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Fix deferral for wild slots
Base method checks wurmple (not available in swsh), removed. Hidden ability check returns Partial for any species that cannot be patched, and Deferred for any patched; we don't care, because there aren't any wild species that can't be patched in swsh.
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@ -73,10 +73,6 @@ private int GetFlawlessIVCount()
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public override EncounterMatchRating GetMatchRating(PKM pkm)
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{
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var rating = base.GetMatchRating(pkm);
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if (rating != EncounterMatchRating.Match)
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return rating;
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// Glimwood Tangle does not spawn Symbol encounters, only Hidden.
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if (Location is 76 && ((EncounterArea8)Area).PermitCrossover)
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return EncounterMatchRating.PartialMatch;
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