Commit Graph

67 Commits

Author SHA1 Message Date
Kurt
3060e790bc Fix expected import size 2020-04-12 21:28:51 -07:00
Kurt
da955be606 Show X on buried items root 2020-04-11 11:57:28 -07:00
Kurt
3ab70d593f Add remove plants / remove all 2020-04-10 12:50:08 -07:00
Kurt
6ce0d1595d Remove allocation for field item editor
Allocate once on init, and reuse objects

pretty much buttery smooth now :)
2020-04-09 16:01:20 -07:00
Kurt
91418e9c66 Enhance extension item visualization
Mark class as static

Draws directional lines trying to point back to the root item
2020-04-09 12:52:07 -07:00
Kurt
a87cb512a6 Show all properties of field items
TIL that you can prefix FieldOffset with "field" so that you can have it be a getter/setter (interfaces! properties!)
2020-04-09 10:49:10 -07:00
Kurt
6df2fc1b04 Add remove weeds/holes 2020-04-09 09:41:21 -07:00
Kurt
284b7e6fab Reduce size to a power of 2
show field item name if it's a "planted" item rather than ???
2020-04-09 09:29:36 -07:00
Kurt
8469e12c38 Change field item grid to drawn bitmap
No lag, clean grid, muh efficiency
2020-04-08 14:35:51 -07:00
Kurt
5491ab3ac5 Faster tile fetch on click
essentially negligible speed improvement, but improved readability
2020-04-08 10:16:20 -07:00
Kurt
a4ba8259a9 Update flow layout
Closes #61 , reduces size of label and switches the flow direction so that it won't be too big and overflow
2020-04-07 22:09:55 -07:00
Kurt
8ac4dc4d0e Add hover to show item name 2020-04-07 15:37:26 -07:00
Kurt
8673ead6aa Add layer switcher 2020-04-07 15:29:37 -07:00
Kurt
91f8881808 Add Field Item viewer
Layer 1 only, no tile mutation capability for now. Can still move things around / delete.
2020-04-07 15:25:34 -07:00
Kurt
80601bfd28 Fix filename for dumpall/import single 2020-04-07 14:54:54 -07:00
Kurt
25a162c187 Add more fielditem manipulation logic
32x32 because we have 2x2 metatiles -- items can be placed at half-coordinates relative to tile coordinates.
2020-04-07 11:25:27 -07:00
Kurt
6ecf659d5e Add special handling for diy recipe 2020-04-06 20:11:35 -07:00
Kurt
5293ec594a Refactoring
Rename some variables
2020-04-06 14:57:37 -07:00
Kurt
0f28da8b2f Extract some grid logic to its own class
Name it more clearly so that the intent is there
2020-04-06 14:37:40 -07:00
Kurt
ec89e0b627 Change ClearAll to SetAll
if you want to clear all, just load a base tile (delete and load a single tile) then Set All
2020-04-06 09:38:53 -07:00
Kurt
29ecc8946c Fix terrain tile hover coordinate display
was snapping same way as viewport reticle
split things up and add comments
2020-04-05 16:15:55 -07:00
Kurt
3482eebe5a Show plaza on generated map 2020-04-05 16:00:17 -07:00
Kurt
6f228a72f7 Show coordinates on mouse move 2020-04-05 12:04:44 -07:00
Kurt
fc3276ca99 Add plaza coordinates to building editor
How exactly to plot the coordinates???
2020-04-05 12:04:28 -07:00
Kurt
1ff26a3be7 Update validation & add bypass
Require first uint to match, can bypass others
2020-04-04 21:35:03 -07:00
Kurt
1db185151d
Add automatic read/write items for all pocket items (1-40) (#51)
Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items).

Adds validation to not modify items if the pocket data doesn't have the expected layout.

Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
2020-04-04 20:57:25 -07:00
Kurt
8b324651e1 Enhance building editor (show map & value names) 2020-04-04 13:16:45 -07:00
Kurt
8f6e68feba Fix tile get
unlocked viewport => don't use AcreIndex
2020-04-03 20:50:46 -07:00
Kurt
8516df6116 Unlock terrain viewport from acre snapping
Add checkbox to flip between snap / no-snap
2020-04-03 20:34:32 -07:00
Kurt
12ee9e0bab Add EventFlagsPlayer editing 2020-04-03 18:36:26 -07:00
Kurt
f5e96480fd Add prompt for mass edits 2020-04-03 13:50:32 -07:00
Kurt
5dccddb3cc Allow B0->A0 up nav 2020-04-03 13:32:48 -07:00
Kurt
b6e19f079d Minor clean
Add click to map preview to load that acre
Move map+viewport-reticle bitmap creation to drawing project
export map without reticle as scale=1
2020-04-03 12:50:53 -07:00
Kurt
e098f85afc Show map viewport to indicate current acre 2020-04-03 12:29:56 -07:00
Kurt
8b3c650eff Add Terrain editor
most complex editor yet

could be better if I did PictureBox'es instead of buttons, so I could put an image instead of just color

ppl will have to document more on what each terrain looks like, maybe could show a pic of each terrain tile?
2020-04-03 12:12:21 -07:00
Kurt
faac53b52d Add color coding for map acre column/rows
a little more descriptive than just a bunch of controls

just 3 panel controls :D
2020-04-02 18:44:29 -07:00
Kurt
02e52ccf7d Minor gui tweaks
monospaced font for better acre name viewing
2020-04-02 11:19:37 -07:00
Kurt
99e4f59d2f Add Outside Acre editing
what a busy form (so many controls)

Has option to import/export bytes so people can share their exterior acre layouts
2020-04-02 10:42:40 -07:00
Kurt
c9c30d76ee Add turnip exchange edits
values assumedly get updated every sunday, and only take effect when you restart the game (or pass over a time threshold?)
stonks
2020-04-01 20:39:00 -07:00
Kurt
de5eb9f0f7 Fix hex edit
oops
add length sanity check
2020-04-01 20:07:35 -07:00
Kurt
ebfd2ca87f Add generic RAM read/write form
accessible once a save is loaded, same as item injecting

untested, but should be fine
2020-04-01 16:29:56 -07:00
Kurt
828b560e5e Extend recipe max for v1.1
the whole array is probably 0x100 bytes (max recipe ID 0x800), but we can clamp things by only reading a certain amount

(dump RecipeCraftParam.bcsv and add the bunny craftables to the recipe list...)
2020-04-01 10:44:30 -07:00
Kurt
e1cc460575 Update activity (achievement) entry names
EventFlagsLifeSupportAchievementParam.csv
2020-04-01 10:26:16 -07:00
Kurt
98a98f5cf4 Add activity count edit
See EventFlagsPlayerActivityParam.csv , unlabeled for now as I'm not sure how exactly these align
2020-03-31 23:49:12 -07:00
Kurt
8aa1f9ad5e Dynamically set r/w count 2020-03-31 19:57:45 -07:00
Kurt
789097c7a6 only read/write 20 at a time 2020-03-31 19:55:49 -07:00
Kurt
d82f49e513 Fix offset parse
oops hex dec
2020-03-31 19:44:32 -07:00
Kurt
f18b013a88 Add popup indicating how sysbot works.
Similar to LiveHex (PKHeX injecting pkm while game is running), this will allow you to r/w your inventory live so that you can quickly swap in items -- example usage: customizing your town with various items :D
2020-03-31 19:32:54 -07:00
Kurt
a4ae85ce67 Add sysbot injector for player pockets 2020-03-31 19:23:17 -07:00
Kurt
ae4d1f3263 Add sysbot injector UI 2020-03-31 19:23:00 -07:00