Final Touches

Added Player editing for all players on the save (click the pictures to
toggle between), fixed a few bugs and refactored a little code.
This commit is contained in:
Kurt
2015-08-22 15:45:26 -07:00
parent cf8f718ab4
commit 217d64b63c
3 changed files with 845 additions and 903 deletions

View File

@@ -1,6 +1,9 @@
// Nothing
7FFE (None)
// Pattern
009D Pattern
// Outside Flowers, Trees, Bushes, Fruit
009F Red Tulips
00A0 White Tulips

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,6 @@
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
@@ -11,10 +12,10 @@ public partial class Garden : Form
{
// Form Variables
private ushort[] TownAcreTiles, IslandAcreTiles;
private PictureBox[] TownAcres, IslandAcres, PlayerPics, PlayerPicsLarge, PlayerPockets, PlayerDressers1, PlayerDressers2, PlayerIslandBox;
private ComboBox[] PlayerHairStyles, PlayerHairColors, PlayerEyeColors, PlayerFaces, PlayerTans, PlayerGenders, TownVillagers;
private ComboBox[][] PlayerBadges;
private TextBox[] PlayerNames, TownVillagersCatch;
private PictureBox[] TownAcres, IslandAcres, PlayerPics;
private ComboBox[] TownVillagers;
private ComboBox[]PlayerBadges;
private TextBox[] TownVillagersCatch;
private Player[] Players;
private Building[] Buildings;
@@ -52,88 +53,13 @@ public Garden()
{
PB_JPEG0, PB_JPEG1, PB_JPEG2, PB_JPEG3
};
PlayerPicsLarge = new[]
{
PB_LPlayer0, /* PB_LPlayer1, PB_LPlayer2, PB_LPlayer3 */
};
PlayerPockets = new[]
{
PB_P0Pocket, /* PB_P1Pocket, PB_P2Pocket, PB_P3Pocket */
};
PlayerDressers1 = new[]
{
PB_P0Dresser1, /* PB_P1Dresser1, PB_P2Dresser1, PB_P3Dresser1 */
};
PlayerDressers2 = new[]
{
PB_P0Dresser2, /* PB_P1Dresser2, PB_P2Dresser2, PB_P3Dresser2 */
};
PlayerIslandBox = new[]
{
PB_P0Island, /* PB_P1Island, PB_P2Island, PB_P3Island */
};
PlayerBadges = new[]
{
new []
{
CB_P0Badge00, CB_P0Badge01, CB_P0Badge02, CB_P0Badge03, CB_P0Badge04,
CB_P0Badge05, CB_P0Badge06, CB_P0Badge07, CB_P0Badge08, CB_P0Badge09,
CB_P0Badge10, CB_P0Badge11, CB_P0Badge12, CB_P0Badge13, CB_P0Badge14,
CB_P0Badge15, CB_P0Badge16, CB_P0Badge17, CB_P0Badge18, CB_P0Badge19,
CB_P0Badge20, CB_P0Badge21, CB_P0Badge22, CB_P0Badge23,
}, /*
new []
{
CB_P1Badge00, CB_P1Badge01, CB_P1Badge02, CB_P1Badge03, CB_P1Badge04,
CB_P1Badge05, CB_P1Badge06, CB_P1Badge07, CB_P1Badge08, CB_P1Badge09,
CB_P1Badge10, CB_P1Badge11, CB_P1Badge12, CB_P1Badge13, CB_P1Badge14,
CB_P1Badge15, CB_P1Badge16, CB_P1Badge17, CB_P1Badge18, CB_P1Badge19,
CB_P1Badge20, CB_P1Badge21, CB_P1Badge22, CB_P1Badge23,
},
new []
{
CB_P2Badge00, CB_P2Badge01, CB_P2Badge02, CB_P2Badge03, CB_P2Badge04,
CB_P2Badge05, CB_P2Badge06, CB_P2Badge07, CB_P2Badge08, CB_P2Badge09,
CB_P2Badge10, CB_P2Badge11, CB_P2Badge12, CB_P2Badge13, CB_P2Badge14,
CB_P2Badge15, CB_P2Badge16, CB_P2Badge17, CB_P2Badge18, CB_P2Badge19,
CB_P2Badge20, CB_P2Badge21, CB_P2Badge22, CB_P2Badge23,
},
new []
{
CB_P3Badge00, CB_P3Badge01, CB_P3Badge02, CB_P3Badge03, CB_P3Badge04,
CB_P3Badge05, CB_P3Badge06, CB_P3Badge07, CB_P3Badge08, CB_P3Badge09,
CB_P3Badge10, CB_P3Badge11, CB_P3Badge12, CB_P3Badge13, CB_P3Badge14,
CB_P3Badge15, CB_P3Badge16, CB_P3Badge17, CB_P3Badge18, CB_P3Badge19,
