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Updates the Field Item Editor to render layers based on the entire map, and the per-patch positioning of each layer. Import/export will gracefully handle upgrade/downgrade, and viewport import/export will gracefully update tiles rather than a per-acre basis. Performance has also been slightly improved; no allocation is done anymore when updating the image. |
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|---|---|---|
| .. | ||
| GSaveMemory.cs | ||
| IHouseInfo.cs | ||
| IPlayerHouse.cs | ||
| IPlayerRoom.cs | ||
| IVillager.cs | ||
| IVillagerHouse.cs | ||
| IVillagerOrigin.cs | ||
| PlayerHouse1.cs | ||
| PlayerHouse2.cs | ||
| PlayerHouseConverter.cs | ||
| PlayerRoom1.cs | ||
| PlayerRoom2.cs | ||
| PlayerRoomConverter.cs | ||
| Villager1.cs | ||
| Villager2.cs | ||
| VillagerConverter.cs | ||
| VillagerHouse1.cs | ||
| VillagerHouse2.cs | ||
| VillagerHouseConverter.cs | ||
| VillagerHouseItem.cs | ||
| VillagerPersonality.cs | ||
| VillagerUtil.cs | ||