Kurt
f427ca647e
Update FieldItemEditor.cs
2021-01-23 23:52:24 -08:00
Kurt
2670a6c751
Add placed design dump/load
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https://github.com/kwsch/NHSE/issues/443#issuecomment-765915667
2021-01-23 10:58:58 -08:00
Kurt
1c4df60920
Add pattern bulk import
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#443
Pattern names don't update on the left side (even for single-imports), don't bother for now. Just save & reopen the editor.
2021-01-22 23:14:14 -08:00
Kurt
83169b8738
Bump language version to c#9
2020-12-24 23:53:40 -08:00
Kurt
1e0bd10bdb
Minor clean
2020-11-22 19:40:37 -08:00
Charlie U
2467354850
Implement ItemsFromNHI bulk import ( #418 )
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* Implement ItemsFromNHI bulk import
* Add alert box when spawn clicked but no NHI selected
* Fix comment to clarify items are dropped not placed
2020-11-18 18:43:40 -08:00
Kurt
8ca3877bfa
Differentiate villager types
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v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.
GSaveItemName ClothesPTops; // @0x14c size 0x8, align 4
s16 _58b5e808; // @0x154 size 0x2, align 2
s8 ClothesPTarget; // @0x156 size 0x1, align 1
Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
2020-09-29 22:20:53 -07:00
Charlie U
93c78a15bf
Fix bug causing only 3-letter .nhvh files to show in dialog ( #315 )
2020-06-22 15:50:59 -05:00
Kurt
de3ee7ba41
Rotate terrain tile on ctlr-shift click
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Closes #290
2020-06-01 20:47:04 -07:00
Kurt
2b3225fd4b
Update FieldItemEditor.cs
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Closes #282
2020-05-31 17:27:13 -07:00
Kurt
c571fbb20a
Add remove trees option
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Closes #273
2020-05-31 15:24:59 -07:00
Kurt
25262478ae
Add sensitive scaling for field item map
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if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
0d64fa65d8
Fix building snap misaligning view
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field item coordinates need to be even, not odd
do the same "even" clamp
(we do this so that we can sync the terrain tile view to the field item view)
2020-05-25 08:36:07 -07:00
Kurt
084542d367
xmldoc
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tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Thibault Ehrhart
71428d542e
ImportMapAcresAll: update CopyTo index to 0 ( #245 )
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The second parameter of `Array.CopyTo` takes an integer that represents the index in array at which copying begins. Therefore in this case it should be set to 0 instead of the array's length.
2020-05-23 09:02:06 -07:00
Kurt
0e70d823a5
Synchronize acre-view comboboxes
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Closes #236
2020-05-20 18:10:21 -07:00
Kurt
a1cc4de611
Add bulk spawner for field items
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Closes #235
2020-05-20 13:22:50 -07:00
Kurt
9645c16152
Add flag dump/load
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Closes #234
2020-05-19 09:48:11 -07:00
Kurt
250fe581f4
Autosize PictureBoxes, widen flag panels
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Closes #209
2020-05-18 08:12:40 -07:00
Kurt
4e1b5ab87f
Snap to building location on index change
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Closes #231
2020-05-17 09:14:59 -07:00
Kurt
6b678ac704
Add snap to grid for field items, upgrade handle extensions: delete tile
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Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.
Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
a4b4a3c24a
Add water flower button
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control: all water states
shift: all map (instead of current viewport)
Closes #230
2020-05-16 11:30:25 -07:00
Kurt
3061442f77
Add localized color name display
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Closes #223
2020-05-15 13:08:47 -07:00
Kurt
a8f111a8f1
Add villager memory (per player) editor
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Change friendship here.
Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
2020-05-14 16:10:33 -07:00
Kurt
ce47a76e1b
Use actual final scale rather than allowing zoom upscale
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clear pixel boundaries, no fuzz
2020-05-14 11:04:22 -07:00
Kurt
b0870c865a
Add design tile clear button for terrain editor
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not visualized, but still exposed for mass clear
Closes #208
2020-05-13 12:43:04 -07:00
Kurt
199e57ec6d
Update MuseumEditor.cs
2020-05-13 00:15:36 -07:00
Kurt
d22ac35f73
Add Museum Editor
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game stores all donation types in the same array (chunked into date[], item[], playerID[]); no dedicated indexes for a donation, so no empty slots, and all donation types are intermixed (based on donation date)
2020-05-12 22:55:26 -07:00
Kurt
ef3b39e4a0
Add layer support check, add enum for room layer location/type
2020-05-12 19:47:31 -07:00
Kurt
797cd0e16d
Update FieldItemEditor.cs
2020-05-12 15:23:25 -07:00
Kurt
6fe7e4e53a
Add road tile detail copy
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Copies only the road portion of the terrain tile, not the ground detail.
Closes #203
2020-05-12 15:22:39 -07:00
Kurt
5a22c0e58a
Add missing terrain event handlers
2020-05-12 10:34:56 -07:00
Kurt
755a7d773b
fix villager house dump/load
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also copy npc values when importing player house; unknown function since most ppl have only 1 player house
2020-05-12 07:36:37 -07:00
Kurt
4792d675eb
Don't update map hover coordinates on mouse-button down
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right click drag on map should do nothing, and now does nothing
2020-05-11 23:18:07 -07:00
Kurt
902dd90dc9
Remove hardcoded map dimension properties
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we can refer to MaxWidth/MaxHeight instead
2020-05-11 23:13:40 -07:00
Kurt
0f451141c9
Add player house placed-item / flag editor
2020-05-11 22:20:39 -07:00
Kurt
60faecdc69
Refactoring
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move files, abstract some logic for later reuse
2020-05-11 22:14:27 -07:00
Kurt
6ae1c9724b
add click-drag on acre picturebox to move the viewport
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hold control to drag the viewport faster
does not move items; that would probably have to be a toggle -- if ever implemented
2020-05-10 14:13:45 -07:00
Kurt
6dc5e0c362
Uncheck acre snap by default for reticle placement
2020-05-10 12:20:38 -07:00
Kurt
cca03ea27a
Fix import size check
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Closes #188
2020-05-09 22:28:48 -07:00
Kurt
dd92b9ea73
Update FieldItemEditor.cs
2020-05-09 22:11:40 -07:00
Kurt
8beb1c426c
Add view option to read root instead of a clicked extension
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enabled by default
viewing an extension will calculate where the root node is (based on the extension values) and load it instead, only if the item ID matches. bounds check to be 100% safe from ppl placing random/bad extension tiles
2020-05-09 22:09:36 -07:00
Kurt
000da2cbb6
Misc tweaks
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Fix bottom acre row labeling for MapAcre stuff
Don't close png dropdown on checkbox click
Don't change map reticle position on map right click (only left click)
2020-05-09 20:11:22 -07:00
Kurt
826ba00fcd
Allow toggling png export
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why not; I guess if you don't want the items/reticle and want dat clean "here's my terraforming work"
2020-05-09 17:32:15 -07:00
Kurt
d1b7032b79
Save background and foreground (full map picture)
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yay pretty
2020-05-09 17:25:42 -07:00
Kurt
a12278d148
Add outside/field template tracker editing
2020-05-09 17:13:31 -07:00
Kurt
ce427bd698
Remove deprecated editors
2020-05-09 17:05:38 -07:00
Kurt
74bf1d4cef
Merge acre editor into field item editor
2020-05-09 17:03:58 -07:00
Kurt
fd81b2cb61
Convert OutsideAcreList to enum
2020-05-09 14:56:11 -07:00
Kurt
07e393177f
add initial exterior acre pixel calculation
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no functional changes to NHSE
2020-05-09 08:31:46 -07:00