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Add player writing
Still only p0 (mayor) for now.
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@@ -271,8 +271,6 @@ public Player(byte[] data)
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}
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public byte[] Write()
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{
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return Data; // todo: finish writing
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Array.Copy(BitConverter.GetBytes(U32), 0, Data, 0, 4);
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Data[4] = Hair;
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Data[5] = HairColor;
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@@ -381,23 +379,7 @@ private void loadData()
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// Temporary
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for (int i = 0; i < 1 /*Players.Length */; i++)
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{
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PlayerPicsLarge[i].Image = Players[i].JPEG;
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PlayerPockets[i].Image = getItemPic(16, 16, Players[i].Pockets);
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PlayerDressers1[i].Image = getItemPic(16, 5, Players[i].Dressers.Take(Players[i].Dressers.Length / 2).ToArray());
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PlayerDressers2[i].Image = getItemPic(16, 5, Players[i].Dressers.Skip(Players[i].Dressers.Length / 2).ToArray());
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PlayerIslandBox[i].Image = getItemPic(16, 5, Players[i].IslandBox);
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PlayerNames[i].Text = Players[i].Name;
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for (int j = 0; j < PlayerBadges[i].Length; j++)
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PlayerBadges[i][j].SelectedIndex = Players[i].Badges[j];
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PlayerHairStyles[i].SelectedIndex = Players[i].Hair;
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PlayerHairColors[i].SelectedIndex = Players[i].HairColor;
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PlayerFaces[i].SelectedIndex = Players[i].Face;
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PlayerEyeColors[i].SelectedIndex = Players[i].EyeColor;
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PlayerTans[i].SelectedIndex = Players[i].Tan;
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PlayerGenders[i].SelectedIndex = Players[i].Gender;
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}
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loadPlayer(i);
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// Load Town
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TownAcreTiles = new ushort[TownAcres.Length];
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@@ -433,6 +415,9 @@ private void loadData()
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}
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private void saveData()
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{
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// Temporary
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for (int i = 0; i < 1 /*Players.Length */; i++)
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savePlayer(i);
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// Write Players
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for (int i = 0; i < Players.Length; i++)
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Array.Copy(Players[i].Write(), 0, Save.Data, 0xA0 + i * 0x9F10, 0x9F10);
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@@ -462,6 +447,37 @@ private void saveData()
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// Finish
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Main.SaveData = Save.Write();
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}
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private void loadPlayer(int i)
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{
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PlayerPicsLarge[i].Image = Players[i].JPEG;
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PlayerPockets[i].Image = getItemPic(16, 16, Players[i].Pockets);
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PlayerDressers1[i].Image = getItemPic(16, 5, Players[i].Dressers.Take(Players[i].Dressers.Length / 2).ToArray());
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PlayerDressers2[i].Image = getItemPic(16, 5, Players[i].Dressers.Skip(Players[i].Dressers.Length / 2).ToArray());
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PlayerIslandBox[i].Image = getItemPic(16, 5, Players[i].IslandBox);
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PlayerNames[i].Text = Players[i].Name;
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for (int j = 0; j < PlayerBadges[i].Length; j++)
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PlayerBadges[i][j].SelectedIndex = Players[i].Badges[j];
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PlayerHairStyles[i].SelectedIndex = Players[i].Hair;
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PlayerHairColors[i].SelectedIndex = Players[i].HairColor;
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PlayerFaces[i].SelectedIndex = Players[i].Face;
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PlayerEyeColors[i].SelectedIndex = Players[i].EyeColor;
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PlayerTans[i].SelectedIndex = Players[i].Tan;
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PlayerGenders[i].SelectedIndex = Players[i].Gender;
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}
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private void savePlayer(int i)
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{
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Players[i].Name = PlayerNames[i].Text;
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for (int j = 0; j < PlayerBadges[i].Length; j++)
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Players[i].Badges[j] = (byte)PlayerBadges[i][j].SelectedIndex;
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Players[i].Hair = (byte)PlayerHairStyles[i].SelectedIndex;
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Players[i].HairColor = (byte)PlayerHairColors[i].SelectedIndex;
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Players[i].Face = (byte)PlayerFaces[i].SelectedIndex;
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Players[i].EyeColor = (byte)PlayerEyeColors[i].SelectedIndex;
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Players[i].Tan = (byte)PlayerTans[i].SelectedIndex;
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Players[i].Gender = (byte)PlayerGenders[i].SelectedIndex;
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}
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// Utility
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private void fillMapAcres(ushort[] Acres, PictureBox[] Tiles)
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