Kurt
e8bad46575
Merge branch 'master' into tileshift
2026-01-24 15:22:09 -06:00
Josh (vector_cmdr)
c412da8217
Add theme menu + new strings ( #710 )
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Add theme menu to Editor and accompanying logic + strings.
Updated Misc fruit/flower and CampsiteEditor to use translatable strings.
Added new strings to lang and msg files.
2026-01-23 13:33:00 +11:00
Kurt
7ea5c03aa3
Misc tweaks, sealed classes
2026-01-17 22:12:37 -06:00
DESKTOP-SN9KF5O\Strawberry
3d9d10bb97
Clean up imagefetcher for net10/cross thread safety
2026-01-17 02:34:59 +00:00
Kurt
5152881568
Add support for opening .zip save files
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ty claude u a real g
heavy legwork by claude, refinements/finish by me
2026-01-16 16:37:37 -06:00
Kurt
ac79cb06f9
Check hash integrity on sav open
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Clean up the Murmur3 implementation to be more C#-like
2026-01-14 15:32:43 -06:00
Kurt
fa3f0e3cc8
Update to .NET 10 ( #683 )
2026-01-13 16:02:58 -06:00
Alca259
a20bd1c419
Support for 16x16px per tile and river editor ( #668 )
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* Upgrade to .NET 8 + Nugets
* Add support for tile 16x16px instead 1px
* Rivers except 2B
* River2B
2025-07-28 00:02:34 -05:00
Kurt
2287521b44
Update dependencies
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Bump net5 build to net6
2022-10-25 14:36:45 -07:00
Kurt
6fb4569ce3
Design Patterns: Load orders by filename, export prompts for filename format
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Closes #512
2021-10-16 16:38:33 -07:00
Kurt
1403a5ed19
Add villager quickswap from GUI + clipboard
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No juggling the house after finding the correct villager file; just put the villager internal name in your clipboard.
2021-02-06 15:12:04 -08:00
Kurt
83169b8738
Bump language version to c#9
2020-12-24 23:53:40 -08:00
Charlie U
2467354850
Implement ItemsFromNHI bulk import ( #418 )
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* Implement ItemsFromNHI bulk import
* Add alert box when spawn clicked but no NHI selected
* Fix comment to clarify items are dropped not placed
2020-11-18 18:43:40 -08:00
Kurt
70a7bd7775
Minor clean
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no functional change
2020-09-06 12:25:18 -07:00
Kurt
a2ed2889a2
Bring injector window to original position if already open
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Show doesn't do anything if it's already hidden; we want to bring it to the front of the screen and then reposition it CenterParent.
2020-09-05 20:18:36 -07:00
Charlie U
ab3dd8b079
Add Bulk Move Out Functionality ( #379 )
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* Add toolstrip menu item
* Add toolstrip separator
* Update MovingOut property of all Villagers
2020-08-18 13:41:24 -07:00
berichan
c224466bd7
Interpolating picture box ( #358 )
2020-07-20 16:48:54 -05:00
Kurt
918c97eeaa
de-generic the item grid editor
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no need to have it generic; it only handles Item[]
(ignoring VillagerItem[], which should be a separate editor or something)
2020-06-08 22:06:32 -07:00
Kurt
72312641a9
Add villager nick/greet
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Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
a4b4a3c24a
Add water flower button
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control: all water states
shift: all map (instead of current viewport)
Closes #230
2020-05-16 11:30:25 -07:00
Kurt
a8f111a8f1
Add villager memory (per player) editor
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Change friendship here.
Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
2020-05-14 16:10:33 -07:00
Kurt
e7e01ba007
Remove dropdown on keypress
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quality of life improvement
2020-05-08 11:26:37 -07:00
Kurt
152d8dc431
Update translatables
2020-05-07 10:36:11 -07:00
Kurt
0ec40f3b55
Categorize stalk market properties
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update other usages so we can turn off the help box at the bottom of the propertygrid
2020-05-03 19:43:10 -07:00
Kurt
4a49caf6da
Add layer2->layer1 check (isSupported), add logic for isActive
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isActive: indicates if the tile is animated (eg: bonfire has fire or is extinguished)
isSupported: layer2 tile checks beneath it (layer1) to see if there's something to hold it up on that layer (sanity check)
Dunno how to handle the isActive set-on-save. I saw there was an isActive flag in my plaza, assumedly left there from a radio or something. NHSE does not change flag state at this time.
2020-05-03 16:29:28 -07:00
Kurt
8de7f7b506
Add internal flag/value name translation
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if you really want to translate these, go ahead
#157
2020-05-03 13:37:04 -07:00
Kurt
fb8c7c8cbb
Add logic for internal string name translation dictionary
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#157
2020-05-03 13:21:25 -07:00
CXM
3908a6aa06
Add zhs/zht to DevUtil & lang fix ( #141 )
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* Fix zh-TW menu bug
* fix missing text item to each lang
* add zhs & zht to DevUtil
* add new strings
2020-04-29 21:16:55 -07:00
Kurt
214638ce2c
Add skip exterior for terrain set all
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https://github.com/kwsch/NHSE/issues/122#issuecomment-619472394
2020-04-25 21:40:34 -07:00
Kurt
4610b55ed7
Update translatable list
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Remove unused form
2020-04-23 13:42:33 -07:00
Kurt
6f4d9e163c
Update translations
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Now includes the villager usercontrol in the editor form
2020-04-22 22:12:18 -07:00
Kurt
c9a86cbff9
Add program translation
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jp/en/zh -- only english has been translated (duh)
keep in mind this translates the text in the program, not the internal flag names.
not sure if other languages need to be supported; from PKHeX's experience, only spanish is updated (besides jp/zh), as most users speak english or are fine using the program in english.
pls localize villager names and item names for non-english :P -- preferrably automated from raw game dumps
2020-04-21 14:26:18 -07:00
Kurt
b4f1bda2c7
Extract translatable strings to static class
2020-04-21 12:43:16 -07:00
Kurt
eaa805a374
Add automatic backup, add program settings editor
2020-04-21 12:11:31 -07:00
Kurt
a4ae85ce67
Add sysbot injector for player pockets
2020-03-31 19:23:17 -07:00
Kurt
39398b4f66
Sort item list drop-down
2020-03-29 15:31:09 -07:00
Kurt
fb13723b01
Initial commit
2020-03-27 17:54:17 -07:00