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Rework cosplay pikachu static encounter population
Now IV3, thanks @wwwwwwzx for finding the hard-coded case (Lati@s is already IV3). https://projectpokemon.org/home/forums/topic/45011-illegal-cosplay-pikachu/?tab=comments#comment-230318 remove SkipFormCheck, and just have all 6 populated (so that Form0 pikachu doesn't slip through).
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@ -1,4 +1,5 @@
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using System.Linq;
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using System.Collections.Generic;
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using System.Linq;
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using static PKHeX.Core.EncounterUtil;
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namespace PKHeX.Core
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@ -246,7 +247,7 @@ private static void MarkG6AOSlots(ref EncounterArea[] Areas)
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new EncounterStatic { Species = 145, Level = 70, Location = 146, Ability = 1, Shiny = Shiny.Never, IV3 = true }, // Zapdos
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new EncounterStatic { Species = 146, Level = 70, Location = 146, Ability = 1, Shiny = Shiny.Never, IV3 = true }, // Moltres
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};
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private static readonly EncounterStatic[] Encounter_AO =
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private static readonly EncounterStatic[] Encounter_AO_Regular =
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{
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new EncounterStatic { Gift = true, Species = 252, Level = 5, Location = 204, }, // Treeko
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new EncounterStatic { Gift = true, Species = 255, Level = 5, Location = 204, }, // Torchic
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@ -277,11 +278,6 @@ private static void MarkG6AOSlots(ref EncounterArea[] Areas)
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new EncounterStatic { Gift = true, Species = 696, Level = 20, Location = 190, }, // Tyrunt
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new EncounterStatic { Gift = true, Species = 698, Level = 20, Location = 190, }, // Amaura
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new EncounterStatic { Species = 25, Level = 20, Location = 178, Gender = 1, Ability = 4, IVs = new[] {-1, -1, -1, 31, -1, -1}, Contest = new[] {70,70,70,70,70,0}, Gift = true, Shiny = Shiny.Never, SkipFormCheck = true }, // Pikachu
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new EncounterStatic { Species = 25, Level = 20, Location = 180, Gender = 1, Ability = 4, IVs = new[] {-1, -1, -1, 31, -1, -1}, Contest = new[] {70,70,70,70,70,0}, Gift = true, Shiny = Shiny.Never, SkipFormCheck = true }, // Pikachu
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new EncounterStatic { Species = 25, Level = 20, Location = 186, Gender = 1, Ability = 4, IVs = new[] {-1, -1, -1, 31, -1, -1}, Contest = new[] {70,70,70,70,70,0}, Gift = true, Shiny = Shiny.Never, SkipFormCheck = true }, // Pikachu
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new EncounterStatic { Species = 25, Level = 20, Location = 194, Gender = 1, Ability = 4, IVs = new[] {-1, -1, -1, 31, -1, -1}, Contest = new[] {70,70,70,70,70,0}, Gift = true, Shiny = Shiny.Never, SkipFormCheck = true }, // Pikachu
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new EncounterStatic { Species = 360, Level = 1, EggLocation = 60004, Ability = 1, Gift = true, EggCycles = 70 }, // Wynaut
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new EncounterStatic { Species = 175, Level = 1, EggLocation = 60004, Ability = 1, Gift = true, EggCycles = 70 }, // Togepi
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new EncounterStatic { Species = 374, Level = 1, Location = 196, Ability = 1, IVs = new[] {-1, -1, 31, -1, -1, 31}, Gift = true }, // Beldum
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@ -356,6 +352,18 @@ private static void MarkG6AOSlots(ref EncounterArea[] Areas)
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new EncounterStatic { Species = 425, Level = 45, Location = 348 }, // Drifloon
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new EncounterStatic { Species = 628, Level = 45, Location = 348 }, // Braviary
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};
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private static readonly EncounterStatic[] Encounter_AO = ConcatAll(Encounter_AO_Regular, PermuteCosplayPikachu().ToArray());
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private static IEnumerable<EncounterStatic> PermuteCosplayPikachu()
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{
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var CosplayPikachu = new EncounterStatic
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{
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Species = 25, Level = 20, Gender = 1, Ability = 4, IV3 = true,
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Contest = new[] { 70, 70, 70, 70, 70, 0 }, Gift = true, Shiny = Shiny.Never
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};
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foreach (int loc in new[] { 178, 180, 186, 194 })
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for (int f = 1; f <= 6; f++)
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{ var pk = CosplayPikachu.Clone(loc); pk.Form = f; yield return pk; }
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}
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#endregion
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#region Trade Tables
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internal static readonly EncounterTrade[] TradeGift_XY =
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