CB_P3Badge20, CB_P3Badge21, CB_P3Badge22, CB_P3Badge23,
} */
};
PlayerNames = new[]
{
TB_P0Name, /* TB_P1Name, TB_P2Name, TB_P3Name */
};
PlayerHairStyles = new[]
{
CB_P0HairStyle, /* CB_P1HairStyle, CB_P2HairStyle, CB_P3HairStyle */
};
PlayerHairColors = new[]
{
CB_P0HairColor, /* CB_P1HairColor, CB_P2HairColor, CB_P3HairColor */
};
PlayerEyeColors = new[]
{
CB_P0EyeColor, /* CB_P1EyeColor, CB_P2EyeColor, CB_P3EyeColor */
};
PlayerFaces = new[]
{
CB_P0FaceShape, /* CB_P1FaceShape, CB_P2FaceShape, CB_P3FaceShape */
};
PlayerTans = new[]
{
CB_P0SkinColor, /* CB_P1SkinColor, CB_P2SkinColor, CB_P3SkinColor */
};
PlayerGenders = new[]
{
CB_P0Gender, /* CB_P1Gender, CB_P2Gender, CB_P3Gender */
CB_Badge00, CB_Badge01, CB_Badge02, CB_Badge03, CB_Badge04,
CB_Badge05, CB_Badge06, CB_Badge07, CB_Badge08, CB_Badge09,
CB_Badge10, CB_Badge11, CB_Badge12, CB_Badge13, CB_Badge14,
CB_Badge15, CB_Badge16, CB_Badge17, CB_Badge18, CB_Badge19,
CB_Badge20, CB_Badge21, CB_Badge22, CB_Badge23,
};
TownVillagers = new[]
{
@@ -156,10 +82,10 @@ public Garden()
#region Load Event Methods to Controls
foreach (PictureBox p in TownAcres) { p.MouseMove += mouseTown; p.MouseClick += clickTown; }
foreach (PictureBox p in IslandAcres) { p.MouseMove += mouseIsland; p.MouseClick += clickIsland; }
foreach (PictureBox p in PlayerPockets) { p.MouseMove += mouseCustom; p.MouseClick += clickCustom; }
foreach (PictureBox p in PlayerDressers1) { p.MouseMove += mouseCustom; p.MouseClick += clickCustom; }
foreach (PictureBox p in PlayerDressers2) { p.MouseMove += mouseCustom; p.MouseClick += clickCustom; }
foreach (PictureBox p in PlayerIslandBox) { p.MouseMove += mouseCustom; p.MouseClick += clickCustom; }
{ PB_Pocket.MouseMove += mouseCustom; PB_Pocket.MouseClick += clickCustom; }
{ PB_Dresser1.MouseMove += mouseCustom; PB_Dresser1.MouseClick += clickCustom; }
{ PB_Dresser2.MouseMove += mouseCustom; PB_Dresser2.MouseClick += clickCustom; }
{ PB_Island.MouseMove += mouseCustom; PB_Island.MouseClick += clickCustom; }
#endregion
// Load
loadData();
@@ -418,9 +344,7 @@ private void loadData()
for (int i = 0; i < Players.Length; i++)
PlayerPics[i].Image = Players[i].JPEG;
// Temporary
for (int i = 0; i < 1 /*Players.Length */; i++)
loadPlayer(i);
loadPlayer(0);
// Load Town
TownAcreTiles = new ushort[TownAcres.Length];
@@ -463,9 +387,6 @@ private void loadData()
NUD_OverallDays.Value = Save.PlayDays;
}
L_Info.Text = String.Format("{1}{0}{0}Inhabitants:{0}{2}{0}{3}{0}{4}{0}{5}", Environment.NewLine,
Save.TownName,
Players[0].Name, Players[1].Name, Players[2].Name, Players[3].Name);
loaded = true;
}
private void saveData()
@@ -517,36 +438,40 @@ private void saveData()
// Finish
Main.SaveData = Save.Write();
}
private int currentPlayer = -1;
private void loadPlayer(int i)
{
PlayerPicsLarge[i].Image = Players[i].JPEG;
PlayerPockets[i].Image = getItemPic(16, 16, Players[i].Pockets);
PlayerDressers1[i].Image = getItemPic(16, 5, Players[i].Dressers.Take(Players[i].Dressers.Length / 2).ToArray());
PlayerDressers2[i].Image = getItemPic(16, 5, Players[i].Dressers.Skip(Players[i].Dressers.Length / 2).ToArray());
