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Closes #729 1. Dark mode now applied correctly (was previously lacking) 2. Fixed terrain brush action (brush active is higher priority than drag, fix tile fetch) 3. Fixed writing of Building/structure labels; apply after Terrain 4. Single terrain brush form allowed, center to Field Editor on launch Somewhat related: fix Show() load for non-ShowDialog() forms to center to parent.
106 lines
5.6 KiB
C#
106 lines
5.6 KiB
C#
using NHSE.Core;
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using System;
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using System.Windows.Forms;
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using static NHSE.Core.TerrainUnitModel;
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namespace NHSE.WinForms.Subforms.Map;
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public partial class TerrainBrushEditor : Form
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{
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public readonly PropertyGrid PG_TerrainTile;
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private readonly FieldItemEditor FIEWindow;
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public TrackBar Slider_thickness => slider_thickness;
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public bool IsBrushSelected;
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public bool RandomizeVariation;
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public TerrainBrushEditor(PropertyGrid pG_TerrainTile, FieldItemEditor fieWindow)
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{
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PG_TerrainTile = pG_TerrainTile;
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FIEWindow = fieWindow;
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InitializeComponent();
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this.TranslateInterface(GameInfo.CurrentLanguage);
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}
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protected override void OnLoad(EventArgs e)
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{
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CenterToParent();
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base.OnLoad(e);
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}
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#region Tiles buttons
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#region Dirt tiles
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private void NW_Rounded_Tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B);
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private void N_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B, 3);
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private void NE_rounded_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B, 3);
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private void W_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B);
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private void Middle_tile_Click(object sender, EventArgs e) => SelectTerrainTile();
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private void E_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B, 2);
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private void SW_rounded_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B, 1);
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private void S_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B, 1);
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private void SE_rounded_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B, 2);
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private void NW_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C);
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private void NE_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C, 3);
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private void SW_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C, 1);
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private void SE_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C, 2);
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private void TR_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A, 2);
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private void DL_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A);
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private void DR_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A, 1);
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#endregion Dirt tiles
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#region Water tiles
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private void NW_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B);
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private void N_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B, 3);
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private void NE_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B, 3);
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private void W_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B);
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private void Center_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River8A);
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private void e_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B, 2);
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private void sw_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B, 1);
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private void s_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B, 1);
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private void SE_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B, 2);
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private void NW_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C);
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private void NE_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C, 3);
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private void SW_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C, 1);
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private void SE_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C, 2);
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private void TL_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A, 3);
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private void TL_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A, 3);
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private void TR_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A, 2);
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private void DL_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A);
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private void DR_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A, 1);
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#endregion Water tiles
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#endregion Tiles buttons
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private void SliderThicknessValueChanged(object sender, EventArgs e) => lbl_size_count.Text = slider_thickness.Value.ToString();
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private void SliderElevationValueChanged(object sender, EventArgs e)
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{
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lbl_elevation_count.Text = slider_elevation.Value.ToString();
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var currentTile = (TerrainTile)PG_TerrainTile.SelectedObject!;
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currentTile.Elevation = (ushort)slider_elevation.Value;
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PG_TerrainTile.SelectedObject = currentTile;
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}
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private TerrainTile CreateTerrainTile(TerrainUnitModel unitModel = Base, ushort landMakingAngle = 0) => new()
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{
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Elevation = (ushort)slider_elevation.Value,
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UnitModel = unitModel,
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LandMakingAngle = landMakingAngle
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};
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private void SelectTerrainTile(TerrainUnitModel unitModel = Base, ushort landMakingAngle = 0)
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=> PG_TerrainTile.SelectedObject = CreateTerrainTile(unitModel, landMakingAngle);
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private void B_Brush_Click(object sender, EventArgs e) => IsBrushSelected = true;
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private void TerrainBrushEditor_FormClosed(object sender, FormClosedEventArgs e) => IsBrushSelected = false;
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private void B_Normal_Click(object sender, EventArgs e) => IsBrushSelected = false;
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private void CB_TileVariation_CheckedChanged(object sender, EventArgs e) => RandomizeVariation = cb_tileVariation.Checked;
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} |