mirror of
https://github.com/kwsch/NHSE.git
synced 2026-04-26 08:38:17 -05:00
Add theme menu to Editor and accompanying logic + strings. Updated Misc fruit/flower and CampsiteEditor to use translatable strings. Add strings to lang files.
510 lines
17 KiB
Plaintext
510 lines
17 KiB
Plaintext
AchievementEditor=Record Editor
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BuildingHelp=Building Help
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BulkSpawn=Bulk Spawn
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FieldItemEditor=Field Item Editor
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FlagEditor=Flag Editor
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ItemReceivedEditor=Received Item List Editor
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LandFlagEditor=Flag Editor
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MiscPlayerEditor=Misc Player Detail Editor
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MuseumEditor=Flag Editor
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PatternEditor=Pattern Editor
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PatternEditorPRO=Pro Design Editor
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PlayerHouseEditor=Player House Editor
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PlayerHouseFlagEditor=Flag Editor
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PlayerItemEditor=Inventory Editor
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ReactionEditor=Reaction List Editor
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RecipeListEditor=Recipe List Editor
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SaveRoomFloorWallEditor=Room Editor
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SimpleHexEditor=RAM Edit
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SingleItemEditor=Item Editor
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SingleObjectEditor=Property Editor
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SysBotRAMEdit=SysBotUI
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SysBotUI=SysBotUI
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VillagerFlagEditor=Flag Editor
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VillagerHouseEditor=Villager House Editor
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VillagerMemoryEditor=Villager Player Memory Editor
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AchievementEditor.B_Cancel=Cancel
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AchievementEditor.B_Clear=Clear
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AchievementEditor.B_ClearAll=Clear All
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AchievementEditor.B_GiveAll=Give All
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AchievementEditor.B_Max=Max
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AchievementEditor.B_Save=Save
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AchievementEditor.CHK_Read=Read
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AchievementEditor.L_Count=Count:
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BuildingHelp.L_StructureType=Structure Type:
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BuildingHelp.L_StructureValues=Values:
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BulkSpawn.B_Apply=Spawn
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BulkSpawn.L_DIYStart=Start:
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BulkSpawn.L_DIYStop=Stop:
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BulkSpawn.L_NHI=NHI:
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BulkSpawn.L_NHIFileName=<none>
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BulkSpawn.L_SpawnCount=Count:
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BulkSpawn.L_X=X:
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BulkSpawn.L_Y=Y:
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Editor.B_DumpVillager=Dump Villager
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Editor.B_EditAchievements=Edit Achievements
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Editor.B_EditBulletin=Edit Bulletin Board
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Editor.B_EditDesignsTailor=Edit Tailor Designs
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Editor.B_EditDIYTimer=Edit DIY Timer
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Editor.B_EditFieldGoods=Edit Field Goods
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Editor.B_EditFieldItems=Edit Field Items
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Editor.B_EditFurniture=Edit Furniture
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Editor.B_EditHouses=Edit House
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Editor.B_EditLandFlags=Edit Flags
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Editor.B_EditMap=Edit Map...
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Editor.B_EditMuseum_Click=Edit Museum
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Editor.B_EditPatternFlag=Edit Flag Design
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Editor.B_EditPatterns=Edit Patterns
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Editor.B_EditPlayer=Edit Player...
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Editor.B_EditPlayerFlags=Edit Flags
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Editor.B_EditPlayerHouses=Edit Player Houses
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Editor.B_EditPlayerItems=Edit Items
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Editor.B_EditPlayerMisc=Edit Misc
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Editor.B_EditPlayerReactions=Edit Reactions
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Editor.B_EditPlayerReceivedItems=Edit Received Items
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Editor.B_EditPlayerRecipes=Edit Recipes
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Editor.B_EditPlayerStorage=Edit Storage
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Editor.B_EditPRODesigns=Edit PRO Designs
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Editor.B_EditTurnipExchange=Edit Turnip Exchange
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Editor.B_EditVillager=Edit Villager...
