namespace NHSE.Core { /// /// /// public class MainSaveOffsets14 : MainSaveOffsets { #region GSaveLand public const int GSaveLandStart = 0x110; public override int Animal => GSaveLandStart + 0x10; public override int LandMyDesign => GSaveLandStart + 0x1D7200; public override int PatternsPRO => LandMyDesign + (PatternCount * DesignPattern.SIZE); public override int PatternFlag => PatternsPRO + (PatternCount * DesignPatternPRO.SIZE); public override int PatternTailor => PatternFlag + DesignPattern.SIZE; public const int GSaveWeather = GSaveLandStart + 0x1D6FB0; public override int WeatherArea => GSaveWeather + 0x14; // Hemisphere public override int WeatherRandSeed => GSaveWeather + 0x18; public override int EventFlagLand => GSaveLandStart + 0x20100C; // GSaveMainField public const int GSaveMainFieldStart = GSaveLandStart + 0x20180C; public override int FieldItem => GSaveMainFieldStart + 0x00000; public override int LandMakingMap => GSaveMainFieldStart + 0xAAA00; public override int MainFieldStructure => GSaveMainFieldStart + 0xCF600; public override int OutsideField => GSaveMainFieldStart + 0xCF998; public override int MyDesignMap => GSaveMainFieldStart + 0xCFA34; public override int PlayerHouseList => GSaveLandStart + 0x2DC238; public override int NpcHouseList => GSaveLandStart + 0x40E238; public const int GSaveShop = GSaveLandStart + 0x40F480; public override int ShopKabu => GSaveShop + 0x2AD0; // part of shop public override int Museum => GSaveLandStart + 0x4124C4; public override int Visitor => GSaveLandStart + 0x4158C8; public override int SaveFg => GSaveLandStart + 0x415AF8; public override int BulletinBoard => GSaveLandStart + 0x416440; public override int AirportThemeColor => GSaveLandStart + 0x4F7048; #endregion #region GSaveLandOther public const int GSaveLandOtherStart = 0x4FADA0; public override int LostItemBox => GSaveLandOtherStart + 0x605E70; public override int LastSavedTime => GSaveLandOtherStart + 0x60A708; #endregion public override int VillagerSize => Villager1.SIZE; public override IVillager ReadVillager(byte[] data) => new Villager1(data); } }