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Add auto hyper train on showdown set import
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@@ -1993,12 +1993,31 @@ public void LoadShowdownSet(ShowdownSet Set)
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// Set Ability and Moves
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CB_Ability.SelectedIndex = Math.Max(0, Array.IndexOf(pkm.PersonalInfo.Abilities, Set.Ability));
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ComboBox[] m = { CB_Move1, CB_Move2, CB_Move3, CB_Move4 };
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for (int i = 0; i < 4; i++) m[i].SelectedValue = Set.Moves[i];
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ComboBox[] p = { CB_PPu1, CB_PPu2, CB_PPu3, CB_PPu4 };
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for (int i = 0; i < 4; i++)
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{
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m[i].SelectedValue = Set.Moves[i];
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p[i].SelectedIndex = Set.Moves[i] != 0 ? 3 : 0; // max PP
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}
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// Set Item and Nature
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CB_HeldItem.SelectedValue = Set.HeldItem < 0 ? 0 : Set.HeldItem;
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CB_Nature.SelectedValue = Set.Nature < 0 ? 0 : Set.Nature;
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// Set Level and Friendship
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TB_Level.Text = Set.Level.ToString();
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TB_Friendship.Text = Set.Friendship.ToString();
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if (pkm.Format >= 7) // hyper train IVs as appropriate
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{
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pkm.HT_HP = Set.IVs[0] != 31;
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pkm.HT_ATK = Set.IVs[1] != 31 && Set.IVs[1] > 2;
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pkm.HT_DEF = Set.IVs[2] != 31;
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pkm.HT_SPA = Set.IVs[4] != 31;
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pkm.HT_SPD = Set.IVs[5] != 31;
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pkm.HT_SPE = Set.IVs[3] != 31 & Set.IVs[3] > 2;
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}
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// Set IVs
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TB_HPIV.Text = Set.IVs[0].ToString();
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TB_ATKIV.Text = Set.IVs[1].ToString();
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@@ -2015,16 +2034,9 @@ public void LoadShowdownSet(ShowdownSet Set)
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TB_SPDEV.Text = Set.EVs[5].ToString();
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TB_SPEEV.Text = Set.EVs[3].ToString();
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// Set Level and Friendship
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TB_Level.Text = Set.Level.ToString();
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TB_Friendship.Text = Set.Friendship.ToString();
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// Reset IV/EVs
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UpdateRandomPID(null, null);
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UpdateRandomEC(null, null);
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ComboBox[] p = { CB_PPu1, CB_PPu2, CB_PPu3, CB_PPu4 };
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for (int i = 0; i < 4; i++)
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p[i].SelectedIndex = m[i].SelectedIndex != 0 ? 3 : 0; // max PP
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if (Set.Shiny) UpdateShiny(true);
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pkm = PreparePKM();
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