SAV.PlayedMinutes = UInt16.Parse(MT_Minutes.Text)%60;
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SAV.PlayedSeconds = UInt16.Parse(MT_Seconds.Text)%60;
|
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SAV.PlayedHours = ushort.Parse(MT_Hours.Text);
|
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SAV.PlayedMinutes = ushort.Parse(MT_Minutes.Text)%60;
|
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SAV.PlayedSeconds = ushort.Parse(MT_Seconds.Text)%60;
|
||||
|
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// Sprite
|
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SAV.Sprite = Convert.ToByte(CB_Multi.SelectedValue);
|
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SAV.Sprite = Convert.ToByte(CB_MultiplayerSprite.SelectedValue);
|
||||
|
||||
// Appearance
|
||||
if (SAV.XY)
|
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{
|
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SAV.Data[SAV.TrainerCard + 0x30] = Byte.Parse(MT_14030.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x31] = (Byte)(Byte.Parse(MT_HairColor.Text) | (Byte.Parse(MT_Hat.Text) << 3));
|
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SAV.Data[SAV.TrainerCard + 0x32] = Byte.Parse(MT_14032.Text);
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SAV.Data[SAV.TrainerCard + 0x33] = Byte.Parse(MT_14033.Text);
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SAV.Data[SAV.TrainerCard + 0x34] = Byte.Parse(MT_14034.Text);
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SAV.Data[SAV.TrainerCard + 0x35] = Byte.Parse(MT_14035.Text);
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SAV.Data[SAV.TrainerCard + 0x36] = Byte.Parse(MT_14036.Text);
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SAV.Data[SAV.TrainerCard + 0x37] = Byte.Parse(MT_14037.Text);
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SAV.Data[SAV.TrainerCard + 0x38] = Byte.Parse(MT_14038.Text);
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SAV.Data[SAV.TrainerCard + 0x39] = Byte.Parse(MT_14039.Text);
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SAV.Data[SAV.TrainerCard + 0x3A] = Byte.Parse(MT_1403A.Text);
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SAV.Data[SAV.TrainerCard + 0x3B] = Byte.Parse(MT_1403B.Text);
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SAV.Data[SAV.TrainerCard + 0x3C] = Byte.Parse(MT_1403C.Text);
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SAV.Data[SAV.TrainerCard + 0x3D] = Byte.Parse(MT_1403D.Text);
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SAV.Data[SAV.TrainerCard + 0x3E] = Byte.Parse(MT_1403E.Text);
|
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SAV.Data[SAV.TrainerCard + 0x3F] = Byte.Parse(MT_1403F.Text);
|
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SAV.Data[SAV.TrainerCard + 0x30] = byte.Parse(MT_14030.Text);
|
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SAV.Data[SAV.TrainerCard + 0x31] = (byte)(byte.Parse(MT_HairColor.Text) | (byte.Parse(MT_Hat.Text) << 3));
|
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SAV.Data[SAV.TrainerCard + 0x32] = byte.Parse(MT_14032.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x33] = byte.Parse(MT_14033.Text);
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SAV.Data[SAV.TrainerCard + 0x34] = byte.Parse(MT_14034.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x35] = byte.Parse(MT_14035.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x36] = byte.Parse(MT_14036.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x37] = byte.Parse(MT_14037.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x38] = byte.Parse(MT_14038.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x39] = byte.Parse(MT_14039.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x3A] = byte.Parse(MT_1403A.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x3B] = byte.Parse(MT_1403B.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x3C] = byte.Parse(MT_1403C.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x3D] = byte.Parse(MT_1403D.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x3E] = byte.Parse(MT_1403E.Text);
|
||||
SAV.Data[SAV.TrainerCard + 0x3F] = byte.Parse(MT_1403F.Text);
|
||||
}
|
||||
|
||||
// Vivillon
|
||||
@@ -602,7 +593,7 @@ private void changeStatVal(object sender, EventArgs e)
|
||||
{
|
||||
if (editing) return;
|
||||
int offset = Convert.ToInt32(statdata[CB_Stats.SelectedIndex * 2].Substring(2), 16);
|
||||
SAV.setPSSStat(offset/4, UInt32.Parse(MT_Stat.Text));
|
||||
SAV.setPSSStat(offset/4, uint.Parse(MT_Stat.Text));
|
||||
}
|
||||
private void giveAllAccessories(object sender, EventArgs e)
|
||||
{
|
||||
@@ -626,13 +617,13 @@ private void updateCountry(object sender, EventArgs e)
|
||||
private void toggleBadge(object sender, EventArgs e)
|
||||
{
|
||||
int val = Convert.ToInt16(((PictureBox)sender).Name.Last().ToString()) - 1;
|
||||
CheckBox[] chka = { cb1, cb2, cb3, cb4, cb5, cb6, cb7, cb8 };
|
||||
CheckBox[] chka = { CHK_Badge1, CHK_Badge2, CHK_Badge3, CHK_Badge4, CHK_Badge5, CHK_Badge6, CHK_Badge7, CHK_Badge8 };
|
||||
chka[val].Checked = !chka[val].Checked;
|
||||
}
|
||||
|
||||
private void CB_Multi_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
PB_Sprite.Image = (Image)Properties.Resources.ResourceManager.GetObject(Main.SAV.ORAS || Main.SAV.ORASDEMO ? "tr_" + Util.getIndex(CB_Multi).ToString("00") : "tr_00");
|
||||
PB_Sprite.Image = (Image)Properties.Resources.ResourceManager.GetObject(Main.SAV.ORAS || Main.SAV.ORASDEMO ? "tr_" + Util.getIndex(CB_MultiplayerSprite).ToString("00") : "tr_00");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user