PlayerIslandBox[i].Image = getItemPic(16, 5, Players[i].IslandBox);
PlayerNames[i].Text = Players[i].Name;
for (int j = 0; j < PlayerBadges[i].Length; j++)
PlayerBadges[i][j].SelectedIndex = Players[i].Badges[j];
currentPlayer = i;
PB_LPlayer0.Image = Players[i].JPEG;
PB_Pocket.Image = getItemPic(16, 16, Players[i].Pockets);
PB_Dresser1.Image = getItemPic(16, 5, Players[i].Dressers.Take(Players[i].Dressers.Length / 2).ToArray());
PB_Dresser2.Image = getItemPic(16, 5, Players[i].Dressers.Skip(Players[i].Dressers.Length / 2).ToArray());
PB_Island.Image = getItemPic(16, 5, Players[i].IslandBox);
PlayerHairStyles[i].SelectedIndex = Players[i].Hair;
PlayerHairColors[i].SelectedIndex = Players[i].HairColor;
PlayerFaces[i].SelectedIndex = Players[i].Face;
PlayerEyeColors[i].SelectedIndex = Players[i].EyeColor;
PlayerTans[i].SelectedIndex = Players[i].Tan;
PlayerGenders[i].SelectedIndex = Players[i].Gender;
TB_Name.Text = Players[i].Name;
for (int j = 0; j < PlayerBadges.Length; j++)
PlayerBadges[j].SelectedIndex = Players[i].Badges[j];
CB_HairStyle.SelectedIndex = Players[i].Hair;
CB_HairColor.SelectedIndex = Players[i].HairColor;
CB_FaceShape.SelectedIndex = Players[i].Face;
CB_EyeColor.SelectedIndex = Players[i].EyeColor;
CB_SkinColor.SelectedIndex = Players[i].Tan;
CB_Gender.SelectedIndex = Players[i].Gender;
}
private void savePlayer(int i)
{
Players[i].Name = PlayerNames[i].Text;
for (int j = 0; j < PlayerBadges[i].Length; j++)
Players[i].Badges[j] = (byte)PlayerBadges[i][j].SelectedIndex;
Players[i].Name = TB_Name.Text;
for (int j = 0; j < PlayerBadges.Length; j++)
Players[i].Badges[j] = (byte)PlayerBadges[j].SelectedIndex;
Players[i].Hair = (byte)PlayerHairStyles[i].SelectedIndex;
Players[i].HairColor = (byte)PlayerHairColors[i].SelectedIndex;
Players[i].Face = (byte)PlayerFaces[i].SelectedIndex;
Players[i].EyeColor = (byte)PlayerEyeColors[i].SelectedIndex;
Players[i].Tan = (byte)PlayerTans[i].SelectedIndex;
Players[i].Gender = (byte)PlayerGenders[i].SelectedIndex;
Players[i].Hair = (byte)CB_HairStyle.SelectedIndex;
Players[i].HairColor = (byte)CB_HairColor.SelectedIndex;
Players[i].Face = (byte)CB_FaceShape.SelectedIndex;
Players[i].EyeColor = (byte)CB_EyeColor.SelectedIndex;
Players[i].Tan = (byte)CB_SkinColor.SelectedIndex;
Players[i].Gender = (byte)CB_Gender.SelectedIndex;
}
private void loadVillager(int i)
@@ -740,31 +665,22 @@ private void mouseCustom(object sender, MouseEventArgs e)
// Get Base Acre
int index = width * Y + X;
bool pocket = Array.IndexOf(PlayerPockets, sender as PictureBox) > -1;
bool dress1 = Array.IndexOf(PlayerDressers1, sender as PictureBox) > -1;
bool dress2 = Array.IndexOf(PlayerDressers2, sender as PictureBox) > -1;
bool island = Array.IndexOf(PlayerIslandBox, sender as PictureBox) > -1;
var s = (sender as PictureBox);
bool pocket = s == PB_Pocket;
bool dress1 = s == PB_Dresser1;
bool dress2 = s == PB_Dresser2;
bool island = s == PB_Island;
bool dress = dress1 | dress2;
int player = -1;
if (pocket)
player = Array.IndexOf(PlayerPockets, sender as PictureBox);
else if (dress1)
player = Array.IndexOf(PlayerDressers1, sender as PictureBox);
