mirror of
https://github.com/kwsch/NHSE.git
synced 2026-04-13 04:05:57 -05:00
200 lines
5.8 KiB
C#
200 lines
5.8 KiB
C#
using System.Collections.Generic;
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using System.Drawing;
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namespace NHSE.Core
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{
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public enum OutsideAcre : ushort
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{
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Flat = 00,
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FldOutNShip00 = 16,
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FldOutW00 = 20,
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FldOutW01 = 21,
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FldOutW02 = 22,
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FldOutW03 = 23,
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FldOutWRiver00 = 27,
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FldOutE00 = 29,
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FldOutE01 = 30,
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FldOutE02 = 31,
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FldOutE03 = 32,
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FldOutSW00 = 38,
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FldOutS00 = 39,
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FldOutSRiver00 = 40,
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FldOutSAirPortLeft00 = 41,
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FldOutSE00 = 42,
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FldOutSeaN00 = 43,
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FldOutSeaNW00 = 44,
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FldOutSeaNE00 = 45,
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FldOutSeaW00 = 46,
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FldOutSeaE00 = 48,
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FldOutSeaSW00 = 50,
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FldOutSeaS00 = 51,
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FldOutSeaSE00 = 52,
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FldOutE04 = 62,
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FldOutERiver00 = 91,
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FldOutSW01 = 92,
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FldOutSAirPortRight00 = 93,
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FldOutS01 = 97,
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FldOutSE01 = 98,
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FldOutSE03 = 99,
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FldOutSE02 = 100,
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FldOutSW03 = 101,
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FldOutSW02 = 102,
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FldOutS03 = 103,
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FldOutS02 = 104,
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FldOutS04 = 105,
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FldOutNEStone00 = 106,
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FldOutNStone03 = 107,
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FldOutNStone02 = 108,
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FldOutNStone01 = 109,
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FldOutNStoneR00 = 110,
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FldOutNStoneL00 = 111,
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FldOutNStone00 = 112,
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FldOutNStone04 = 113,
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FldOutEIslandDown01 = 115,
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FldOutEIslandDown00 = 116,
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FldOutEIslandUp00 = 117,
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FldOutEIslandUp01 = 118,
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FldOutWStone01 = 119,
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FldOutWStone00 = 120,
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FldOutEStone00 = 121,
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FldOutEStone01 = 122,
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FldOutNEStone01 = 123,
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FldOutNWStone01 = 124,
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FldOutNWStone00 = 125,
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FldOutWCliff00 = 126,
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FldOutW04 = 127,
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FldOutNShip02 = 128,
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FldOutNShip01 = 129,
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FldOutWCliff01 = 131,
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FldOutSRiver01 = 132,
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FldOutWRiver01 = 133,
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FldOutERiver01 = 134,
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FldOutSWBridge01 = 135,
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FldOutSWBridge00 = 136,
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FldOutSEBridge01 = 137,
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FldOutSEBridge00 = 138,
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FldOutECliff01 = 139,
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FldOutECliff00 = 140,
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FldOutWIslandDown00 = 141,
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FldOutWIslandDown01 = 142,
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FldOutWIslandUp00 = 143,
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FldOutWIslandUp01 = 144,
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FldOutEStone02 = 145,
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FldOutWStone02 = 146,
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FldOutSeaN02 = 147,
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FldOutSeaN01 = 148,
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FldOutSeaW02 = 151,
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FldOutSeaW01 = 152,
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FldOutSeaS02 = 155,
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FldOutSeaS01 = 156,
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FldOutSeaSW02 = 157,
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FldOutSeaSW01 = 158,
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FldOutSeaNW02 = 159,
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FldOutSeaNW01 = 160,
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FldOutSeaN05 = 161,
