NHSE/NHSE.Core/Save/Offsets/MainSaveOffsets14.cs
Kurt 8ca3877bfa Differentiate villager types
v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.

  GSaveItemName                     ClothesPTops;                           // @0x14c size 0x8, align 4
  s16                               _58b5e808;                              // @0x154 size 0x2, align 2
  s8                                ClothesPTarget;                         // @0x156 size 0x1, align 1

Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
2020-09-29 22:20:53 -07:00

54 lines
2.4 KiB
C#

namespace NHSE.Core
{
/// <summary>
/// <inheritdoc cref="MainSaveOffsets"/>
/// </summary>
public class MainSaveOffsets14 : MainSaveOffsets
{
#region GSaveLand
public const int GSaveLandStart = 0x110;
public override int Animal => GSaveLandStart + 0x10;
public override int LandMyDesign => GSaveLandStart + 0x1D7200;
public override int PatternsPRO => LandMyDesign + (PatternCount * DesignPattern.SIZE);
public override int PatternFlag => PatternsPRO + (PatternCount * DesignPatternPRO.SIZE);
public override int PatternTailor => PatternFlag + DesignPattern.SIZE;
public const int GSaveWeather = GSaveLandStart + 0x1D6FB0;
public override int WeatherArea => GSaveWeather + 0x14; // Hemisphere
public override int WeatherRandSeed => GSaveWeather + 0x18;
public override int EventFlagLand => GSaveLandStart + 0x20100C;
// GSaveMainField
public const int GSaveMainFieldStart = GSaveLandStart + 0x20180C;
public override int FieldItem => GSaveMainFieldStart + 0x00000;
public override int LandMakingMap => GSaveMainFieldStart + 0xAAA00;
public override int MainFieldStructure => GSaveMainFieldStart + 0xCF600;
public override int OutsideField => GSaveMainFieldStart + 0xCF998;
public override int MyDesignMap => GSaveMainFieldStart + 0xCFA34;
public override int PlayerHouseList => GSaveLandStart + 0x2DC238;
public override int NpcHouseList => GSaveLandStart + 0x40E238;
public const int GSaveShop = GSaveLandStart + 0x40F480;
public override int ShopKabu => GSaveShop + 0x2AD0; // part of shop
public override int Museum => GSaveLandStart + 0x4124C4;
public override int Visitor => GSaveLandStart + 0x4158C8;
public override int SaveFg => GSaveLandStart + 0x415AF8;
public override int BulletinBoard => GSaveLandStart + 0x416440;
public override int AirportThemeColor => GSaveLandStart + 0x4F7048;
#endregion
#region GSaveLandOther
public const int GSaveLandOtherStart = 0x4FADA0;
public override int LostItemBox => GSaveLandOtherStart + 0x605E70;
public override int LastSavedTime => GSaveLandOtherStart + 0x60A708;
#endregion
public override int VillagerSize => Villager1.SIZE;
public override IVillager ReadVillager(byte[] data) => new Villager1(data);
}
}