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Editor.B_EditVillagerDesign=Edit Design Pattern
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Editor.B_EditVillagerFlags=Edit Flags
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Editor.B_EditVillagerPlayerMemories=Edit Player Memories
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Editor.B_EditVillagerRoom=Edit Room
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Editor.B_EditVisitors=Edit Visitors
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Editor.B_EditWear=Edit Wear
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Editor.B_LoadVillager=Load Villager
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Editor.B_MoveOutAllVillagers=Box All Villagers
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Editor.B_RecycleBin=Edit Recycle Bin
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Editor.B_ReplaceVillager=Replace Villager
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Editor.B_SetPhraseOriginal=Original
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Editor.B_EditCampsite=Edit Campsite
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Editor.CHK_VillagerMovingOut=Moving Out
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Editor.L_AirportColor=Airport Color
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Editor.L_BankBells=Bank Bells:
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Editor.L_Catchphrase=Catchphrase:
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Editor.L_EarnedMiles=Earned Miles:
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Editor.L_Hemisphere=Hemisphere
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Editor.L_NookMiles=Nook Miles:
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Editor.L_Personality=Personality:
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Editor.L_PlayerName=Player Name:
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Editor.L_PocketCount1=Pocket Count 1:
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Editor.L_PocketCount2=Pocket Count 2:
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Editor.L_Species=Species:
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Editor.L_StorageCount=Storage Count
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Editor.L_TownName=Town Name:
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Editor.L_Variant=Variant:
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Editor.L_VillagerID=Villager Index:
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Editor.L_Wallet=Wallet:
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Editor.L_WeatherSeed=Weather Seed
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Editor.Menu_DumpDecrypted=Dump Decrypted
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Editor.Menu_File=File
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Editor.Menu_ItemImages=Item Images
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Editor.Menu_LoadDecrypted=Load Decrypted
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Editor.Menu_Options=Options
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Editor.Menu_RAMEdit=RAM Edit
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Editor.Menu_Save=Save
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Editor.Menu_SavePNG=Save .png
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Editor.Menu_Settings=Settings
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Editor.Menu_Tools=Tools
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Editor.Menu_VerifyHashes=Verify Hashes
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Editor.Menu_Theme=Theme
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Editor.Menu_Theme_System=System Theme
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Editor.Menu_Theme_Classic=Light (Classic)
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Editor.Menu_Theme_Dark=Dark
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Editor.Tab_Map=Map
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Editor.Tab_Players=Players
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Editor.Tab_Villagers=Villagers
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FieldItemEditor.B_Cancel=Cancel
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FieldItemEditor.B_Down=↓
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FieldItemEditor.B_DumpAcre=Dump Acre
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FieldItemEditor.B_DumpAllAcres=Dump All Acres
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FieldItemEditor.B_DumpBuildings=Dump Buildings
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FieldItemEditor.B_DumpLoadAcres=Dump/Import
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FieldItemEditor.B_DumpLoadBuildings=Dump/Import
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FieldItemEditor.B_DumpLoadField=Dump/Import
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FieldItemEditor.B_DumpLoadTerrain=Dump/Import
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FieldItemEditor.B_DumpMapAcres=Dump Map Acres
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FieldItemEditor.B_FillHoles=Holes
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FieldItemEditor.B_Help=Help
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FieldItemEditor.B_ImportAcre=Import Acre
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FieldItemEditor.B_ImportAllAcres=Import All Acres
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FieldItemEditor.B_ImportBuildings=Import Buildings
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FieldItemEditor.B_ImportMapAcres=Import Map Acres
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FieldItemEditor.B_Left=←
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FieldItemEditor.B_ModifyAllTerrain=Modify All...
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FieldItemEditor.B_RemoveAll=All
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FieldItemEditor.B_RemoveAllTrees=Trees
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FieldItemEditor.B_RemoveAllWeeds=Weeds
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FieldItemEditor.B_RemoveBranches=Branches
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FieldItemEditor.B_RemoveBushes=Bushes
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FieldItemEditor.B_RemoveEditor=Editor Item
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FieldItemEditor.B_RemoveFences=Fences
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FieldItemEditor.B_RemoveFlowers=Flowers
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FieldItemEditor.B_RemoveItemDropDown=Remove Items...