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FldOutSeaN04 = 162,
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FldOutSeaN03 = 163,
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FldOutSeaN08 = 164,
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FldOutSeaN07 = 165,
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FldOutSeaN06 = 166,
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FldOutSeaNW03 = 172,
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FldOutSeaW08 = 173,
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FldOutSeaW07 = 174,
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FldOutSeaW06 = 175,
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FldOutSeaW04 = 176,
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FldOutSeaW05 = 177,
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FldOutSeaW03 = 178,
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FldOutSeaSW03 = 184,
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FldOutSeaS05 = 191,
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FldOutSeaS04 = 192,
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FldOutSeaS03 = 193,
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FldOutSeaS08 = 194,
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FldOutSeaS07 = 195,
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FldOutSeaS06 = 196,
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FldOutSeaSE02 = 197,
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FldOutSeaSE01 = 198,
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FldOutSeaSE03 = 200,
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FldOutSeaE05 = 205,
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FldOutSeaE04 = 206,
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FldOutSeaE03 = 207,
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FldOutSeaE01 = 208,
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FldOutSeaE02 = 209,
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FldOutSeaE08 = 210,
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FldOutSeaE06 = 211,
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FldOutSeaE07 = 212,
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FldOutSeaNE03 = 216,
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FldOutSeaNE01 = 219,
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FldOutSeaNE02 = 220,
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FldOutSBridge00 = 222,
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FldOutWIslandDown02 = 223,
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FldOutWIslandUp02 = 224,
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FldOutEIslandDown02 = 225,
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FldOutEIslandUp02 = 226,
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FldOutECliff02 = 227,
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FldOutWCliff02 = 228,
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FldOutNEStone02 = 229,
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FldOutNWStone02 = 230,
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FldOutEStone03 = 231,
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FldOutWStone03 = 232,
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FldOutSRiver02 = 233,
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FldOutPhotoSBridge00 = 240,
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FldOutPhotoSE00 = 241,
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FldOutPhotoSW00 = 242,
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FldOutSBridge02 = 243,
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FldOutSBridge01 = 244
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}
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public static class CollisionUtil
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{
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public static readonly Dictionary<byte, Color> Dict = new Dictionary<byte, Color>
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{
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{00, Color.FromArgb( 70, 120, 64)}, // Grass
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{01, Color.FromArgb(128, 215, 195)}, // River
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{03, Color.FromArgb(192, 192, 192)}, // Stone
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{04, Color.FromArgb(240, 230, 170)}, // Sand
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{05, Color.FromArgb(128, 215, 195)}, // Sea
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{06, Color.FromArgb(255, 128, 128)}, // Wood
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{07, Color.FromArgb(0 , 0, 0)}, // Null
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{08, Color.FromArgb(32 , 32, 32)}, // Building
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{09, Color.FromArgb(255, 0, 0)}, // ??
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{10, Color.FromArgb(48 , 48, 48)}, // Door
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{12, Color.FromArgb(128, 215, 195)}, // Water at mouths of river
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{15, Color.FromArgb(128, 215, 195)}, // Strip of water between river mouth and river
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{22, Color.FromArgb(190, 98, 98)}, // Wood (thin)
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{28, Color.FromArgb(255, 0, 0)}, // ?? this one isn't even in ColGroundAttributeParam...
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{29, Color.FromArgb(232, 222, 162)}, // Edge of beach, next to sea
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{41, Color.FromArgb(118, 122, 132)}, // Rocks at top of map
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{42, Color.FromArgb(128, 133, 147)}, // Taller regions, rocks at top of map
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{43, Color.Cyan},
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{44, Color.FromArgb( 62, 112, 56)}, // Edge connecting grass and beach
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{45, Color.FromArgb(118, 122, 132)}, // Some kind of rock
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{46, Color.FromArgb(120, 207, 187)}, // Edge of sea, next to beach
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{47, Color.FromArgb(128, 128, 0)}, // Sandstone
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{49, Color.FromArgb(190, 98, 98)}, // Pier
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{51, Color.FromArgb(32 , 152, 32)}, // "Grass-growing building"??
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};
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}
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}
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