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I beefed the UsageCompatibility addition by accidentally deleting the exception catch when cleaning up some comments and thus killed the WritePatternPRO method lol. Absolute unit of a goose. Took the opportunity to moved the compat to the other data manip in the buttom methods instead of the load methods. |
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| .. | ||
| Map | ||
| Player | ||
| Program | ||
| SysBot | ||
| Villager | ||
| PlayerItemEditor.cs | ||
| PlayerItemEditor.Designer.cs | ||
| PlayerItemEditor.resx | ||
| SingleItemEditor.cs | ||
| SingleItemEditor.Designer.cs | ||
| SingleItemEditor.resx | ||
| SingleObjectEditor.cs | ||
| SingleObjectEditor.Designer.cs | ||
| SingleObjectEditor.resx | ||