NHSE/NHSE.Core/Structures/Villager/GSaveMemory.cs
Kurt b88c518d5c
Update FieldItemEditor for 3.0.0 (#716)
Updates the Field Item Editor to render layers based on the entire map, and the per-patch positioning of each layer.
Import/export will gracefully handle upgrade/downgrade, and viewport import/export will gracefully update tiles rather than a per-acre basis.

Performance has also been slightly improved; no allocation is done anymore when updating the image.
2026-01-25 16:55:38 -06:00

77 lines
2.3 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace NHSE.Core;
public sealed class GSaveMemory(Memory<byte> raw) : IVillagerOrigin
{
public const int SIZE = 0x5F0;
public Span<byte> Data => raw.Span;
public GSavePlayerId PlayerId
{
get => Data[..GSavePlayerId.SIZE].ToStructure<GSavePlayerId>();
set => value.ToBytes().CopyTo(Data);
}
public uint TownID
{
get => ReadUInt32LittleEndian(Data);
set => WriteUInt32LittleEndian(Data, value);
}
public string TownName
{
get => StringUtil.GetString(Data, 0x04, 10);
set => StringUtil.GetBytes(value, 10).CopyTo(Data[0x04..]);
}
public Span<byte> GetTownIdentity() => Data[..(4 + 20)];
public uint PlayerID
{
get => ReadUInt32LittleEndian(Data[0x1C..]);
set => WriteUInt32LittleEndian(Data[0x1C..], value);
}
public string PlayerName
{
get => StringUtil.GetString(Data, 0x20, 10);
set => StringUtil.GetBytes(value, 10).CopyTo(Data[0x20..]);
}
public Span<byte> GetPlayerIdentity() => Data.Slice(0x1C, 4 + 20);
public byte[] GetEventFlags() => Data.Slice(0x38, 0x100).ToArray();
public void SetEventFlags(byte[] value) => value.CopyTo(Data[0x38..]);
public byte Friendship { get => Data[0x38 + 10]; set => Data[0x38 + 10] = value; }
public string NickName
{
get => StringUtil.GetString(Data, 0x138, 10);
set => StringUtil.GetBytes(value, 10).CopyTo(Data[0x138..]);
}
private const int GreetingCount = 11;
public string GetGreeting(in int index)
{
var offset = GetGreetingOffset(index);
return StringUtil.GetString(Data, offset, 22); // s_f6bf402b char16[48]. Render limit in-game is 22 char16s
}
private static int GetGreetingOffset(in int index)
{
if ((uint)index >= GreetingCount)
throw new ArgumentOutOfRangeException(nameof(index));
return 0x14C + (0x60 * index);
}
public void SetGreeting(string value, int index)
{
var offset = GetGreetingOffset(index);
StringUtil.GetBytes(value, 47).CopyTo(Data[offset..]);
}
public GSaveDate GreetingSetDate { get => Data.Slice(0x56C, GSaveDate.SIZE).ToStructure<GSaveDate>(); set => value.ToBytes().CopyTo(Data[0x56C..]); }
};