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frlg eventflag recognition fix
referenced wrong string resource note that frlg has no data so no flags/consts will appear (only custom mods allowed). closes #1497
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@@ -140,7 +140,7 @@ private string[] GetStringList(string type)
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case GameVersion.FR:
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case GameVersion.LG:
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case GameVersion.FRLG:
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gamePrefix = "e";
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gamePrefix = "frlg";
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break;
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default:
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return null;
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