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https://github.com/kwsch/PKHeX.git
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Add ConfigSave language get/set
This value is what determines what language the game runs with
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@@ -232,7 +232,7 @@ public override GameVersion Version
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public override int SID { get => Status.SID; set => Status.SID = value; }
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public override int Game { get => Status.Game; set => Status.Game = value; }
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public override int Gender { get => Status.Gender; set => Status.Gender = value; }
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public override int Language { get => Status.Language; set => Status.Language = value; }
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public override int Language { get => Status.Language; set => Config.Language = Status.Language = value; } // stored in multiple places
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public override string OT { get => Status.OT; set => Status.OT = value; }
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public override uint Money { get => Misc.Money; set => Misc.Money = value; }
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@@ -4,6 +4,16 @@ namespace PKHeX.Core
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{
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public sealed class ConfigSave7b : SaveBlock
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{
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/* ===First 8 bits===
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* talkSpeed:2
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* battleAnim:1
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* battleStyle:1
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* language:4
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*
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* everything else: unknown
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*/
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public ConfigSave7b(SAV7b sav) : base(sav)
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{
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Offset = sav.GetBlockOffset(BelugaBlockIndex.ConfigSave);
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@@ -35,6 +45,18 @@ public BattleStyleSetting BattleStyle
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set => ConfigValue = (ConfigValue & ~(1 << 3)) | ((byte)value << 3);
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}
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/// <summary>
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/// <see cref="LanguageID"/> for messages, stored with <see cref="LanguageID.UNUSED_6"/> skipped in the enumeration.
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/// </summary>
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public int Language
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{
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get => GetLanguageID((ConfigValue >> 4) & 0xF);
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set => ConfigValue = ((ConfigValue & ~0xF0) | SetLanguageID(value) << 4);
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}
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private static int GetLanguageID(int i) => i >= (int) LanguageID.UNUSED_6 ? i + 1 : i; // sets langBank to LanguageID
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private static int SetLanguageID(int i) => i > (int) LanguageID.UNUSED_6 ? i - 1 : i; // sets LanguageID to langBank
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public enum BattleAnimationSetting
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{
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EffectsON,
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