Commit Graph

80 Commits

Author SHA1 Message Date
Kurt
f71854ac5f Add more flower flags
click on the Days label to set all flags, hold alt to clear all flags instead.
2020-04-29 18:54:28 -07:00
Kurt
ccc28e4f1d Add more flower value editing 2020-04-29 11:35:23 -07:00
Kurt
8808eadb20 Remove enum tostring call for tile color fetch
lighten road colors on higher elevation

0.5->0.6 for 20% darker cliff edges
2020-04-28 19:17:05 -07:00
Kurt
6bb54264e8 Show roads as brown 2020-04-27 11:23:35 -07:00
Kurt
38c4764967 Add more documentation for tile editing
035af51911/savefile/save_schema_131080_131078_pseudoC.h (L1400)

Closes #129
2020-04-27 10:40:35 -07:00
Kurt
2b9d8b0c7a De-clutter: Group some buttons into dropdown buttons
Move player house dump to subform

Not sure how to associate player -> playerhouse; for now, we'll just assume they're ordered the same way.
2020-04-26 20:45:41 -07:00
Kurt
214638ce2c Add skip exterior for terrain set all
https://github.com/kwsch/NHSE/issues/122#issuecomment-619472394
2020-04-25 21:40:34 -07:00
Kurt
b3629e9049 Name f8 watered 2020-04-25 14:51:48 -07:00
Kurt
b133cc72cb Add flower flags
Closes #117
2020-04-25 14:24:52 -07:00
Kurt
9b7ff912b8 Add give all art for received items 2020-04-24 10:30:04 -07:00
Kurt
9d0c169a7f Label v1/v2
https://github.com/Treeki/CylindricalEarth/blob/master/specs_120.py#L674-L707
2020-04-23 17:29:06 -07:00
Kurt
4efbb00b4e Add pro design r/w 2020-04-23 17:09:52 -07:00
Kurt
776bc030fe Move design pattern to subform 2020-04-23 16:30:39 -07:00
Kurt
7e736f4a46 Enhance dump for lifesupportachievements
Closes #101 ; updates dumper to use the correct off-by-one and adds a bunch of extra documentation values

I'm sure the thresholds are dumpable, but I don't think they're enforced maximums (future milestone additions)

ty @CanoeHope !
2020-04-23 08:40:45 -07:00
Kurt
de48c037f9 Add house editor
only some surface appearance properties; interior item layout nope
use enum values for house info interface

Closes #95
Closes #96

Changes the displayed villager indexes from 1-indexed to 0-indexed to match the game's references.
2020-04-22 21:55:24 -07:00
Kurt
ce28880379 Update reference lists
fish: adds in water egg, lul
2020-04-22 20:38:05 -07:00
Kurt
b6878e4ad4 Add offsets for v1.2
up next: bcsv/msbt
2020-04-22 20:09:29 -07:00
Kurt
e9f9e51f15 Add load from cheat code import option
Hold control when clicking Load to instead read from clipboard. If no text is found, the program will ask for a file to load instead.

Closes #90
2020-04-22 08:32:13 -07:00
Kurt
e38394092a Indicate pattern type 2020-04-21 15:12:29 -07:00
Kurt
b4f1bda2c7 Extract translatable strings to static class 2020-04-21 12:43:16 -07:00
Kurt
3a68919325 Add Last Saved Time, display at top of window 2020-04-21 11:17:34 -07:00
Kurt
aa970f1eab Add main (land) event flag editing
Can turn easter on/off, ha
maybe when they patch in new events ahead of time, we can turn them on early?
2020-04-20 11:31:00 -07:00
Kurt
d21b99978a Add player & villager house dump/load
share your house, but not your toothbrush!
2020-04-19 16:23:59 -07:00
Kurt
5d51cf65df rename some classes to match internal naming 2020-04-19 15:26:20 -07:00
Kurt
4fa77c9242 Minor unused additions
add some villager stuff
add outside acre template id
add mainfield template id
2020-04-19 15:26:09 -07:00
Kurt
0e437bd5d1 Extract villager editing to separate control 2020-04-19 12:12:29 -07:00
Kurt
31dd3e04bc Update Villager.cs 2020-04-19 11:27:58 -07:00
Kurt
aff52ce842 Make building structure explicit layout, add unk->usage
9c0648c0b7/savefile/save_schema_120_109_pseudoC.h (L967)
2020-04-19 11:27:26 -07:00
Kurt
2e64f0b109 Add villager flag editor + moving out state toggle 2020-04-18 11:11:25 -07:00
Kurt
d89a7245e0 Add more field item mass-editing buttons
Closes #75
2020-04-14 15:20:08 -07:00
Kurt
2210f6e6fc Add Building List Dump/Import
Doesn't include plaza; if you're sharing details, just share the coordinates via text.
2020-04-13 16:53:38 -07:00
Kurt
0fbae15dd6 Clarify turnip times 2020-04-12 20:32:41 -07:00
Kurt
da955be606 Show X on buried items root 2020-04-11 11:57:28 -07:00
Kurt
3ab70d593f Add remove plants / remove all 2020-04-10 12:50:08 -07:00
Kurt
9d2010a285 Extract shared interface 2020-04-09 11:43:30 -07:00
Kurt
a87cb512a6 Show all properties of field items
TIL that you can prefix FieldOffset with "field" so that you can have it be a getter/setter (interfaces! properties!)
2020-04-09 10:49:10 -07:00
Kurt
6df2fc1b04 Add remove weeds/holes 2020-04-09 09:41:21 -07:00
Kurt
91f8881808 Add Field Item viewer
Layer 1 only, no tile mutation capability for now. Can still move things around / delete.
2020-04-07 15:25:34 -07:00
Kurt
92e4c9b8f7 Visualization fixes 2020-04-07 13:40:49 -07:00
Kurt
25a162c187 Add more fielditem manipulation logic
32x32 because we have 2x2 metatiles -- items can be placed at half-coordinates relative to tile coordinates.
2020-04-07 11:25:27 -07:00
Kurt
2ce535c67c Refactoring
Move sprite resources to subfolder for organization
Add FieldItem class (replaces MapItem), might work in a field item editor (similar to building editor)
2020-04-07 10:19:58 -07:00
Kurt
6ecf659d5e Add special handling for diy recipe 2020-04-06 20:11:35 -07:00
Kurt
5293ec594a Refactoring
Rename some variables
2020-04-06 14:57:37 -07:00
Kurt
0f28da8b2f Extract some grid logic to its own class
Name it more clearly so that the intent is there
2020-04-06 14:37:40 -07:00
Kurt
8b324651e1 Enhance building editor (show map & value names) 2020-04-04 13:16:45 -07:00
Kurt
62e514f879 Add structure enums 2020-04-04 00:10:54 -07:00
Kurt
8516df6116 Unlock terrain viewport from acre snapping
Add checkbox to flip between snap / no-snap
2020-04-03 20:34:32 -07:00
Kurt
12ee9e0bab Add EventFlagsPlayer editing 2020-04-03 18:36:26 -07:00
Kurt
8202ce1da6 Fix dump/import tiles 2020-04-03 13:33:49 -07:00
Kurt
8b3c650eff Add Terrain editor
most complex editor yet

could be better if I did PictureBox'es instead of buttons, so I could put an image instead of just color

ppl will have to document more on what each terrain looks like, maybe could show a pic of each terrain tile?
2020-04-03 12:12:21 -07:00