else if (dress2)
player = Array.IndexOf(PlayerDressers2, sender as PictureBox);
else if (island)
player = Array.IndexOf(PlayerIslandBox, sender as PictureBox);
if (dress2) index += Players[player].Dressers.Length / 2;
if (dress2) index += Players[currentPlayer].Dressers.Length / 2;
Item item = null;
if (pocket)
item = Players[player].Pockets[index];
item = Players[currentPlayer].Pockets[index];
else if (dress)
item = Players[player].Dressers[index];
item = Players[currentPlayer].Dressers[index];
else if (island)
item = Players[player].IslandBox[index];
item = Players[currentPlayer].IslandBox[index];
hoverItem(item, X, Y);
}
@@ -778,52 +694,43 @@ private void clickCustom(object sender, MouseEventArgs e)
// Get Base Acre
int index = width * Y + X;
bool pocket = Array.IndexOf(PlayerPockets, sender as PictureBox) > -1;
bool dress1 = Array.IndexOf(PlayerDressers1, sender as PictureBox) > -1;
bool dress2 = Array.IndexOf(PlayerDressers2, sender as PictureBox) > -1;
bool island = Array.IndexOf(PlayerIslandBox, sender as PictureBox) > -1;
var s = (sender as PictureBox);
bool pocket = s == PB_Pocket;
bool dress1 = s == PB_Dresser1;
bool dress2 = s == PB_Dresser2;
bool island = s == PB_Island;
bool dress = dress1 | dress2;
int player = -1;
if (pocket)
player = Array.IndexOf(PlayerPockets, sender as PictureBox);
else if (dress1)
player = Array.IndexOf(PlayerDressers1, sender as PictureBox);
else if (dress2)
player = Array.IndexOf(PlayerDressers2, sender as PictureBox);
else if (island)
player = Array.IndexOf(PlayerIslandBox, sender as PictureBox);
if (dress2) index += Players[player].Dressers.Length / 2;
if (dress2) index += Players[currentPlayer].Dressers.Length / 2;
if (e.Button == MouseButtons.Right) // Read
{
if (pocket)
reloadCurrentItem(Players[player].Pockets[index]);
reloadCurrentItem(Players[currentPlayer].Pockets[index]);
else if (dress)
reloadCurrentItem(Players[player].Dressers[index]);
reloadCurrentItem(Players[currentPlayer].Dressers[index]);
else if (island)
reloadCurrentItem(Players[player].IslandBox[index]);
reloadCurrentItem(Players[currentPlayer].IslandBox[index]);
}
else // Write
{
if (pocket)
{
Players[player].Pockets[index] = currentItem;
PlayerPockets[player].Image = getItemPic(16, 16, Players[player].Pockets);
Players[currentPlayer].Pockets[index] = currentItem;
PB_Pocket.Image = getItemPic(16, 16, Players[currentPlayer].Pockets);
}
else if (dress)
{
Players[player].Dressers[index] = currentItem;
Players[currentPlayer].Dressers[index] = currentItem;
if (dress1)
PlayerDressers1[player].Image = getItemPic(16, 5, Players[player].Dressers.Take(Players[player].Dressers.Length / 2).ToArray());
PB_Dresser1.Image = getItemPic(16, 5, Players[currentPlayer].Dressers.Take(Players[currentPlayer].Dressers.Length / 2).ToArray());
else
PlayerDressers2[player].Image = getItemPic(16, 5, Players[player].Dressers.Skip(Players[player].Dressers.Length / 2).ToArray());
PB_Dresser2.Image = getItemPic(16, 5, Players[currentPlayer].Dressers.Skip(Players[currentPlayer].Dressers.Length / 2).ToArray());
}
else if (island)
{
Players[player].IslandBox[index] = currentItem;