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FieldItemEditor.B_RemoveObjects=Non-Items
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FieldItemEditor.B_RemovePlacedItems=Placed Items
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FieldItemEditor.B_RemovePlants=Plants
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FieldItemEditor.B_RemoveShells=Shells
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FieldItemEditor.B_Right=→
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FieldItemEditor.B_Save=Save
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FieldItemEditor.B_TerrainBrush=Terrain brushes
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FieldItemEditor.B_Up=↑
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FieldItemEditor.B_WaterFlowers=Water Flowers
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FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
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FieldItemEditor.CHK_Gold=Gold
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FieldItemEditor.CHK_IsExtension=Extension
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FieldItemEditor.CHK_IsWatered=Watered
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FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
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FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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FieldItemEditor.CHK_R1=R1
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FieldItemEditor.CHK_R2=R2
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FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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FieldItemEditor.CHK_S1=S1
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FieldItemEditor.CHK_S2=S2
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FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
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FieldItemEditor.CHK_W1=W1
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FieldItemEditor.CHK_W2=W2
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FieldItemEditor.CHK_Wrap80=Flag 0x80
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FieldItemEditor.CHK_Wrapped=Wrapped
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FieldItemEditor.CHK_WrapShowName=Show Item Name
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FieldItemEditor.CHK_WV0=V1
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FieldItemEditor.CHK_WV1=V2
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FieldItemEditor.CHK_WV2=V3
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FieldItemEditor.CHK_WV3=V4
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FieldItemEditor.CHK_WV4=V5
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FieldItemEditor.CHK_WV5=V6
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FieldItemEditor.CHK_WV6=V7
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FieldItemEditor.CHK_WV7=V8
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FieldItemEditor.CHK_WV8=V9
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FieldItemEditor.CHK_WV9=V10
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FieldItemEditor.CHK_Y1=Y1
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FieldItemEditor.CHK_Y2=Y2
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FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
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FieldItemEditor.L_Acre=Acre:
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FieldItemEditor.L_Bit=Bit:
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FieldItemEditor.L_BuildingRotation=Angle:
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FieldItemEditor.L_BuildingStructureArg=TypeArg:
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FieldItemEditor.L_BuildingStructureType=Type:
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FieldItemEditor.L_BuildingTransparency=Building Transparency
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FieldItemEditor.L_BuildingType=Building Type:
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FieldItemEditor.L_BuildingUniqueID=UniqueID:
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FieldItemEditor.L_BuildingX=X:
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FieldItemEditor.L_BuildingY=Y:
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FieldItemEditor.L_Count=Count:
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FieldItemEditor.L_ExtensionX=X:
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FieldItemEditor.L_ExtensionY=Y:
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FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
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FieldItemEditor.L_Flag0=Flag0:
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FieldItemEditor.L_Flag1=Flag1:
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FieldItemEditor.L_Layer=Layer:
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FieldItemEditor.L_MapAcre=Acre:
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FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
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FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
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FieldItemEditor.L_PlazaX=Plaza X:
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FieldItemEditor.L_PlazaY=Plaza Y:
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FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
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FieldItemEditor.L_TileMode=Tile Editor Mode
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FieldItemEditor.L_Uses=Uses:
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FieldItemEditor.L_WaterDays=Days:
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FieldItemEditor.Menu_Batch=Batch Editor
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FieldItemEditor.Menu_Reset=Reset
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FieldItemEditor.Menu_SavePNG=Save .png
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FieldItemEditor.Menu_SavePNGItems=Include Items
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FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
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FieldItemEditor.Menu_Set=Set
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FieldItemEditor.Menu_Spawn=Spawn...
