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Fix Big Sprite ItemShiftY (#2816)
Strange Souvenir and Room Service would get cut off since they're tall. Also remove Adventure Guide from resources, and add Discount Coupon to Gen 7 unreleased items.
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@@ -640,6 +640,7 @@ public static partial class Legal
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588, // Relic Band
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589, // Relic Statue
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590, // Relic Crown
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699, // Discount Coupon
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715, // Fairy Gem
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};
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#endregion
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10
PKHeX.Drawing/Properties/Resources.Designer.cs
generated
10
PKHeX.Drawing/Properties/Resources.Designer.cs
generated
@@ -51300,16 +51300,6 @@ public class Resources {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap bitem_703 {
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get {
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object obj = ResourceManager.GetObject("bitem_703", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@@ -1141,9 +1141,6 @@
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<data name="bitem_7" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\img\Big Items\bitem_7.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="bitem_703" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\img\Big Items\bitem_703.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="bitem_708" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\img\Big Items\bitem_708.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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Before Width: | Height: | Size: 927 B |
@@ -200,7 +200,7 @@ public class SpriteBuilder5668 : SpriteBuilder
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public override int Width => 68;
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protected override int ItemShiftX => 52;
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protected override int ItemShiftY => 28;
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protected override int ItemShiftY => 24;
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protected override int ItemMaxSize => 32;
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protected override int EggItemShiftX => 32;
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protected override int EggItemShiftY => 26;
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