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Use PC inventory sprite for g1/2
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parent
da2f1cbe12
commit
540cd5ac99
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@ -331,7 +331,7 @@ public override InventoryPouch[] Inventory
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InventoryPouch[] pouch =
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{
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new InventoryPouch(InventoryType.Items, legalItems, 99, Japanese ? 0x25C4 : 0x25C9, 20),
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new InventoryPouch(InventoryType.MailItems, legalItems, 99, Japanese ? 0x27DC : 0x27E6, 50)
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new InventoryPouch(InventoryType.PCItems, legalItems, 99, Japanese ? 0x27DC : 0x27E6, 50)
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};
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foreach (var p in pouch)
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{
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@ -470,7 +470,7 @@ public override InventoryPouch[] Inventory
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new InventoryPouch(InventoryType.Items, LegalItems, 99, Japanese ? 0x2402 : 0x2420, 20),
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new InventoryPouch(InventoryType.KeyItems, LegalKeyItems, 1, Japanese ? 0x242C : 0x244A, 26),
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new InventoryPouch(InventoryType.Balls, LegalBalls, 99, Japanese ? 0x2447 : 0x2465, 12),
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new InventoryPouch(InventoryType.MailItems, LegalItems.Concat(LegalKeyItems).Concat(LegalBalls).Concat(LegalTMHMs).ToArray(), 99, Japanese ? 0x2461 : 0x247F, 50)
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new InventoryPouch(InventoryType.PCItems, LegalItems.Concat(LegalKeyItems).Concat(LegalBalls).Concat(LegalTMHMs).ToArray(), 99, Japanese ? 0x2461 : 0x247F, 50)
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};
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}
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else
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@ -481,7 +481,7 @@ public override InventoryPouch[] Inventory
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new InventoryPouch(InventoryType.Items, LegalItems, 99, Japanese ? 0x2400 : 0x241F, 20),
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new InventoryPouch(InventoryType.KeyItems, LegalKeyItems, 99, Japanese ? 0x242A : 0x2449, 26),
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new InventoryPouch(InventoryType.Balls, LegalBalls, 99, Japanese ? 0x2445 : 0x2464, 12),
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new InventoryPouch(InventoryType.MailItems, LegalItems.Concat(LegalKeyItems).Concat(LegalBalls).Concat(LegalTMHMs).ToArray(), 99, Japanese ? 0x245F : 0x247E, 50)
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new InventoryPouch(InventoryType.PCItems, LegalItems.Concat(LegalKeyItems).Concat(LegalBalls).Concat(LegalTMHMs).ToArray(), 99, Japanese ? 0x245F : 0x247E, 50)
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};
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}
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foreach (var p in pouch)
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