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FieldItemEditor.Menu_View=View
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FieldItemEditor.RB_Item=Items
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FieldItemEditor.RB_Terrain=Terrain
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FieldItemEditor.Tab_Acres=Acres
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FieldItemEditor.Tab_Building=Buildings
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FieldItemEditor.Tab_Item=Items
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FieldItemEditor.Tab_Terrain=Terrain
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FlagEditor.B_Cancel=Cancel
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FlagEditor.B_Dump=Dump
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FlagEditor.B_Load=Load
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FlagEditor.B_Save=Save
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FlagEditor.L_Count=Value:
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ItemReceivedEditor.B_AllArt=Give All Art
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ItemReceivedEditor.B_AllBugs=Give All Bugs
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ItemReceivedEditor.B_AllDive=Give All Dive
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ItemReceivedEditor.B_AllFish=Give All Fish
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ItemReceivedEditor.B_Cancel=Cancel
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ItemReceivedEditor.B_GiveAll=Give All
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ItemReceivedEditor.B_GiveEverything=Everything
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ItemReceivedEditor.B_Save=Save
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ItemReceivedEditor.L_Received=Received
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ItemReceivedEditor.L_VariantBody=Variant Body
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LandFlagEditor.B_Cancel=Cancel
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LandFlagEditor.B_Dump=Dump
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LandFlagEditor.B_Load=Load
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LandFlagEditor.B_Save=Save
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LandFlagEditor.L_Count=Value:
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MiscPlayerEditor.B_Cancel=Cancel
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MiscPlayerEditor.B_Save=Save
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MiscPlayerEditor.CHK_CustomItem=Custom
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MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
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MiscPlayerEditor.L_Birthday=Birthday (M/D):
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MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit (Local)
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MiscPlayerEditor.L_ProfileSisterFruit=Fruit (Sister)
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MiscPlayerEditor.L_ProfileSpecialtyFlower=Flower (Local)
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MiscPlayerEditor.L_ProfileSisterFlower=Flower (Sister)
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MiscPlayerEditor.L_ProfileTimestamp=Timestamp
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MiscPlayerEditor.Tab_Misc=Misc
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MiscPlayerEditor.Tab_Profile=Profile
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MuseumEditor.B_Cancel=Cancel
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MuseumEditor.B_Save=Save
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MuseumEditor.B_Tools=Tools...
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MuseumEditor.CHK_Gold=Gold
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MuseumEditor.CHK_IsExtension=Extension
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MuseumEditor.CHK_IsWatered=Watered
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MuseumEditor.CHK_R1=R1
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MuseumEditor.CHK_R2=R2
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MuseumEditor.CHK_S1=S1
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MuseumEditor.CHK_S2=S2
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MuseumEditor.CHK_W1=W1
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MuseumEditor.CHK_W2=W2
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MuseumEditor.CHK_Wrap80=Flag 0x80
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MuseumEditor.CHK_Wrapped=Wrapped
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MuseumEditor.CHK_WrapShowName=Show Item Name
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MuseumEditor.CHK_WV0=V1
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MuseumEditor.CHK_WV1=V2
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MuseumEditor.CHK_WV2=V3
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MuseumEditor.CHK_WV3=V4
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MuseumEditor.CHK_WV4=V5
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MuseumEditor.CHK_WV5=V6
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MuseumEditor.CHK_WV6=V7
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MuseumEditor.CHK_WV7=V8
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MuseumEditor.CHK_WV8=V9
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MuseumEditor.CHK_WV9=V10
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MuseumEditor.CHK_Y1=Y1
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MuseumEditor.CHK_Y2=Y2
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MuseumEditor.L_Count=Count:
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MuseumEditor.L_ExtensionX=X:
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MuseumEditor.L_ExtensionY=Y:
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MuseumEditor.L_Flag0=Flag0:
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MuseumEditor.L_Flag1=Flag1:
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MuseumEditor.L_Player=Player Index:
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MuseumEditor.L_Uses=Uses:
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MuseumEditor.L_WaterDays=Days:
