Kurt
b319defe75
Initial changes
...
not working yet, need save disassembly for correct offsets and need to update strings
2020-09-29 18:49:18 -07:00
berichan
cba0abda72
ItemRemakeInfo: Ensure body values are compiled correctly. ( #384 )
...
* ItemRemakeInfo: Ensure body values are compiled correctly. Add x86 option for debugging only
* remove useless line
2020-08-22 16:27:08 -07:00
Kurt
ae3742ad1f
Avoid infinite loop if an invalid extension tile is set
2020-08-05 14:47:49 -07:00
berichan
9872d8278d
Updated specs, de list and menuicon ( #368 )
2020-07-30 18:11:33 -07:00
Kurt
4191cd1ea5
Continued updates
...
Forgot the computed binaries and the new DIY recipe item name (strings needed to be updated in NHSE.Core.dll first)
2020-07-29 19:27:55 -07:00
Kurt
da06fd4c46
Interim parse update and load/save
...
Offsets are placeholder for now until cylindricalearth is updated with the new offset parse
2020-07-29 19:21:20 -07:00
berichan
edcd6b7f17
Added MenuIcon for all items ( #354 )
2020-07-18 16:04:53 -05:00
swampatha
dc96b4193c
Add Gullivarrr to the Special NPC list ( #332 )
...
* Add Gullivarrr to the Special NPC list
2020-07-04 17:40:54 -05:00
Kurt
4d5e06e373
Add Dive item list & actions for editors
...
BCSV dump puts Communicator in the list; manually removed. Moved pearl to shells list as it's not able to be donated to museum
2020-07-03 12:05:24 -05:00
Kurt
004480f57a
names
...
now that I have item names ;)
2020-07-02 21:04:14 -05:00
Kurt
c0d916f0c6
Update some stuff (not saves)
2020-07-02 20:38:24 -05:00
Kurt
e67d4fb570
Update GSaveVisitorNpc.cs
...
#309
2020-06-14 21:33:56 -05:00
Kurt
025f37c1da
Re-label the Celeste/Wisp visit days from their raw disassembly name.
...
#309
2020-06-12 23:05:05 -07:00
Kurt
4db8435e7b
Add Clear options to delete only certain types
...
Closes #304
2020-06-08 22:28:04 -07:00
Kurt
eccc762998
Add support for importing 08 (8byte) cheats
...
Closes #303
2020-06-08 10:55:06 -07:00
Kurt
ed53d331d9
Relabel W1/W2 as w1/w2 (recessive)
...
Closes #296
2020-06-05 20:09:10 -07:00
Kurt
de3ee7ba41
Rotate terrain tile on ctlr-shift click
...
Closes #290
2020-06-01 20:47:04 -07:00
Kurt
491bae480e
Add CraftAll
...
Closes #279
2020-05-31 18:12:46 -07:00
Kurt
ab16bdc694
Add Clear All
2020-05-31 15:30:24 -07:00
Kurt
c571fbb20a
Add remove trees option
...
Closes #273
2020-05-31 15:24:59 -07:00
Kurt
2dca9f283b
Allow changing other flags for Recipe List
...
Closes #276
2020-05-31 15:22:12 -07:00
Kurt
453cee1e49
Give actual art instead of fake art
2020-05-31 14:53:22 -07:00
Kurt
e8018182d8
Add edit villager wearable, expand furniture count to 32
...
Closes #266
Closes #268
Not sure about Tops/Accessory/Cap, as there are TopsData and UsuallyTops being separate.
2020-05-28 12:57:21 -07:00
Kurt
d01e9e0980
Minor clean
...
fix upscale passing parameter
2020-05-27 11:23:05 -07:00
Kurt
25262478ae
Add sensitive scaling for field item map
...
if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
72312641a9
Add villager nick/greet
...
Closes #254
update translatables
2020-05-25 09:21:15 -07:00
Kurt
adda3c0bb4
Fix villager origin check
...
Closes #252
2020-05-25 08:42:35 -07:00
Kurt
084542d367
xmldoc
...
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
406b64333a
Enhance achievement / milestone editor
...
Closes #238
Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure
add giveall/clearall for individual / all, cuz ppl are lazy
2020-05-21 22:54:05 -07:00
Kurt
febcc4e024
Change sea acre naming for combobox
...
'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.
not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
832a6717f8
Add extra wrapping flags
...
0x40 shows the item ID instead of present
dunno what 0x80 does, if anything.
2020-05-19 09:13:44 -07:00
Kurt
f05f59736b
Abstract Flag1 for wrapping in GUI
...
MessageBottle uses Flag1 for different purposes
2020-05-18 11:29:38 -07:00
Kurt
6b678ac704
Add snap to grid for field items, upgrade handle extensions: delete tile
...
Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.
Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
a4b4a3c24a
Add water flower button
...
control: all water states
shift: all map (instead of current viewport)
Closes #230
2020-05-16 11:30:25 -07:00
Kurt
3061442f77
Add localized color name display
...
Closes #223
2020-05-15 13:08:47 -07:00
Kurt
d96be66022
Add description for unused reaction entries
...
https://pastebin.com/iD9SrFNf
ty idk
2020-05-15 11:39:13 -07:00
Kurt
d586085b18
Differentiate road colors
...
Closes #222
2020-05-15 08:17:19 -07:00
Kurt
71be1fc419
Enum visiting NPCs
...
magic numbers no more
ty irc guy
2020-05-14 22:31:20 -07:00
Kurt
a8f111a8f1
Add villager memory (per player) editor
...
Change friendship here.
Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
2020-05-14 16:10:33 -07:00
Kurt
ffa0d3612b
Add island visitor editor
...
Make daily NPCs show up reliably!
2020-05-14 09:12:38 -07:00
Kurt
b0870c865a
Add design tile clear button for terrain editor
...
not visualized, but still exposed for mass clear
Closes #208
2020-05-13 12:43:04 -07:00
Kurt
56c1cc31da
Add additional property accessors for room
...
unused in logic
2020-05-13 12:17:10 -07:00
Kurt
d22ac35f73
Add Museum Editor
...
game stores all donation types in the same array (chunked into date[], item[], playerID[]); no dedicated indexes for a donation, so no empty slots, and all donation types are intermixed (based on donation date)
2020-05-12 22:55:26 -07:00
Kurt
ef3b39e4a0
Add layer support check, add enum for room layer location/type
2020-05-12 19:47:31 -07:00
Kurt
6fe7e4e53a
Add road tile detail copy
...
Copies only the road portion of the terrain tile, not the ground detail.
Closes #203
2020-05-12 15:22:39 -07:00
Kurt
902dd90dc9
Remove hardcoded map dimension properties
...
we can refer to MaxWidth/MaxHeight instead
2020-05-11 23:13:40 -07:00
Kurt
f50071c0be
Rework houses to expose more details
2020-05-11 22:20:21 -07:00
Kurt
60faecdc69
Refactoring
...
move files, abstract some logic for later reuse
2020-05-11 22:14:27 -07:00
Kurt
46d4f4e8c1
Wrapping paper clarifications
...
wrapping paper is 0-15, and the array is 16 entries. just add.
2020-05-11 22:07:27 -07:00
Kurt
6330674c45
Add house flag metadata
2020-05-11 17:46:08 -07:00