Kurt
31dd3e04bc
Update Villager.cs
2020-04-19 11:27:58 -07:00
Kurt
aff52ce842
Make building structure explicit layout, add unk->usage
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9c0648c0b7/savefile/save_schema_120_109_pseudoC.h (L967)
2020-04-19 11:27:26 -07:00
Kurt
2e64f0b109
Add villager flag editor + moving out state toggle
2020-04-18 11:11:25 -07:00
Kurt
d89a7245e0
Add more field item mass-editing buttons
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Closes #75
2020-04-14 15:20:08 -07:00
Kurt
2210f6e6fc
Add Building List Dump/Import
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Doesn't include plaza; if you're sharing details, just share the coordinates via text.
2020-04-13 16:53:38 -07:00
Kurt
0fbae15dd6
Clarify turnip times
2020-04-12 20:32:41 -07:00
Kurt
da955be606
Show X on buried items root
2020-04-11 11:57:28 -07:00
Kurt
3ab70d593f
Add remove plants / remove all
2020-04-10 12:50:08 -07:00
Kurt
9d2010a285
Extract shared interface
2020-04-09 11:43:30 -07:00
Kurt
a87cb512a6
Show all properties of field items
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TIL that you can prefix FieldOffset with "field" so that you can have it be a getter/setter (interfaces! properties!)
2020-04-09 10:49:10 -07:00
Kurt
6df2fc1b04
Add remove weeds/holes
2020-04-09 09:41:21 -07:00
Kurt
91f8881808
Add Field Item viewer
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Layer 1 only, no tile mutation capability for now. Can still move things around / delete.
2020-04-07 15:25:34 -07:00
Kurt
92e4c9b8f7
Visualization fixes
2020-04-07 13:40:49 -07:00
Kurt
25a162c187
Add more fielditem manipulation logic
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32x32 because we have 2x2 metatiles -- items can be placed at half-coordinates relative to tile coordinates.
2020-04-07 11:25:27 -07:00
Kurt
2ce535c67c
Refactoring
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Move sprite resources to subfolder for organization
Add FieldItem class (replaces MapItem), might work in a field item editor (similar to building editor)
2020-04-07 10:19:58 -07:00
Kurt
6ecf659d5e
Add special handling for diy recipe
2020-04-06 20:11:35 -07:00
Kurt
5293ec594a
Refactoring
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Rename some variables
2020-04-06 14:57:37 -07:00
Kurt
0f28da8b2f
Extract some grid logic to its own class
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Name it more clearly so that the intent is there
2020-04-06 14:37:40 -07:00
Kurt
8b324651e1
Enhance building editor (show map & value names)
2020-04-04 13:16:45 -07:00
Kurt
62e514f879
Add structure enums
2020-04-04 00:10:54 -07:00
Kurt
8516df6116
Unlock terrain viewport from acre snapping
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Add checkbox to flip between snap / no-snap
2020-04-03 20:34:32 -07:00
Kurt
12ee9e0bab
Add EventFlagsPlayer editing
2020-04-03 18:36:26 -07:00
Kurt
8202ce1da6
Fix dump/import tiles
2020-04-03 13:33:49 -07:00
Kurt
8b3c650eff
Add Terrain editor
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most complex editor yet
could be better if I did PictureBox'es instead of buttons, so I could put an image instead of just color
ppl will have to document more on what each terrain looks like, maybe could show a pic of each terrain tile?
2020-04-03 12:12:21 -07:00
Kurt
c7a366a4c7
Add field item metadata
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add dumpers to dump project
2020-04-02 15:38:37 -07:00
Kurt
f3d291e681
Merge flag2 back in to count
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ok sciresm u happy now
2020-04-02 15:38:08 -07:00
Kurt
99e4f59d2f
Add Outside Acre editing
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what a busy form (so many controls)
Has option to import/export bytes so people can share their exterior acre layouts
2020-04-02 10:42:40 -07:00
Kurt
e70d2b71d8
Add some map item code
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no functions, just exploration
2020-04-02 08:08:05 -07:00
Kurt
c9c30d76ee
Add turnip exchange edits
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values assumedly get updated every sunday, and only take effect when you restart the game (or pass over a time threshold?)
stonks
2020-04-01 20:39:00 -07:00
Kurt
d080668b19
Add EasterEgg kind, update recipe list
2020-04-01 11:53:54 -07:00
Kurt
e1cc460575
Update activity (achievement) entry names
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EventFlagsLifeSupportAchievementParam.csv
2020-04-01 10:26:16 -07:00
Kurt
98a98f5cf4
Add activity count edit
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See EventFlagsPlayerActivityParam.csv , unlabeled for now as I'm not sure how exactly these align
2020-03-31 23:49:12 -07:00
Kurt
7bcfe788a2
Remove some unused stuff
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bloat--
2020-03-31 17:44:20 -07:00
Kurt
7b24142014
Add building editor
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names tbd
untested
2020-03-31 15:10:17 -07:00
Kurt
a61402cf47
Rename file to match type
2020-03-31 14:52:18 -07:00
Kurt
f5ffb2477f
Add item type enum & mapping, and better item color generator
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Item fetches the kind of item it is, then picks out a color for the kind of item
items of the same kind will have the same color, rather than randomly mapped colors :D
2020-03-31 13:27:54 -07:00
Kurt
70e6a2d688
Sync missing changes
2020-03-30 16:34:04 -07:00
Kurt
1172bcc950
Swap color channels
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byte images now display correctly
2020-03-30 16:29:42 -07:00
Kurt
4943bb07ad
Add GUI for design pattern dump/load
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same behavior as villager options; hold shift to dump all patterns instead of just the current
hover over the image to see transparent pixels (lime green appearance)
2020-03-30 14:01:53 -07:00
Kurt
772da26a04
Add design pattern read/write
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Looks like they might be indexing into the palette differently...
2020-03-30 13:59:41 -07:00
Kurt
447916e120
Only replace occurrences if different sequences
2020-03-30 13:55:29 -07:00
Kurt
ce631ae722
Add received items list
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has button to fill Bugs and Fish list in the Critterpedia
2020-03-29 23:31:29 -07:00
Kurt
da4b292588
Add villager item editing
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Furniture array is inside the villager's item list; there's another list of a different format in the offsets below
probably just a struct within another struct, like
struct villagerItem {
item; (0x08 bytes)
metadata; (0x24 bytes)
}
2020-03-29 17:12:41 -07:00
Kurt
39398b4f66
Sort item list drop-down
2020-03-29 15:31:09 -07:00
Kurt
b9ef2eb314
Fix town & town => town & player
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Split things up for a little more verbosity
2020-03-29 15:10:46 -07:00
Kurt
7391be7e56
Add origin updating for villager imports
2020-03-29 13:40:31 -07:00
Kurt
b85b69308b
Add villager import button
2020-03-29 13:28:26 -07:00
Kurt
7005e31d2a
Add decrypted load all (from folder)
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If hex editing is your jam, then dump -> manually edit -> import
pls don't mismatch lengths (different patches), it'll silently fail
2020-03-29 13:17:39 -07:00
Kurt
65fca3cbba
Replace player/town name on edit
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Replaces a byte sequence with the updated sequence of data, using the player/town ID as a prefix to ensure that short names can be changed correctly without affecting other game data (hopefully).
2020-03-29 12:41:27 -07:00
Kurt
f26a5d3e80
Add learned recipe editing
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bitflags bitflags bitflags
RecipeCraftParam.csv
0x54706054 => recipe index
0x89A3482C => crafted item ID
2020-03-28 22:10:17 -07:00