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PatternEditor.B_Cancel=Cancel
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PatternEditor.B_DumpDesign=Dump Design
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PatternEditor.B_LoadDesign=Load Design
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PatternEditor.B_Save=Save
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PatternEditor.Menu_SavePNG=Save .png
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PatternEditorPRO.B_Cancel=Cancel
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PatternEditorPRO.B_DumpDesign=Dump Design
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PatternEditorPRO.B_LoadDesign=Load Design
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PatternEditorPRO.B_Save=Save
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PatternEditorPRO.Menu_SavePNG=Save .png
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PlayerHouseEditor.B_Cancel=Cancel
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PlayerHouseEditor.B_DumpHouse=Dump
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PlayerHouseEditor.B_DumpRoom=Dump
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PlayerHouseEditor.B_EditFlags=Edit Flags
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PlayerHouseEditor.B_LoadHouse=Load
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PlayerHouseEditor.B_LoadRoom=Load
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PlayerHouseEditor.B_Save=Save
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PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
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PlayerHouseEditor.CHK_Gold=Gold
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PlayerHouseEditor.CHK_IsExtension=Extension
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PlayerHouseEditor.CHK_IsWatered=Watered
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PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
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PlayerHouseEditor.CHK_R1=R1
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PlayerHouseEditor.CHK_R2=R2
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PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
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PlayerHouseEditor.CHK_S1=S1
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PlayerHouseEditor.CHK_S2=S2
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PlayerHouseEditor.CHK_W1=W1
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PlayerHouseEditor.CHK_W2=W2
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PlayerHouseEditor.CHK_Wrap80=Flag 0x80
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PlayerHouseEditor.CHK_Wrapped=Wrapped
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PlayerHouseEditor.CHK_WrapShowName=Show Item Name
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PlayerHouseEditor.CHK_WV0=V1
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PlayerHouseEditor.CHK_WV1=V2
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PlayerHouseEditor.CHK_WV2=V3
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PlayerHouseEditor.CHK_WV3=V4
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PlayerHouseEditor.CHK_WV4=V5
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PlayerHouseEditor.CHK_WV5=V6
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PlayerHouseEditor.CHK_WV6=V7
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PlayerHouseEditor.CHK_WV7=V8
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PlayerHouseEditor.CHK_WV8=V9
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PlayerHouseEditor.CHK_WV9=V10
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PlayerHouseEditor.CHK_Y1=Y1
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PlayerHouseEditor.CHK_Y2=Y2
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PlayerHouseEditor.L_Count=Count:
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PlayerHouseEditor.L_ExtensionX=X:
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PlayerHouseEditor.L_ExtensionY=Y:
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PlayerHouseEditor.L_Flag0=Flag0:
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PlayerHouseEditor.L_Flag1=Flag1:
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PlayerHouseEditor.L_Layer=Layer:
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PlayerHouseEditor.L_Room=Room:
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PlayerHouseEditor.L_Uses=Uses:
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PlayerHouseEditor.L_WaterDays=Days:
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PlayerHouseEditor.Menu_Reset=Reset
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PlayerHouseEditor.Menu_Set=Set
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PlayerHouseEditor.Menu_View=View
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PlayerHouseFlagEditor.B_Cancel=Cancel
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PlayerHouseFlagEditor.B_Dump=Dump
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PlayerHouseFlagEditor.B_Load=Load
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PlayerHouseFlagEditor.B_Save=Save
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PlayerHouseFlagEditor.L_Count=Value:
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PlayerItemEditor.B_Cancel=Cancel
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PlayerItemEditor.B_Dump=Dump
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PlayerItemEditor.B_Inject=Inject
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PlayerItemEditor.B_Load=Load
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PlayerItemEditor.B_Save=Save
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PlayerItemEditor.CHK_Gold=Gold
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PlayerItemEditor.CHK_IsExtension=Extension
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PlayerItemEditor.CHK_IsWatered=Watered
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PlayerItemEditor.CHK_R1=R1
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PlayerItemEditor.CHK_R2=R2
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PlayerItemEditor.CHK_S1=S1
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PlayerItemEditor.CHK_S2=S2
