NHSE/NHSE.WinForms/Subforms/Map/TerrainBrushEditor.cs
Kurt e6f45d1805 Fix terrain brush popup
Closes #729
1. Dark mode now applied correctly (was previously lacking)
2. Fixed terrain brush action (brush active is higher priority than drag, fix tile fetch)
3. Fixed writing of Building/structure labels; apply after Terrain
4. Single terrain brush form allowed, center to Field Editor on launch

Somewhat related: fix Show() load for non-ShowDialog() forms to center to parent.
2026-01-30 22:55:26 -06:00

106 lines
5.6 KiB
C#

using NHSE.Core;
using System;
using System.Windows.Forms;
using static NHSE.Core.TerrainUnitModel;
namespace NHSE.WinForms.Subforms.Map;
public partial class TerrainBrushEditor : Form
{
public readonly PropertyGrid PG_TerrainTile;
private readonly FieldItemEditor FIEWindow;
public TrackBar Slider_thickness => slider_thickness;
public bool IsBrushSelected;
public bool RandomizeVariation;
public TerrainBrushEditor(PropertyGrid pG_TerrainTile, FieldItemEditor fieWindow)
{
PG_TerrainTile = pG_TerrainTile;
FIEWindow = fieWindow;
InitializeComponent();
this.TranslateInterface(GameInfo.CurrentLanguage);
}
protected override void OnLoad(EventArgs e)
{
CenterToParent();
base.OnLoad(e);
}
#region Tiles buttons
#region Dirt tiles
private void NW_Rounded_Tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B);
private void N_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B, 3);
private void NE_rounded_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B, 3);
private void W_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B);
private void Middle_tile_Click(object sender, EventArgs e) => SelectTerrainTile();
private void E_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B, 2);
private void SW_rounded_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B, 1);
private void S_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B, 1);
private void SE_rounded_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B, 2);
private void NW_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C);
private void NE_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C, 3);
private void SW_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C, 1);
private void SE_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C, 2);
private void TR_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A, 2);
private void DL_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A);
private void DR_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A, 1);
#endregion Dirt tiles
#region Water tiles
private void NW_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B);
private void N_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B, 3);
private void NE_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B, 3);
private void W_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B);
private void Center_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River8A);
private void e_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B, 2);
private void sw_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B, 1);
private void s_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B, 1);
private void SE_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B, 2);
private void NW_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C);
private void NE_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C, 3);
private void SW_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C, 1);
private void SE_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C, 2);
private void TL_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A, 3);
private void TL_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A, 3);
private void TR_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A, 2);
private void DL_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A);
private void DR_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A, 1);
#endregion Water tiles
#endregion Tiles buttons
private void SliderThicknessValueChanged(object sender, EventArgs e) => lbl_size_count.Text = slider_thickness.Value.ToString();
private void SliderElevationValueChanged(object sender, EventArgs e)
{
lbl_elevation_count.Text = slider_elevation.Value.ToString();
var currentTile = (TerrainTile)PG_TerrainTile.SelectedObject!;
currentTile.Elevation = (ushort)slider_elevation.Value;
PG_TerrainTile.SelectedObject = currentTile;
}
private TerrainTile CreateTerrainTile(TerrainUnitModel unitModel = Base, ushort landMakingAngle = 0) => new()
{
Elevation = (ushort)slider_elevation.Value,
UnitModel = unitModel,
LandMakingAngle = landMakingAngle
};
private void SelectTerrainTile(TerrainUnitModel unitModel = Base, ushort landMakingAngle = 0)
=> PG_TerrainTile.SelectedObject = CreateTerrainTile(unitModel, landMakingAngle);
private void B_Brush_Click(object sender, EventArgs e) => IsBrushSelected = true;
private void TerrainBrushEditor_FormClosed(object sender, FormClosedEventArgs e) => IsBrushSelected = false;
private void B_Normal_Click(object sender, EventArgs e) => IsBrushSelected = false;
private void CB_TileVariation_CheckedChanged(object sender, EventArgs e) => RandomizeVariation = cb_tileVariation.Checked;
}