mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-09-07 01:06:25 -05:00
Add configsave to accessor
xy battle background makes up the other 5 bits; good to know! reorder enum to match comments in properties (switch=0)
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@@ -4,6 +4,7 @@ public interface ISaveBlock6Main : ISaveBlock6Core, IPokePuff, IOPower, ILink
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{
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BoxLayout6 BoxLayout { get; }
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BattleBox6 BattleBox { get; }
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ConfigSave6 Config { get; }
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MysteryBlock6 MysteryGift { get; }
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SuperTrainBlock SuperTrain { get; }
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MaisonBlock Maison { get; }
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@@ -89,6 +89,7 @@ public class SaveBlockAccessor6AO : ISaveBlockAccessor<BlockInfo6>, ISaveBlock6M
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public SuperTrainBlock SuperTrain { get; }
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public MaisonBlock Maison { get; }
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public SubEventLog6 SUBE { get; }
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public ConfigSave6 Config { get; }
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public SaveBlockAccessor6AO(SAV6AO sav)
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{
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@@ -103,6 +104,7 @@ public SaveBlockAccessor6AO(SAV6AO sav)
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BattleBox = new BattleBox6(sav, 0x04A00);
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Status = new MyStatus6(sav, 0x14000);
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Zukan = new Zukan6AO(sav, 0x15000, 0x400);
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Config = new ConfigSave6(sav, 0x16C00);
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OPower = new OPower6(sav, 0x17400);
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Maison = new MaisonBlock(sav, 0x1BA00);
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MysteryGift = new MysteryBlock6(sav, 0x1CC00);
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@@ -74,6 +74,7 @@ public class SaveBlockAccessor6XY : ISaveBlockAccessor<BlockInfo6>, ISaveBlock6X
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public MyStatus6 Status { get; }
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public RecordBlock6 Records { get; }
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public SubEventLog6 SUBE { get; }
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public ConfigSave6 Config { get; }
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public SaveBlockAccessor6XY(SAV6XY sav)
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{
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@@ -89,6 +90,7 @@ public SaveBlockAccessor6XY(SAV6XY sav)
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BattleBox = new BattleBox6(sav, 0x04A00);
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Status = new MyStatus6XY(sav, 0x14000);
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Zukan = new Zukan6XY(sav, 0x15000, 0x3C8);
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Config = new ConfigSave6(sav, 0x16200);
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OPower = new OPower6(sav, 0x16A00);
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MysteryGift = new MysteryBlock6(sav, 0x1BC00);
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SUBE = new SubEventLog6XY(sav, 0x1D800);
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@@ -83,6 +83,7 @@ private void Initialize()
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public SuperTrainBlock SuperTrain => Blocks.SuperTrain;
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public MaisonBlock Maison => Blocks.Maison;
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public SubEventLog6 SUBE => Blocks.SUBE;
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public ConfigSave6 Config => Blocks.Config;
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public Misc6AO Misc => Blocks.Misc;
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public Zukan6AO Zukan => Blocks.Zukan;
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@@ -80,6 +80,7 @@ private void Initialize()
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public Misc6XY Misc => Blocks.Misc;
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public Fashion6XY Fashion => Blocks.Fashion;
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public SubEventLog6 SUBE => Blocks.SUBE;
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public ConfigSave6 Config => Blocks.Config;
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#endregion
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protected override void SetDex(PKM pkm) => Blocks.Zukan.SetDex(pkm);
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115
PKHeX.Core/Saves/Substructures/Gen7/ConfigSave6.cs
Normal file
115
PKHeX.Core/Saves/Substructures/Gen7/ConfigSave6.cs
Normal file
@@ -0,0 +1,115 @@
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using System;
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namespace PKHeX.Core
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{
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public sealed class ConfigSave6 : SaveBlock
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{
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/* ===32 bits===
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* talkSpeed:2 0,1
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* battleAnim:1 2
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* battleStyle:1 3
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* unknown:4 4..7
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* battleBG:5 8..12
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* buttonMode:2 13,14
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* forcedSave:1 15
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* flag1:1 16
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* enablePSS:1 17
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* enablePR:1 18
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* unknown:14 19..31
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*/
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public ConfigSave6(SAV6XY sav, int offset) : base(sav) => Offset = offset;
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public ConfigSave6(SAV6AO sav, int offset) : base(sav) => Offset = offset;
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public int ConfigValue
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{
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get => BitConverter.ToInt32(Data, Offset);
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set => BitConverter.GetBytes(value).CopyTo(Data, Offset);
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}
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public int TalkingSpeed
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{
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get => ConfigValue & 3;
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set => ConfigValue = (ConfigValue & ~3) | (value & 3);
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}
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public BattleAnimationSetting BattleAnimation
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{
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// Effects OFF = 1, Effects ON = 0
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get => (BattleAnimationSetting)((ConfigValue >> 2) & 1);
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set => ConfigValue = (ConfigValue & ~(1 << 2)) | ((byte)value << 2);
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}
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public BattleStyleSetting BattleStyle
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{
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// SET = 1, SWITCH = 0
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get => (BattleStyleSetting)((ConfigValue >> 3) & 1);
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set => ConfigValue = (ConfigValue & ~(1 << 3)) | ((byte)value << 3);
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}
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// UNKNOWN?