PlayerIslandBox[player].Image = getItemPic(16, 5, Players[player].IslandBox);
Players[currentPlayer].IslandBox[index] = currentItem;
PB_Island.Image = getItemPic(16, 5, Players[currentPlayer].IslandBox);
}
}
}
@@ -854,8 +761,8 @@ private int getItemIndex(int X, int Y, int width)
private Image getAcreItemPic(int quadrant, Item[] items)
{
const int itemsize = 4 * mapScale;
int Width = 64 * mapScale, Height = 64*mapScale;
byte[] bmpData = new byte[4 * ((Width) * (Height))];
const int width = 64 * mapScale, height = 64*mapScale;
byte[] bmpData = new byte[4 * ((width) * (height))];
for (int i = 0; i < 0x100; i++) // loop over acre data
{
int X = i % 16;
@@ -871,26 +778,28 @@ private Image getAcreItemPic(int quadrant, Item[] items)
// Plop into image
for (int x = 0; x < itemsize*itemsize; x++)
{
Buffer.BlockCopy(BitConverter.GetBytes(itemColor), 0, bmpData, ((Y * itemsize + x / itemsize) * Width * 4) + ((X * itemsize + x % itemsize) * 4), 4);
Buffer.BlockCopy(BitConverter.GetBytes(itemColor), 0, bmpData,
((Y*itemsize + x/itemsize)*width*4) + ((X*itemsize + x%itemsize)*4), 4);
}
// Buried
if (item.Buried)
{
for (int z = 2; z < itemsize - 1; z++)
{
Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bmpData, ((Y * itemsize + z) * Width * 4) + ((X * itemsize + z) * 4), 4);
Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bmpData, ((Y * itemsize + z) * Width * 4) + ((X * itemsize + itemsize - z) * 4), 4);
Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bmpData,
((Y*itemsize + z)*width*4) + ((X*itemsize + z)*4), 4);
Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bmpData,
((Y*itemsize + z)*width*4) + ((X*itemsize + itemsize - z)*4), 4);
}
}
}
for (int i = 0; i < Width * Height; i++) // slap on a grid
for (int i = 0; i < width * height; i++) // slap on a grid
if (i % (itemsize) == 0 || (i / (16 * itemsize)) % (itemsize) == 0)
{
Buffer.BlockCopy(BitConverter.GetBytes(0x41FFFFFF), 0, bmpData, ((i / (16 * itemsize)) * Width * 4) + ((i % (16 * itemsize)) * 4), 4);
}
Buffer.BlockCopy(BitConverter.GetBytes(0x41FFFFFF), 0, bmpData,
((i/(16*itemsize))*width*4) + ((i%(16*itemsize))*4), 4);
Bitmap b = new Bitmap(Width, Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
System.Drawing.Imaging.BitmapData bData = b.LockBits(new Rectangle(0, 0, Width, Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Bitmap b = new Bitmap(width, height, PixelFormat.Format32bppArgb);
BitmapData bData = b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
System.Runtime.InteropServices.Marshal.Copy(bmpData, 0, bData.Scan0, bmpData.Length);
b.UnlockBits(bData);
return b;
@@ -948,8 +857,8 @@ private uint getItemColor(string itemType)
private Image getItemPic(int itemsize, int itemsPerRow, Item[] items)
{
int Width = itemsize * itemsPerRow, Height = itemsize * items.Length / itemsPerRow;
byte[] bmpData = new byte[4 * ((Width) * (Height))];
int width = itemsize * itemsPerRow, height = itemsize * items.Length / itemsPerRow;
byte[] bmpData = new byte[4 * ((width) * (height))];
for (int i = 0; i < items.Length; i++) // loop over acre data
{
int X = i % itemsPerRow;