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PlayerItemEditor.CHK_W1=W1
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PlayerItemEditor.CHK_W2=W2
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PlayerItemEditor.CHK_Wrap80=Flag 0x80
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PlayerItemEditor.CHK_Wrapped=Wrapped
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PlayerItemEditor.CHK_WrapShowName=Show Item Name
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PlayerItemEditor.CHK_WV0=V1
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PlayerItemEditor.CHK_WV1=V2
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PlayerItemEditor.CHK_WV2=V3
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PlayerItemEditor.CHK_WV3=V4
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PlayerItemEditor.CHK_WV4=V5
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PlayerItemEditor.CHK_WV5=V6
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PlayerItemEditor.CHK_WV6=V7
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PlayerItemEditor.CHK_WV7=V8
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PlayerItemEditor.CHK_WV8=V9
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PlayerItemEditor.CHK_WV9=V10
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PlayerItemEditor.CHK_Y1=Y1
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PlayerItemEditor.CHK_Y2=Y2
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PlayerItemEditor.L_Count=Count:
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PlayerItemEditor.L_ExtensionX=X:
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PlayerItemEditor.L_ExtensionY=Y:
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PlayerItemEditor.L_Flag0=Flag0:
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PlayerItemEditor.L_Flag1=Flag1:
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PlayerItemEditor.L_Uses=Uses:
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PlayerItemEditor.L_WaterDays=Days:
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ReactionEditor.B_Cancel=Cancel
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ReactionEditor.B_GiveAll=Give All
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ReactionEditor.B_Save=Save
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RecipeListEditor.B_All=Learn All
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RecipeListEditor.B_Cancel=Cancel
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RecipeListEditor.B_ClearAll=Clear All
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RecipeListEditor.B_CraftAll=Craft All
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RecipeListEditor.B_Save=Save
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RecipeListEditor.CHK_Favorite=Favorite
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RecipeListEditor.CHK_Known=Known
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RecipeListEditor.CHK_Made=Crafted
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RecipeListEditor.CHK_New=New
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RecipeListEditor.L_Goto=goto:
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SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
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SaveRoomFloorWallEditor.B_Cancel=Cancel
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SaveRoomFloorWallEditor.B_Floor=Floor
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SaveRoomFloorWallEditor.B_Save=Save
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SaveRoomFloorWallEditor.B_Wall=Wall
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SaveRoomFloorWallEditor.L_AccentDesign=DesignID
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SaveRoomFloorWallEditor.L_AccentDirection=Direction
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SaveRoomFloorWallEditor.L_FloorDesign=DesignID
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SaveRoomFloorWallEditor.L_FloorDirection=Direction
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SaveRoomFloorWallEditor.L_InfoBit=InfoBit
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SaveRoomFloorWallEditor.L_WallDesign=DesignID
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SimpleHexEditor.B_Update=Update
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SingleItemEditor.B_Cancel=Cancel
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SingleItemEditor.B_Save=Save
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SingleItemEditor.CHK_Gold=Gold
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SingleItemEditor.CHK_IsExtension=Extension
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SingleItemEditor.CHK_IsWatered=Watered
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SingleItemEditor.CHK_R1=R1
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SingleItemEditor.CHK_R2=R2
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SingleItemEditor.CHK_S1=S1
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SingleItemEditor.CHK_S2=S2
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SingleItemEditor.CHK_W1=W1
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SingleItemEditor.CHK_W2=W2
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SingleItemEditor.CHK_Wrap80=Flag 0x80
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SingleItemEditor.CHK_Wrapped=Wrapped
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SingleItemEditor.CHK_WrapShowName=Show Item Name
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SingleItemEditor.CHK_WV0=V1
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SingleItemEditor.CHK_WV1=V2
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SingleItemEditor.CHK_WV2=V3
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SingleItemEditor.CHK_WV3=V4
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SingleItemEditor.CHK_WV4=V5
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SingleItemEditor.CHK_WV5=V6
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SingleItemEditor.CHK_WV6=V7
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SingleItemEditor.CHK_WV7=V8
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SingleItemEditor.CHK_WV8=V9
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SingleItemEditor.CHK_WV9=V10
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SingleItemEditor.CHK_Y1=Y1
