Relocate g6 integrity checks

Move into the object.
This commit is contained in:
Kaphotics
2016-07-17 16:01:06 -07:00
parent 2799cfbe47
commit 28547b00f7
2 changed files with 33 additions and 130 deletions

View File

@@ -102,8 +102,39 @@ protected override void setChecksums()
BitConverter.GetBytes(SaveUtil.ccitt16(array)).CopyTo(Data, BlockInfoOffset + 6 + i * 8);
}
}
public override bool ChecksumsValid => SaveUtil.verifyG6SAV(Data);
public override string ChecksumInfo => SaveUtil.verifyG6CHK(Data);
public override bool ChecksumsValid
{
get
{
for (int i = 0; i < Blocks.Length; i++)
{
byte[] array = Data.Skip(Blocks[i].Offset).Take(Blocks[i].Length).ToArray();
if (SaveUtil.ccitt16(array) != BitConverter.ToUInt16(Data, BlockInfoOffset + 6 + i * 8))
return false;
}
return true;
}
}
public override string ChecksumInfo
{
get
{
int invalid = 0;
string rv = "";
for (int i = 0; i < Blocks.Length; i++)
{
byte[] array = Data.Skip(Blocks[i].Offset).Take(Blocks[i].Length).ToArray();
if (SaveUtil.ccitt16(array) == BitConverter.ToUInt16(Data, BlockInfoOffset + 6 + i * 8))
continue;
invalid++;
rv += $"Invalid: {i.ToString("X2")} @ Region {Blocks[i].Offset.ToString("X5") + Environment.NewLine}";
}
// Return Outputs
rv += $"SAV: {Blocks.Length - invalid}/{Blocks.Length + Environment.NewLine}";
return rv;
}
}
public ulong Secure1
{
get { return BitConverter.ToUInt64(Data, BlockInfoOffset - 0x14); }

View File

@@ -212,134 +212,6 @@ public static ushort ccitt16(byte[] data)
}
return crc;
}
/// <summary>Simple check to see if the save is valid.</summary>
/// <param name="savefile">Input binary file</param>
/// <returns>True/False</returns>
public static bool verifyG6SAV(byte[] savefile)
{
// Dynamic handling of checksums regardless of save size.
int verificationOffset = savefile.Length - 0x200 + 0x10;
if (BitConverter.ToUInt32(savefile, verificationOffset) != BEEF)
verificationOffset -= 0x200; // No savegames have more than 0x3D blocks, maybe in the future?
int count = (savefile.Length - verificationOffset - 0x8) / 8;
verificationOffset += 4;
int[] Lengths = new int[count];
ushort[] BlockIDs = new ushort[count];
ushort[] Checksums = new ushort[count];
int[] Start = new int[count];
int CurrentPosition = 0;
for (int i = 0; i < count; i++)
{
Start[i] = CurrentPosition;
Lengths[i] = BitConverter.ToInt32(savefile, verificationOffset + 0 + 8 * i);
BlockIDs[i] = BitConverter.ToUInt16(savefile, verificationOffset + 4 + 8 * i);
Checksums[i] = BitConverter.ToUInt16(savefile, verificationOffset + 6 + 8 * i);
CurrentPosition += Lengths[i] % 0x200 == 0 ? Lengths[i] : 0x200 - Lengths[i] % 0x200 + Lengths[i];
if ((BlockIDs[i] != 0) || i == 0) continue;
count = i;
break;
}
// Verify checksums
for (int i = 0; i < count; i++)
{
ushort chk = ccitt16(savefile.Skip(Start[i]).Take(Lengths[i]).ToArray());
ushort old = BitConverter.ToUInt16(savefile, verificationOffset + 6 + i * 8);
if (chk != old)
return false;
}
return true;
}
/// <summary>Verbose check to see if the save is valid.</summary>
/// <param name="savefile">Input binary file</param>
/// <returns>String containing invalid blocks.</returns>
public static string verifyG6CHK(byte[] savefile)
{
string rv = "";
int invalid = 0;
// Dynamic handling of checksums regardless of save size.
int verificationOffset = savefile.Length - 0x200 + 0x10;
if (BitConverter.ToUInt32(savefile, verificationOffset) != BEEF)
verificationOffset -= 0x200; // No savegames have more than 0x3D blocks, maybe in the future?
int count = (savefile.Length - verificationOffset - 0x8) / 8;
verificationOffset += 4;
int[] Lengths = new int[count];
ushort[] BlockIDs = new ushort[count];
ushort[] Checksums = new ushort[count];
int[] Start = new int[count];
int CurrentPosition = 0;
for (int i = 0; i < count; i++)
{
Start[i] = CurrentPosition;
Lengths[i] = BitConverter.ToInt32(savefile, verificationOffset + 0 + 8 * i);
BlockIDs[i] = BitConverter.ToUInt16(savefile, verificationOffset + 4 + 8 * i);
Checksums[i] = BitConverter.ToUInt16(savefile, verificationOffset + 6 + 8 * i);
CurrentPosition += Lengths[i] % 0x200 == 0 ? Lengths[i] : 0x200 - Lengths[i] % 0x200 + Lengths[i];
if (BlockIDs[i] != 0 || i == 0) continue;
count = i;
break;
}
// Apply checksums
for (int i = 0; i < count; i++)
{
ushort chk = ccitt16(savefile.Skip(Start[i]).Take(Lengths[i]).ToArray());
ushort old = BitConverter.ToUInt16(savefile, verificationOffset + 6 + i * 8);
if (chk == old) continue;
invalid++;
rv += $"Invalid: {i.ToString("X2")} @ Region {Start[i].ToString("X5") + Environment.NewLine}";
}
// Return Outputs
rv += $"SAV: {count - invalid}/{count + Environment.NewLine}";
return rv;
}
/// <summary>Fix checksums in the input save file.</summary>
/// <param name="savefile">Input binary file</param>
/// <returns>Fixed save file.</returns>
public static void writeG6CHK(byte[] savefile)
{
// Dynamic handling of checksums regardless of save size.
int verificationOffset = savefile.Length - 0x200 + 0x10;
if (BitConverter.ToUInt32(savefile, verificationOffset) != BEEF)
verificationOffset -= 0x200; // No savegames have more than 0x3D blocks, maybe in the future?
int count = (savefile.Length - verificationOffset - 0x8) / 8;
verificationOffset += 4;
int[] Lengths = new int[count];
ushort[] BlockIDs = new ushort[count];
ushort[] Checksums = new ushort[count];
int[] Start = new int[count];
int CurrentPosition = 0;
for (int i = 0; i < count; i++)
{
Start[i] = CurrentPosition;
Lengths[i] = BitConverter.ToInt32(savefile, verificationOffset + 0 + 8 * i);
BlockIDs[i] = BitConverter.ToUInt16(savefile, verificationOffset + 4 + 8 * i);
Checksums[i] = BitConverter.ToUInt16(savefile, verificationOffset + 6 + 8 * i);
CurrentPosition += Lengths[i] % 0x200 == 0 ? Lengths[i] : 0x200 - Lengths[i] % 0x200 + Lengths[i];
if (BlockIDs[i] != 0 || i == 0) continue;
count = i;
break;
}
// Apply checksums
for (int i = 0; i < count; i++)
{
byte[] array = savefile.Skip(Start[i]).Take(Lengths[i]).ToArray();
BitConverter.GetBytes(ccitt16(array)).CopyTo(savefile, verificationOffset + 6 + i * 8);
}
}
/// <summary>Calculates the 32bit checksum over an input byte array. Used in GBA save files.</summary>
/// <param name="data">Input byte array</param>
/// <returns>Checksum</returns>