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g3 shedinja api usage fix
see comments in src for justification need ninjask moves if gen3; dl.Count is guaranteed to be >= 1
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@ -139,10 +139,20 @@ private static IEnumerable<int> GetMovesForGeneration(PKM pk, IReadOnlyList<EvoC
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IEnumerable<int> moves = Legal.GetValidMoves(pk, dl, generation);
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if (generation >= 8)
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{
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// Shared Egg Moves via daycare
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// Any egg move can be obtained
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var evo = dl[dl.Count - 1];
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var shared = MoveEgg.GetEggMoves(pk, evo.Species, evo.Form, GameVersion.SW);
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moves = moves.Concat(shared);
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}
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if (generation == 3 && dl[0].Species == (int)Species.Shedinja)
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{
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// Leveling up Nincada in Gen3 levels up, evolves to Ninjask, applies moves for Ninjask, then spawns Shedinja with the current moveset.
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// Future games spawn the Shedinja before doing Ninjask moves, so this is a special case.
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// Can't get more than the evolved-at level move; >=2 special moves will get caught by the legality checker later.
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var ninjask = MoveLevelUp.GetMovesLevelUp(pk, (int)Species.Ninjask, 0, 0, 100, 0, GameVersion.Any, false, 3);
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moves = moves.Concat(ninjask);
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}
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return moves;
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}
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