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SingleItemEditor.CHK_Y2=Y2
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SingleItemEditor.L_Count=Count:
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SingleItemEditor.L_ExtensionX=X:
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SingleItemEditor.L_ExtensionY=Y:
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SingleItemEditor.L_Flag0=Flag0:
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SingleItemEditor.L_Flag1=Flag1:
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SingleItemEditor.L_Uses=Uses:
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SingleItemEditor.L_WaterDays=Days:
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SingleObjectEditor.B_Cancel=Cancel
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SingleObjectEditor.B_Save=Save
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SysBotRAMEdit.B_Connect=Connect
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SysBotRAMEdit.B_Edit=Edit
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SysBotRAMEdit.GB_Inject=Injector
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SysBotRAMEdit.L_IP=IP:
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SysBotRAMEdit.L_Length=Length:
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SysBotRAMEdit.L_Offset=Offset:
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SysBotRAMEdit.L_Port=Port:
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SysBotUI.B_Connect=Connect
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SysBotUI.B_ReadCurrent=Read
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SysBotUI.B_WriteCurrent=Write
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SysBotUI.CHK_AutoRead=AutoRead
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SysBotUI.CHK_AutoWrite=AutoWrite
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SysBotUI.CHK_Validate=Validate Data
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SysBotUI.GB_Inject=Injector
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SysBotUI.GB_USB=USB
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SysBotUI.L_IP=IP:
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SysBotUI.L_Offset=Offset:
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SysBotUI.L_OffsetUSB=Offset:
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SysBotUI.L_Port=Port:
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SysBotUI.ReadUSB=Read USB
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SysBotUI.WriteUSB=Write USB
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VillagerFlagEditor.B_Cancel=Cancel
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VillagerFlagEditor.B_Dump=Dump
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VillagerFlagEditor.B_Load=Load
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VillagerFlagEditor.B_Save=Save
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VillagerFlagEditor.L_Count=Value:
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VillagerHouseEditor.B_Cancel=Cancel
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VillagerHouseEditor.B_DumpHouse=Dump
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VillagerHouseEditor.B_LoadHouse=Load
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VillagerHouseEditor.B_Save=Save
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VillagerMemoryEditor.B_Cancel=Cancel
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VillagerMemoryEditor.B_Dump=Dump
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VillagerMemoryEditor.B_Load=Load
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VillagerMemoryEditor.B_Save=Save
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VillagerMemoryEditor.L_Count=Value:
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VillagerMemoryEditor.L_Greeting=Greeting:
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VillagerMemoryEditor.L_Greeting1=Greeting 1:
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VillagerMemoryEditor.L_Greeting10=Greeting 10:
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VillagerMemoryEditor.L_Greeting2=Greeting 2:
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VillagerMemoryEditor.L_Greeting3=Greeting 3:
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VillagerMemoryEditor.L_Greeting4=Greeting 4:
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VillagerMemoryEditor.L_Greeting5=Greeting 5:
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VillagerMemoryEditor.L_Greeting6=Greeting 6:
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VillagerMemoryEditor.L_Greeting7=Greeting 7:
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VillagerMemoryEditor.L_Greeting8=Greeting 8:
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VillagerMemoryEditor.L_Greeting9=Greeting 9:
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VillagerMemoryEditor.L_NickName=Nickname:
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VillagerMemoryEditor.LBL_IslandName=Island:
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|
VillagerMemoryEditor.LBL_Name=Name:
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|
VillagerMemoryEditor.Tab_Flags=Flags
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|
VillagerMemoryEditor.Tab_Greet=Greet
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|
VillagerMemoryEditor.Tab_Misc=Misc
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CampsiteEditor.B_Cancel=Cancel
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|
CampsiteEditor.B_Save=Save
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|
CampsiteEditor.L_Variant=Variant:
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|
CampsiteEditor.L_Species=Species:
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|
CampsiteEditor.L_Camper_ExternalName=Visitor Name:
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|
CampsiteEditor.L_Camper_InternalName=Villager Code:
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CampsiteEditor.L_Camper_Edit=Edit Visitor:
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CampsiteEditor.L_CampsiteUnlockStatus=Campsite is not currently unlocked on this save.
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CampsiteEditor.L_CampDate=Set Camp Visit Date:
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