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Closes #684 Defensively allocate a copy so that the replacement does not overwrite the original sequence A=>B then continue doing B=>B swaps. Wasn't a problem before since properties fetched byte[] (allocated separate slice); changing to span introduced this regression -- now fixed. |
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|---|---|---|
| .. | ||
| GSaveMemory.cs | ||
| IHouseInfo.cs | ||
| IPlayerHouse.cs | ||
| IPlayerRoom.cs | ||
| IVillager.cs | ||
| IVillagerHouse.cs | ||
| IVillagerOrigin.cs | ||
| PlayerHouse1.cs | ||
| PlayerHouse2.cs | ||
| PlayerHouseConverter.cs | ||
| PlayerRoom1.cs | ||
| PlayerRoom2.cs | ||
| PlayerRoomConverter.cs | ||
| Villager1.cs | ||
| Villager2.cs | ||
| VillagerConverter.cs | ||
| VillagerHouse1.cs | ||
| VillagerHouse2.cs | ||
| VillagerHouseConverter.cs | ||
| VillagerHouseItem.cs | ||
| VillagerPersonality.cs | ||
| VillagerUtil.cs | ||