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public int BattleBackground
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{
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// Only values 0-14 are used.
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get => (ConfigValue >> 8) & 0x1F;
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set => ConfigValue = (ConfigValue & ~(0x1F << 8)) | (value << 8);
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}
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public int ButtonMode
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{
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get => (ConfigValue >> 13) & 3;
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set => ConfigValue = (ConfigValue & ~(1 << 13)) | (value << 13);
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}
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public int ForceSaveBeforeOnline
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{
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get => (ConfigValue >> 15) & 1;
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set => ConfigValue = (ConfigValue & ~(1 << 15)) | (value << 15);
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}
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public int EnableFlag1
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{
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get => (ConfigValue >> 16) & 1;
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set => ConfigValue = (ConfigValue & ~(1 << 16)) | (value << 16);
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}
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public int EnablePSSFlag
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{
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get => (ConfigValue >> 17) & 1;
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set => ConfigValue = (ConfigValue & ~(1 << 17)) | (value << 17);
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}
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public int EnableTrainerPRFlag
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{
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get => (ConfigValue >> 18) & 1;
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set => ConfigValue = (ConfigValue & ~(1 << 18)) | (value << 18);
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}
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// NOTE: BELOW COMES FROM LGPE. MAYBE THIS IS WHAT THEY USE THE FLAGS FOR?
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/// <summary>
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/// <see cref="LanguageID"/> for messages, stored with <see cref="LanguageID.UNUSED_6"/> skipped in the enumeration.
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/// </summary>
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public int Language
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{
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get => GetLanguageID((ConfigValue >> 4) & 0xF);
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set => ConfigValue = ((ConfigValue & ~0xF0) | SetLanguageID(value) << 4);
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}
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private static int GetLanguageID(int i) => i >= (int)LanguageID.UNUSED_6 ? i + 1 : i; // sets langBank to LanguageID
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private static int SetLanguageID(int i) => i > (int)LanguageID.UNUSED_6 ? i - 1 : i; // sets LanguageID to langBank
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public enum BattleAnimationSetting
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{
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EffectsON,
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EffectsOFF,
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}
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public enum BattleStyleSetting
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{
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SWITCH,
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SET,
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}
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}
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}
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@@ -29,18 +29,18 @@ public int TalkingSpeed
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set => ConfigValue = (ConfigValue & ~3) | (value & 3);
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}
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public int BattleAnimation
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public BattleAnimationSetting BattleAnimation
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{
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// Effects OFF = 1, Effects ON = 0
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get => (ConfigValue >> 2) & 1;
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set => ConfigValue = (ConfigValue & ~(1 << 2)) | (value << 2);
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get => (BattleAnimationSetting)((ConfigValue >> 2) & 1);
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set => ConfigValue = (ConfigValue & ~(1 << 2)) | ((byte)value << 2);
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}
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public int BattleStyle
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public BattleStyleSetting BattleStyle
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{
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// SET = 1, SWITCH = 0
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get => (ConfigValue >> 3) & 1;
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set => ConfigValue = (ConfigValue & ~(1 << 3)) | (value << 3);
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get => (BattleStyleSetting)((ConfigValue >> 3) & 1);
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set => ConfigValue = (ConfigValue & ~(1 << 3)) | ((byte)value << 3);
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}
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// UNKNOWN?
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@@ -80,8 +80,8 @@ public enum BattleAnimationSetting
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public enum BattleStyleSetting
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{
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SET,
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SWITCH,
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SET,
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}
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}
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}
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}
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@@ -61,8 +61,8 @@ public enum BattleAnimationSetting
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public enum BattleStyleSetting
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{
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SET,
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SWITCH,
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SET,
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}
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}
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}
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