@@ -965,24 +874,28 @@ private Image getItemPic(int itemsize, int itemsPerRow, Item[] items)
// Plop into image
for (int x = 0; x < itemsize * itemsize; x++)
{
Buffer.BlockCopy(BitConverter.GetBytes(itemColor), 0, bmpData, ((Y * itemsize + x % itemsize) * Width * 4) + ((X * itemsize + x / itemsize) * 4), 4);
Buffer.BlockCopy(BitConverter.GetBytes(itemColor), 0, bmpData,
((Y*itemsize + x%itemsize)*width*4) + ((X*itemsize + x/itemsize)*4), 4);
}
// Buried
if (item.Buried)
{
for (int z = 2; z < itemsize - 1; z++)
{
Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bmpData, ((Y * itemsize + z) * Width * 4) + ((X * itemsize + z) * 4), 4);
Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bmpData, ((Y * itemsize + z) * Width * 4) + ((X * itemsize + itemsize - z) * 4), 4);
Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bmpData,
((Y*itemsize + z)*width*4) + ((X*itemsize + z)*4), 4);
Buffer.BlockCopy(BitConverter.GetBytes(0xFF000000), 0, bmpData,
((Y*itemsize + z)*width*4) + ((X*itemsize + itemsize - z)*4), 4);
}
}
}
for (int i = 0; i < Width * Height; i++) // slap on a grid
if (i % (itemsize) == 0 || (i / (itemsize * itemsPerRow)) % (itemsize) == 0)
Buffer.BlockCopy(BitConverter.GetBytes(0x17000000), 0, bmpData, ((i / (itemsize * itemsPerRow)) * Width * 4) + ((i % (itemsize * itemsPerRow)) * 4), 4);
for (int i = 0; i < width * height; i++) // slap on a grid
if (i%(itemsize) == 0 || (i/(itemsize*itemsPerRow))%(itemsize) == 0)
Buffer.BlockCopy(BitConverter.GetBytes(0x17000000), 0, bmpData,
((i/(itemsize*itemsPerRow))*width*4) + ((i%(itemsize*itemsPerRow))*4), 4);
Bitmap b = new Bitmap(Width, Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
System.Drawing.Imaging.BitmapData bData = b.LockBits(new Rectangle(0, 0, Width, Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Bitmap b = new Bitmap(width, height, PixelFormat.Format32bppArgb);
BitmapData bData = b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
System.Runtime.InteropServices.Marshal.Copy(bmpData, 0, bData.Scan0, bmpData.Length);
b.UnlockBits(bData);
return b;
@@ -991,8 +904,11 @@ private Image getItemPic(int itemsize, int itemsPerRow, Item[] items)
private void clickPlayerPic(object sender, EventArgs e)
{
int index = Array.IndexOf(PlayerPics, sender as PictureBox);
index = 0; // mayor only right now
tabControl1.SelectedIndex = 2 + index;
if (currentPlayer > -1)
savePlayer(currentPlayer);
loadPlayer(index);
tabControl1.SelectedIndex = 2;
}
private void changeItemID(object sender, EventArgs e)
@@ -1138,5 +1054,22 @@ private void dropclick(object sender, DataGridViewCellEventArgs e)
ComboBox comboBox = (ComboBox)dataGridView1.EditingControl;
comboBox.DroppedDown = true;
}
private void reloadOverviewLabel()
{
L_Info.Text = String.Format("{1}{0}{0}Inhabitants:{0}{2}{0}{3}{0}{4}{0}{5}", Environment.NewLine,
Save.TownName,
Players[0].Name, Players[1].Name, Players[2].Name, Players[3].Name);
}
private void changePlayerName(object sender, EventArgs e)
{
Players[currentPlayer].Name = TB_Name.Text;
reloadOverviewLabel();
}
private void changeTownName(object sender, EventArgs e)
{
Save.TownName = TB_TownName.Text;
reloadOverviewLabel();
}
}
}