Commit Graph

33 Commits

Author SHA1 Message Date
Kurt
fa3f0e3cc8
Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
Kurt
2287521b44 Update dependencies
Bump net5 build to net6
2022-10-25 14:36:45 -07:00
berichan
c98d96861f Allow parsing of item with single parenthesised variant 2021-03-11 23:47:53 +00:00
berichan
6ab6375ce6 Ensure associated item search does not search for whitespace 2021-02-26 18:09:33 +00:00
berichan
72b6944a82 Show associated item names in ItemEditor 2021-02-22 16:52:18 +00:00
Kurt
3dd6b56647 Update IsFlowerGene usage
probably should re-dump itemkind to be more aware of gene/nonGene flower item types, whatever
2021-02-13 09:44:37 -08:00
Kurt
35c26ff76f Differentiate harvested flowers vs gene storing flowers
Closes #447
2021-02-07 15:50:21 -08:00
Kurt
83169b8738 Bump language version to c#9 2020-12-24 23:53:40 -08:00
berichan
7d778b36a0
Added default phrases (all languages) & de item list (#341)
* Update README.md

* Added USB functionality

* Updated readme

* Revert README.md changes

* Remove unnecessary lib dependencies

only directly referenced by injection project

* Minor clean

handle compiler/roslyn messages

* Update README.md

* added a null check and a usb-botbase-safe poke function

* Revert "Update README.md"

This reverts commit e106a62b0d.

* Created new de item list using https://github.com/berichan/NH_CreationEngine

* Added ability to revert catchphrase to original & updated de item text file.

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-07-08 20:49:32 -05:00
Kurt
084542d367 xmldoc
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
a4b4a3c24a Add water flower button
control: all water states
shift: all map (instead of current viewport)

Closes #230
2020-05-16 11:30:25 -07:00
Kurt
88695bc677 Show flower genes on hover
#226

Am not entirely sure how to indicate genes on a ~16x16 pixel square
8 genes, 3 possible summary states (0,1,2|3)* 4 gene pairs

can possibly do an interior 2x2 square with glyphs (blank, -, +) to indicate 0,1,2|3
instead of glyph, can do a pixel pattern (default color, checkerbox, deep color) in the 2x2 grid to indicate gene states

idk
2020-05-15 23:03:06 -07:00
Kurt
3061442f77 Add localized color name display
Closes #223
2020-05-15 13:08:47 -07:00
Kurt
ff5acf2b9c Remap field item sprite to held item if available
Also adds tree shake drop hint for tooltip
2020-05-10 20:26:56 -07:00
Kurt
6a87f9d874 Add more item flags
10_0000th bit of Flag0 is to indicate if an item was dropped rather than placed (dropped clothing vs clothing on display)

treat dropped items and buried item sizes as 2x2 (1.0x1.0) rather than their placed sizes
2020-05-09 22:06:22 -07:00
Kurt
a9810c7d03 Merge Field Item back into Item
Different means of expression for the 8 byte item structure's FreeParam

Will be expanding the ItemEditor so that it has a checkmark to toggle Extension Item editing behavior.

Removes IHeldItem as there's no need to abstract it.
2020-05-08 12:20:24 -07:00
Kurt
fb8c7c8cbb Add logic for internal string name translation dictionary
#157
2020-05-03 13:21:25 -07:00
Kurt
1c8a56746a Update GameStrings.cs 2020-05-02 14:36:44 -07:00
Kurt
73b4d0c2fd Add fossil & message bottle item for hover text & editor 2020-05-02 14:06:03 -07:00
CXM
efbe190a61
Split & fix Chinese to Simplified / Traditional Chinese (#137)
* Split & fix Chinese to Simplified / Traditional Chinese

* Fix Traditional Chinese missing item
2020-04-29 12:04:19 -07:00
Kurt
9e50b114ed Update GameStrings.cs
Closes #107
2020-04-23 10:23:41 -07:00
Kurt
6881289acd Save & reload selected language 2020-04-23 09:22:46 -07:00
Kurt
48977eefa8 Add other localizations
Need to make a dump method for villager names so that those get localized
2020-04-23 09:14:18 -07:00
Kurt
c9a86cbff9 Add program translation
jp/en/zh -- only english has been translated (duh)
keep in mind this translates the text in the program, not the internal flag names.

not sure if other languages need to be supported; from PKHeX's experience, only spanish is updated (besides jp/zh), as most users speak english or are fine using the program in english.

pls localize villager names and item names for non-english :P -- preferrably automated from raw game dumps
2020-04-21 14:26:18 -07:00
Kurt
95df4e9c53 Default to internal name if empty
Closes #69
2020-04-11 09:52:55 -07:00
Kurt
b0fa8c93f3 Add FieldItemDefinition fetch 2020-04-09 09:27:48 -07:00
Kurt
8ac4dc4d0e Add hover to show item name 2020-04-07 15:37:26 -07:00
Kurt
6ecf659d5e Add special handling for diy recipe 2020-04-06 20:11:35 -07:00
Kurt
0baac3751f Minor clean 2020-04-01 19:51:10 -07:00
Kurt
7bcfe788a2 Remove some unused stuff
bloat--
2020-03-31 17:44:20 -07:00
Kurt
4259564162 Relocate item string logic 2020-03-30 11:30:58 -07:00
Kurt
88b6776393 Add some xmldoc 2020-03-27 21:01:24 -07:00
Kurt
fb13723b01 Initial commit 2020-03-27 17:54:17 -07:00