Kurt
9a54d0fb9a
Merge branch 'master' into tileshift
2026-01-18 14:29:56 -06:00
DESKTOP-SN9KF5O\Strawberry
e67cfc8ead
Minor clean to imagefetcher
2026-01-18 15:30:55 +00:00
Kurt
7ea5c03aa3
Misc tweaks, sealed classes
2026-01-17 22:12:37 -06:00
Kurt
f26a6ac493
Misc tweaks
...
Still a WIP
2026-01-17 16:08:50 -06:00
Kurt
f60a7e60e8
Add logic to upgrade/downgrade item layers
...
Allows seamless imports of old maps on new saves, and vice versa.
2026-01-16 22:16:36 -06:00
Kurt
f443add432
Merge branch 'master' into tileshift
2026-01-16 21:36:29 -06:00
DESKTOP-SN9KF5O\Strawberry
3d9d10bb97
Clean up imagefetcher for net10/cross thread safety
2026-01-17 02:34:59 +00:00
Kurt
766e58ffec
stash
...
working on it, untested.
decoupled 99% of the logic, need to ensure the rendering uses the correct item grid which now includes deepsea L+R sides for 3.0.0
2026-01-16 00:51:19 -06:00
Kurt
f085748530
Add player inventory RAM offset for 3.0.0
...
B27BB758
ty Ruimusume
https://gbatemp.net/threads/animal-crossing-new-horizons-cheat-database.563423/post-10801816
2026-01-14 14:54:58 -06:00
Kurt
fa3f0e3cc8
Update to .NET 10 ( #683 )
2026-01-13 16:02:58 -06:00
Alca259
a20bd1c419
Support for 16x16px per tile and river editor ( #668 )
...
* Upgrade to .NET 8 + Nugets
* Add support for tile 16x16px instead 1px
* Rivers except 2B
* River2B
2025-07-28 00:02:34 -05:00
Jake Edwards
ad372b7955
Added simple copy to clipboard to help dump nice flags ( #638 )
2023-11-09 06:45:22 -08:00
Kurt
2287521b44
Update dependencies
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Bump net5 build to net6
2022-10-25 14:36:45 -07:00
MyShiLingStar
8bf246aac9
Fix HHP acres display in FieldItemEditor. ( #607 )
...
Co-authored-by: MyShiLingStar <MyShiLingStar@STARLIGHT>
2022-07-20 21:42:18 -07:00
hp3721
994349eeaf
Add option to give all variant bodies/item remakes ( #601 )
2022-04-24 16:32:00 -07:00
William Stevens
1849f15334
Added a function for giving the player all furniture ( #583 )
2022-02-15 18:52:22 -08:00
hp3721
2ed928e961
Fix loading player house and room dumps ( #552 )
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* Fix loading player house and room dumps
* Check converted house/room data lengths rather instead of the imported dunmp's
* Fix downgrading player house format
2021-11-20 08:22:11 -08:00
hp3721
8aed43a67f
Add handling for revised player house and room structure (v2.0) ( #547 )
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* Add handling for revised player house and room structure (v2.0)
* Update player room load/dump file type filters
2021-11-19 19:53:04 -08:00
Kurt
3e7bacb80b
Add exclusion for one-time DIY indexes
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Closes #523
Thanks @Zelfild for identifying the problematic indexes!
Skips over these two indexes on give-all, and skips over them when spawning a set of DIY items onto the ground.
Added control-key to set all IsNew to false instead of true (when doing GiveAll)
2021-11-06 13:16:52 -07:00
Kurt
4cad6f5894
Add handling for revised villager house structure (v2.0)
2021-11-04 20:10:49 -07:00
Kurt
34cd7d85af
Prevent max/min sizing
2021-11-03 22:20:08 -07:00
Kurt
6fb4569ce3
Design Patterns: Load orders by filename, export prompts for filename format
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Closes #512
2021-10-16 16:38:33 -07:00
Emil B
083eae90f2
Change pattern system ( #504 )
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To make dumping/loading designs match other dumping/loading buttons (terrain, acre and so on)
+ clicking on "Dump/Load Design" will draw a context menu with 4 options (2 if it's only one design pattern e.g. town flag).
+ when loading designs, I made the Listbox with the design names repopulate (update names) and select the user-selected design instead of going to index = 0;
+ when loading all designs I open a prompt to update "values" or not, instead of by default updating them.
