Kurt
aa970f1eab
Add main (land) event flag editing
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Can turn easter on/off, ha
maybe when they patch in new events ahead of time, we can turn them on early?
2020-04-20 11:31:00 -07:00
Kurt
f0492f1dc1
Allow importing old (x40) building list (not x46)
2020-04-20 09:08:45 -07:00
Kurt
5d51cf65df
rename some classes to match internal naming
2020-04-19 15:26:20 -07:00
Kurt
aff52ce842
Make building structure explicit layout, add unk->usage
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9c0648c0b7/savefile/save_schema_120_109_pseudoC.h (L967)
2020-04-19 11:27:26 -07:00
Kurt
2e64f0b109
Add villager flag editor + moving out state toggle
2020-04-18 11:11:25 -07:00
Kurt
59c0c27737
Move sub-editors to separate folders by type
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Don't cherrypick this commit; won't compile (next commit will work)
2020-04-18 11:09:32 -07:00
Kurt
456575e64e
Add missing ) to error messages
2020-04-17 13:45:02 -07:00
Kurt
1af352dae5
Add dropdown to jump to specific recipe
2020-04-15 09:56:14 -07:00
Kurt
7e3003687b
MInor clean
2020-04-15 09:47:20 -07:00
Kurt
d89a7245e0
Add more field item mass-editing buttons
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Closes #75
2020-04-14 15:20:08 -07:00
Kurt
2210f6e6fc
Add Building List Dump/Import
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Doesn't include plaza; if you're sharing details, just share the coordinates via text.
2020-04-13 16:53:38 -07:00
Kurt
3060e790bc
Fix expected import size
2020-04-12 21:28:51 -07:00
Kurt
da955be606
Show X on buried items root
2020-04-11 11:57:28 -07:00
Kurt
3ab70d593f
Add remove plants / remove all
2020-04-10 12:50:08 -07:00
Kurt
6ce0d1595d
Remove allocation for field item editor
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Allocate once on init, and reuse objects
pretty much buttery smooth now :)
2020-04-09 16:01:20 -07:00
Kurt
91418e9c66
Enhance extension item visualization
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Mark class as static
Draws directional lines trying to point back to the root item
2020-04-09 12:52:07 -07:00
Kurt
a87cb512a6
Show all properties of field items
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TIL that you can prefix FieldOffset with "field" so that you can have it be a getter/setter (interfaces! properties!)
2020-04-09 10:49:10 -07:00
Kurt
6df2fc1b04
Add remove weeds/holes
2020-04-09 09:41:21 -07:00
Kurt
284b7e6fab
Reduce size to a power of 2
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show field item name if it's a "planted" item rather than ???
2020-04-09 09:29:36 -07:00
Kurt
8469e12c38
Change field item grid to drawn bitmap
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No lag, clean grid, muh efficiency
2020-04-08 14:35:51 -07:00
Kurt
5491ab3ac5
Faster tile fetch on click
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essentially negligible speed improvement, but improved readability
2020-04-08 10:16:20 -07:00
Kurt
a4ba8259a9
Update flow layout
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Closes #61 , reduces size of label and switches the flow direction so that it won't be too big and overflow
2020-04-07 22:09:55 -07:00
Kurt
8ac4dc4d0e
Add hover to show item name
2020-04-07 15:37:26 -07:00
Kurt
8673ead6aa
Add layer switcher
2020-04-07 15:29:37 -07:00
Kurt
91f8881808
Add Field Item viewer
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Layer 1 only, no tile mutation capability for now. Can still move things around / delete.
2020-04-07 15:25:34 -07:00
Kurt
80601bfd28
Fix filename for dumpall/import single
2020-04-07 14:54:54 -07:00
Kurt
25a162c187
Add more fielditem manipulation logic
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32x32 because we have 2x2 metatiles -- items can be placed at half-coordinates relative to tile coordinates.
2020-04-07 11:25:27 -07:00
Kurt
6ecf659d5e
Add special handling for diy recipe
2020-04-06 20:11:35 -07:00
Kurt
5293ec594a
Refactoring
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Rename some variables
2020-04-06 14:57:37 -07:00
Kurt
0f28da8b2f
Extract some grid logic to its own class
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Name it more clearly so that the intent is there
2020-04-06 14:37:40 -07:00
Kurt
ec89e0b627
Change ClearAll to SetAll
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if you want to clear all, just load a base tile (delete and load a single tile) then Set All
2020-04-06 09:38:53 -07:00
Kurt
29ecc8946c
Fix terrain tile hover coordinate display
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was snapping same way as viewport reticle
split things up and add comments
2020-04-05 16:15:55 -07:00
Kurt
3482eebe5a
Show plaza on generated map
2020-04-05 16:00:17 -07:00
Kurt
6f228a72f7
Show coordinates on mouse move
2020-04-05 12:04:44 -07:00
Kurt
fc3276ca99
Add plaza coordinates to building editor
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How exactly to plot the coordinates???
2020-04-05 12:04:28 -07:00
Kurt
1ff26a3be7
Update validation & add bypass
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Require first uint to match, can bypass others
2020-04-04 21:35:03 -07:00
Kurt
1db185151d
Add automatic read/write items for all pocket items (1-40) ( #51 )
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Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items).
Adds validation to not modify items if the pocket data doesn't have the expected layout.
Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
2020-04-04 20:57:25 -07:00
Kurt
8b324651e1
Enhance building editor (show map & value names)
2020-04-04 13:16:45 -07:00
Kurt
8f6e68feba
Fix tile get
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unlocked viewport => don't use AcreIndex
2020-04-03 20:50:46 -07:00
Kurt
8516df6116
Unlock terrain viewport from acre snapping
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Add checkbox to flip between snap / no-snap
2020-04-03 20:34:32 -07:00
Kurt
12ee9e0bab
Add EventFlagsPlayer editing
2020-04-03 18:36:26 -07:00
Kurt
f5e96480fd
Add prompt for mass edits
2020-04-03 13:50:32 -07:00
Kurt
5dccddb3cc
Allow B0->A0 up nav
2020-04-03 13:32:48 -07:00
Kurt
b6e19f079d
Minor clean
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Add click to map preview to load that acre
Move map+viewport-reticle bitmap creation to drawing project
export map without reticle as scale=1
2020-04-03 12:50:53 -07:00
Kurt
e098f85afc
Show map viewport to indicate current acre
2020-04-03 12:29:56 -07:00
Kurt
8b3c650eff
Add Terrain editor
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most complex editor yet
could be better if I did PictureBox'es instead of buttons, so I could put an image instead of just color
ppl will have to document more on what each terrain looks like, maybe could show a pic of each terrain tile?
2020-04-03 12:12:21 -07:00
Kurt
faac53b52d
Add color coding for map acre column/rows
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a little more descriptive than just a bunch of controls
just 3 panel controls :D
2020-04-02 18:44:29 -07:00
Kurt
02e52ccf7d
Minor gui tweaks
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monospaced font for better acre name viewing
2020-04-02 11:19:37 -07:00
Kurt
99e4f59d2f
Add Outside Acre editing
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what a busy form (so many controls)
Has option to import/export bytes so people can share their exterior acre layouts
2020-04-02 10:42:40 -07:00
Kurt
c9c30d76ee
Add turnip exchange edits
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values assumedly get updated every sunday, and only take effect when you restart the game (or pass over a time threshold?)
stonks
2020-04-01 20:39:00 -07:00