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Fix levelup->evo fetching of next levelup move
Correctly fixes #1163 (test cases added), eg wooper->quagsire would learn yawn at 31 before evolving; the getmoves wouldn't provide yawn (stopped at 30) with the old code; the lvl decrement was removed in the incorrect commit, providing a legal verdict which was obtained incorrectly (dexlevels were inaccurate)
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@ -1590,8 +1590,9 @@ private static IEnumerable<int> GetValidMoves(PKM pkm, GameVersion Version, DexL
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return r.Distinct();
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}
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foreach (DexLevel evo in vs)
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for (var i = 0; i < vs.Length; i++)
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{
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DexLevel evo = vs[i];
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var minlvlevo1 = 1;
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var minlvlevo2 = 1;
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if (Generation == 1)
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@ -1608,7 +1609,11 @@ private static IEnumerable<int> GetValidMoves(PKM pkm, GameVersion Version, DexL
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if (evo.MinLevel > 1)
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minlvlevo2 = Math.Min(pkm.CurrentLevel, evo.MinLevel);
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}
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r.AddRange(GetMoves(pkm, evo.Species, minlvlevo1, minlvlevo2, evo.Level, pkm.AltForm, moveTutor, Version, LVL, Tutor, Machine, MoveReminder, RemoveTransferHM, Generation));
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var maxLevel = evo.Level;
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if (i != 0 && vs[i - 1].RequiresLvlUp) // evolution
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++maxLevel; // allow lvlmoves from the level it evolved to the next species
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r.AddRange(GetMoves(pkm, evo.Species, minlvlevo1, minlvlevo2, maxLevel, pkm.AltForm, moveTutor, Version,
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LVL, Tutor, Machine, MoveReminder, RemoveTransferHM, Generation));
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}
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if (pkm.Format <= 3)
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