+ fixed file name of dumped singular pro designs to .nhpd instead of .nhd lol
2021-09-06 10:31:11 -07:00
berichan
6c870b2e89
BulkSpawn alphabetically sorted DIY recipes
2021-08-07 13:48:14 +01:00
Kurt
567a9175f3
Add IsActive indication on hover, add toggle control
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Closes #495
2021-08-01 16:39:27 -07:00
Kurt
ec8bcf261e
Add remove item like in editor
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Closes #492
2021-07-28 23:09:04 -07:00
PXLcat
dedc296c2b
Added tool to visually select and add basic tiles ( #484 )
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* Added tool to visually select and add basic tiles
* Minor clean
2021-05-20 13:59:57 -07:00
berichan
7fe8bcb53e
bulk-remove bushes, closes #311
2021-04-12 19:29:17 +01:00
Kurt
2b87990faf
Fixed bug w/bulk spawn wraps onto 2 lines in horizontal layout
...
c1bc5ae97f
Add Vertical spawn mode, since people like to do that for their treasure islands
Co-Authored-By: MadDanEccles <5344903+MadDanEccles@users.noreply.github.com>
2021-03-29 23:11:13 -07:00
Charlie U
8fd348448a
Add checkbox to enable/disable moving field editor on mouse drag ( #467 )
2021-03-22 15:27:29 -07:00
Kurt
6ce7f0b85f
Add item display name -> item ID autodetect
2021-03-21 12:04:43 -07:00
Kurt
0798aa5a97
Add batch editor
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Similar to PKHeX's batch editor, probably with some stubbed functionality.
Example to change Oak Trees to apple trees:
=ItemId=60000
.ItemId=60001
;
=ExtensionItemId=60000
.ExtensionItemId=60001
Example to unbury all items:
=IsBuried=True
.IsBuried=False
.IsDropped=True
2021-03-21 11:51:57 -07:00
Kurt
cb7bc35e7b
Add dragdrop for nhi files
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Drop nhi on the item editor and it'll load the first item in the nhi
Drop nhi anywhere else and it'll load the items if it's compatible.
2021-03-03 18:23:36 -08:00
Kurt
2242861c80
Add logic for drop compatibility check skipping (parsing)
2021-03-03 17:44:16 -08:00
Kurt
75c176c028
Fix: Replace All items using a copy of the tile
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The field array will get mutated, so make sure that our item reference isn't one of the field tiles.
2021-02-28 18:41:25 -08:00
Kurt
339bb4f7c8
Update PlayerHouseEditor.cs
2021-02-15 19:52:58 -08:00
Kurt
5b46d3ddaf
Update FieldItemEditor.cs
2021-02-15 19:52:13 -08:00
berichan
b97082c95d
Add manual string-only override of player name/island name in villager player memory editor. Closes #409
2021-02-07 15:34:09 +00:00
Kurt
d47158587c
Add tile replacement to Field Item Editor
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hold ctrl+alt(+shift for full map) to replace all items on the map that you tap, with the item from the editor.
don't mix & match field items (trees) with regular items, cuz we can't verify size matching for those. Field Items return "unknown size".
2021-02-05 09:15:52 -08:00
Kurt
f427ca647e
Update FieldItemEditor.cs
2021-01-23 23:52:24 -08:00
Kurt
2670a6c751
Add placed design dump/load
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https://github.com/kwsch/NHSE/issues/443#issuecomment-765915667
2021-01-23 10:58:58 -08:00
Kurt
1c4df60920
Add pattern bulk import
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#443
Pattern names don't update on the left side (even for single-imports), don't bother for now. Just save & reopen the editor.
2021-01-22 23:14:14 -08:00
Kurt
83169b8738
Bump language version to c#9
2020-12-24 23:53:40 -08:00
Kurt
c027a2cb44
Bump netcore usages to net5
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nhse.core still is netstandard2.0
only tests/sprites/winforms got bumped
2020-12-02 21:35:24 -08:00
Kurt
6fbff26184
Simplify expression
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#433
2020-12-02 12:52:12 -08:00
berichan
70fe4834da
Add villager crafting editing functionality ( #433 )
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* Add villager crafting editing functionality
* Add legacy villager1 support
2020-12-02 12:42:32 -08:00
Kurt
eb554a623b
Fix reaction wheel UI display
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revised structure, need to abstract things a little for it
Closes #427
see also #428
2020-11-22 19:57:29 -08:00
Kurt
1e0bd10bdb
Minor clean
2020-11-22 19:40:37 -08:00
Kurt
8eea2a22d5
Change default injection offset
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Users who have previously used the program will have to manually change the value in the injection form's textbox to `AD3C7FD8`.
2020-11-18 19:20:00 -08:00
Charlie U
2467354850
Implement ItemsFromNHI bulk import ( #418 )
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* Implement ItemsFromNHI bulk import
* Add alert box when spawn clicked but no NHI selected
* Fix comment to clarify items are dropped not placed
2020-11-18 18:43:40 -08:00