Kurt
4823a45104
Push current
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Still some issues rendering the inflated viewport
2026-01-24 22:55:29 -06:00
Kurt
50ce05af6f
stash
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rewritten core side to include tons more metadata/structure
need to rewrite renderer to output full map image rather than skipping sea
2026-01-19 01:20:43 -06:00
Kurt
7ea5c03aa3
Misc tweaks, sealed classes
2026-01-17 22:12:37 -06:00
Kurt
766e58ffec
stash
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working on it, untested.
decoupled 99% of the logic, need to ensure the rendering uses the correct item grid which now includes deepsea L+R sides for 3.0.0
2026-01-16 00:51:19 -06:00
Kurt
fa3f0e3cc8
Update to .NET 10 ( #683 )
2026-01-13 16:02:58 -06:00
Alca259
a20bd1c419
Support for 16x16px per tile and river editor ( #668 )
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* Upgrade to .NET 8 + Nugets
* Add support for tile 16x16px instead 1px
* Rivers except 2B
* River2B
2025-07-28 00:02:34 -05:00
Kurt
de3ee7ba41
Rotate terrain tile on ctlr-shift click
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Closes #290
2020-06-01 20:47:04 -07:00
Kurt
084542d367
xmldoc
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tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
febcc4e024
Change sea acre naming for combobox
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'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.
not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
d586085b18
Differentiate road colors
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Closes #222
2020-05-15 08:17:19 -07:00
Kurt
6fe7e4e53a
Add road tile detail copy
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Copies only the road portion of the terrain tile, not the ground detail.
Closes #203
2020-05-12 15:22:39 -07:00
Kurt
60faecdc69
Refactoring
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move files, abstract some logic for later reuse
2020-05-11 22:14:27 -07:00