using System.Collections.Generic; using System.Drawing; namespace NHSE.Core { public enum OutsideAcre : ushort { Flat = 00, FldOutNShip00 = 16, FldOutW00 = 20, FldOutW01 = 21, FldOutW02 = 22, FldOutW03 = 23, FldOutWRiver00 = 27, FldOutE00 = 29, FldOutE01 = 30, FldOutE02 = 31, FldOutE03 = 32, FldOutSW00 = 38, FldOutS00 = 39, FldOutSRiver00 = 40, FldOutSAirPortLeft00 = 41, FldOutSE00 = 42, FldOutSeaN00 = 43, FldOutSeaNW00 = 44, FldOutSeaNE00 = 45, FldOutSeaW00 = 46, FldOutSeaE00 = 48, FldOutSeaSW00 = 50, FldOutSeaS00 = 51, FldOutSeaSE00 = 52, FldOutE04 = 62, FldOutERiver00 = 91, FldOutSW01 = 92, FldOutSAirPortRight00 = 93, FldOutS01 = 97, FldOutSE01 = 98, FldOutSE03 = 99, FldOutSE02 = 100, FldOutSW03 = 101, FldOutSW02 = 102, FldOutS03 = 103, FldOutS02 = 104, FldOutS04 = 105, FldOutNEStone00 = 106, FldOutNStone03 = 107, FldOutNStone02 = 108, FldOutNStone01 = 109, FldOutNStoneR00 = 110, FldOutNStoneL00 = 111, FldOutNStone00 = 112, FldOutNStone04 = 113, FldOutEIslandDown01 = 115, FldOutEIslandDown00 = 116, FldOutEIslandUp00 = 117, FldOutEIslandUp01 = 118, FldOutWStone01 = 119, FldOutWStone00 = 120, FldOutEStone00 = 121, FldOutEStone01 = 122, FldOutNEStone01 = 123, FldOutNWStone01 = 124, FldOutNWStone00 = 125, FldOutWCliff00 = 126, FldOutW04 = 127, FldOutNShip02 = 128, FldOutNShip01 = 129, FldOutWCliff01 = 131, FldOutSRiver01 = 132, FldOutWRiver01 = 133, FldOutERiver01 = 134, FldOutSWBridge01 = 135, FldOutSWBridge00 = 136, FldOutSEBridge01 = 137, FldOutSEBridge00 = 138, FldOutECliff01 = 139, FldOutECliff00 = 140, FldOutWIslandDown00 = 141, FldOutWIslandDown01 = 142, FldOutWIslandUp00 = 143, FldOutWIslandUp01 = 144, FldOutEStone02 = 145, FldOutWStone02 = 146, FldOutSeaN02 = 147, FldOutSeaN01 = 148, FldOutSeaW02 = 151, FldOutSeaW01 = 152, FldOutSeaS02 = 155, FldOutSeaS01 = 156, FldOutSeaSW02 = 157, FldOutSeaSW01 = 158, FldOutSeaNW02 = 159, FldOutSeaNW01 = 160, FldOutSeaN05 = 161, FldOutSeaN04 = 162, FldOutSeaN03 = 163, FldOutSeaN08 = 164, FldOutSeaN07 = 165, FldOutSeaN06 = 166, FldOutSeaNW03 = 172, FldOutSeaW08 = 173, FldOutSeaW07 = 174, FldOutSeaW06 = 175, FldOutSeaW04 = 176, FldOutSeaW05 = 177, FldOutSeaW03 = 178, FldOutSeaSW03 = 184, FldOutSeaS05 = 191, FldOutSeaS04 = 192, FldOutSeaS03 = 193, FldOutSeaS08 = 194, FldOutSeaS07 = 195, FldOutSeaS06 = 196, FldOutSeaSE02 = 197, FldOutSeaSE01 = 198, FldOutSeaSE03 = 200, FldOutSeaE05 = 205, FldOutSeaE04 = 206, FldOutSeaE03 = 207, FldOutSeaE01 = 208, FldOutSeaE02 = 209, FldOutSeaE08 = 210, FldOutSeaE06 = 211, FldOutSeaE07 = 212, FldOutSeaNE03 = 216, FldOutSeaNE01 = 219, FldOutSeaNE02 = 220, FldOutSBridge00 = 222, FldOutWIslandDown02 = 223, FldOutWIslandUp02 = 224, FldOutEIslandDown02 = 225, FldOutEIslandUp02 = 226, FldOutECliff02 = 227, FldOutWCliff02 = 228, FldOutNEStone02 = 229, FldOutNWStone02 = 230, FldOutEStone03 = 231, FldOutWStone03 = 232, FldOutSRiver02 = 233, FldOutPhotoSBridge00 = 240, FldOutPhotoSE00 = 241, FldOutPhotoSW00 = 242, FldOutSBridge02 = 243, FldOutSBridge01 = 244 } public static class CollisionUtil { public static readonly Dictionary Dict = new Dictionary { {00, Color.FromArgb( 70, 120, 64)}, // Grass {01, Color.FromArgb(128, 215, 195)}, // River {03, Color.FromArgb(192, 192, 192)}, // Stone {04, Color.FromArgb(240, 230, 170)}, // Sand {05, Color.FromArgb(128, 215, 195)}, // Sea {06, Color.FromArgb(255, 128, 128)}, // Wood {07, Color.FromArgb(0 , 0, 0)}, // Null {08, Color.FromArgb(32 , 32, 32)}, // Building {09, Color.FromArgb(255, 0, 0)}, // ?? {10, Color.FromArgb(48 , 48, 48)}, // Door {12, Color.FromArgb(128, 215, 195)}, // Water at mouths of river {15, Color.FromArgb(128, 215, 195)}, // Strip of water between river mouth and river {22, Color.FromArgb(190, 98, 98)}, // Wood (thin) {28, Color.FromArgb(255, 0, 0)}, // ?? this one isn't even in ColGroundAttributeParam... {29, Color.FromArgb(232, 222, 162)}, // Edge of beach, next to sea {41, Color.FromArgb(118, 122, 132)}, // Rocks at top of map {42, Color.FromArgb(128, 133, 147)}, // Taller regions, rocks at top of map {43, Color.Cyan}, {44, Color.FromArgb( 62, 112, 56)}, // Edge connecting grass and beach {45, Color.FromArgb(118, 122, 132)}, // Some kind of rock {46, Color.FromArgb(120, 207, 187)}, // Edge of sea, next to beach {47, Color.FromArgb(128, 128, 0)}, // Sandstone {49, Color.FromArgb(190, 98, 98)}, // Pier {51, Color.FromArgb(32 , 152, 32)}, // "Grass-growing building"?? }; } }