Scale the item pic up

Eh it's a little bit slower but it looks cleaner.
This commit is contained in:
Kurt
2015-08-16 17:23:50 -07:00
parent 5625a28e32
commit ec7eb468cc
2 changed files with 5 additions and 5 deletions

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@@ -433,8 +433,8 @@ private int getItemIndex(int X, int Y, int width)
}
private Image getAcreItemPic(int quadrant, Item[] items)
{
const int itemsize = 4;
Bitmap b = new Bitmap(64, 64);
const int itemsize = 4 * mapScale;
Bitmap b = new Bitmap(64 * mapScale, 64 * mapScale);
for (int i = 0; i < 0x100; i++) // loop over acre data
{
int X = i % 16;
@@ -458,9 +458,9 @@ private Image getAcreItemPic(int quadrant, Item[] items)
b.SetPixel(rX, rY, itemColor);
}
}
for (int i = 0; i < 64*64; i++) // slap on a grid
if (i%4 == 0 || (i/64)%4 == 0)
b.SetPixel(i%64, i/64, Color.FromArgb(50, 0xFF, 0xFF, 0xFF));
for (int i = 0; i < b.Width * b.Height; i++) // slap on a grid
if (i % (itemsize) == 0 || (i / (16 * itemsize)) % (itemsize) == 0)
b.SetPixel(i % (16 * itemsize), i / (16 * itemsize), Color.FromArgb(65, 0xFF, 0xFF, 0xFF));
return b;
}