Kurt
33b9e7f170
Show terrain map behind field item view
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Adds a transparency slider to have the field items fade so you can see the underlying terrain tile.
Not really optimized (allocates every time), but it should be fine for now.
Make the None item transparent, so that the entire map bleeds through (clear clarity).
2020-04-28 21:08:57 -07:00
Kurt
38c4764967
Add more documentation for tile editing
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035af51911/savefile/save_schema_131080_131078_pseudoC.h (L1400)
Closes #129
2020-04-27 10:40:35 -07:00
Kurt
beb4e8111a
Add pocket/bag count
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Rename Pocket1/Pocket2 to Bag/Pocket respectively (bag is slots21-40)
2020-04-26 21:11:11 -07:00
Kurt
2b9d8b0c7a
De-clutter: Group some buttons into dropdown buttons
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Move player house dump to subform
Not sure how to associate player -> playerhouse; for now, we'll just assume they're ordered the same way.
2020-04-26 20:45:41 -07:00
Kurt
01ae4793c9
Add player house editor
2020-04-26 20:29:39 -07:00
Kurt
214638ce2c
Add skip exterior for terrain set all
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https://github.com/kwsch/NHSE/issues/122#issuecomment-619472394
2020-04-25 21:40:34 -07:00
Kurt
9b7ff912b8
Add give all art for received items
2020-04-24 10:30:04 -07:00
Kurt
4efbb00b4e
Add pro design r/w
2020-04-23 17:09:52 -07:00
Kurt
776bc030fe
Move design pattern to subform
2020-04-23 16:30:39 -07:00
Kurt
4610b55ed7
Update translatable list
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Remove unused form
2020-04-23 13:42:33 -07:00
Kurt
94c141393f
Reload displayed object on import
2020-04-22 23:43:12 -07:00
Kurt
f49d223e7b
Indirectly get villager name
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Villager[Index] != Villager that inhabits House[Index]
Closes #99
2020-04-22 23:22:06 -07:00
Archit Date
c36fe4cd22
update pouch offset in default settings
2020-04-23 13:32:29 +08:00
Archit Date
1460725cf0
Merge branch 'master' of https://github.com/kwsch/NHSE
2020-04-23 13:28:54 +08:00
Archit Date
e626c93916
update default pocket offset
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for live injection
2020-04-23 13:28:39 +08:00
Kurt
6f4d9e163c
Update translations
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Now includes the villager usercontrol in the editor form
2020-04-22 22:12:18 -07:00
Kurt
de48c037f9
Add house editor
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only some surface appearance properties; interior item layout nope
use enum values for house info interface
Closes #95
Closes #96
Changes the displayed villager indexes from 1-indexed to 0-indexed to match the game's references.
2020-04-22 21:55:24 -07:00
Kurt
e9f9e51f15
Add load from cheat code import option
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Hold control when clicking Load to instead read from clipboard. If no text is found, the program will ask for a file to load instead.
Closes #90
2020-04-22 08:32:13 -07:00
Kurt
c9a86cbff9
Add program translation
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jp/en/zh -- only english has been translated (duh)
keep in mind this translates the text in the program, not the internal flag names.
not sure if other languages need to be supported; from PKHeX's experience, only spanish is updated (besides jp/zh), as most users speak english or are fine using the program in english.
pls localize villager names and item names for non-english :P -- preferrably automated from raw game dumps
2020-04-21 14:26:18 -07:00
Kurt
b4f1bda2c7
Extract translatable strings to static class
2020-04-21 12:43:16 -07:00
Kurt
eaa805a374
Add automatic backup, add program settings editor
2020-04-21 12:11:31 -07:00
Kurt
aa970f1eab
Add main (land) event flag editing
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Can turn easter on/off, ha
maybe when they patch in new events ahead of time, we can turn them on early?
2020-04-20 11:31:00 -07:00
Kurt
f0492f1dc1
Allow importing old (x40) building list (not x46)
2020-04-20 09:08:45 -07:00
Kurt
5d51cf65df
rename some classes to match internal naming
2020-04-19 15:26:20 -07:00
Kurt
aff52ce842
Make building structure explicit layout, add unk->usage
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9c0648c0b7/savefile/save_schema_120_109_pseudoC.h (L967)
2020-04-19 11:27:26 -07:00
Kurt
2e64f0b109
Add villager flag editor + moving out state toggle
2020-04-18 11:11:25 -07:00
Kurt
59c0c27737
Move sub-editors to separate folders by type
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Don't cherrypick this commit; won't compile (next commit will work)
2020-04-18 11:09:32 -07:00
Kurt
456575e64e
Add missing ) to error messages
2020-04-17 13:45:02 -07:00
Kurt
1af352dae5
Add dropdown to jump to specific recipe
2020-04-15 09:56:14 -07:00
Kurt
7e3003687b
MInor clean
2020-04-15 09:47:20 -07:00
Kurt
d89a7245e0
Add more field item mass-editing buttons
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Closes #75
2020-04-14 15:20:08 -07:00
Kurt
2210f6e6fc
Add Building List Dump/Import
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Doesn't include plaza; if you're sharing details, just share the coordinates via text.
2020-04-13 16:53:38 -07:00
Kurt
3060e790bc
Fix expected import size
2020-04-12 21:28:51 -07:00
Kurt
da955be606
Show X on buried items root
2020-04-11 11:57:28 -07:00
Kurt
3ab70d593f
Add remove plants / remove all
2020-04-10 12:50:08 -07:00
Kurt
6ce0d1595d
Remove allocation for field item editor
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Allocate once on init, and reuse objects
pretty much buttery smooth now :)
2020-04-09 16:01:20 -07:00
Kurt
91418e9c66
Enhance extension item visualization
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Mark class as static
Draws directional lines trying to point back to the root item
2020-04-09 12:52:07 -07:00
Kurt
a87cb512a6
Show all properties of field items
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TIL that you can prefix FieldOffset with "field" so that you can have it be a getter/setter (interfaces! properties!)
2020-04-09 10:49:10 -07:00
Kurt
6df2fc1b04
Add remove weeds/holes
2020-04-09 09:41:21 -07:00
Kurt
284b7e6fab
Reduce size to a power of 2
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show field item name if it's a "planted" item rather than ???
2020-04-09 09:29:36 -07:00
Kurt
8469e12c38
Change field item grid to drawn bitmap
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No lag, clean grid, muh efficiency
2020-04-08 14:35:51 -07:00
Kurt
5491ab3ac5
Faster tile fetch on click
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essentially negligible speed improvement, but improved readability
2020-04-08 10:16:20 -07:00
Kurt
a4ba8259a9
Update flow layout
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Closes #61 , reduces size of label and switches the flow direction so that it won't be too big and overflow
2020-04-07 22:09:55 -07:00
Kurt
8ac4dc4d0e
Add hover to show item name
2020-04-07 15:37:26 -07:00
Kurt
8673ead6aa
Add layer switcher
2020-04-07 15:29:37 -07:00
Kurt
91f8881808
Add Field Item viewer
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Layer 1 only, no tile mutation capability for now. Can still move things around / delete.
2020-04-07 15:25:34 -07:00
Kurt
80601bfd28
Fix filename for dumpall/import single
2020-04-07 14:54:54 -07:00
Kurt
25a162c187
Add more fielditem manipulation logic
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32x32 because we have 2x2 metatiles -- items can be placed at half-coordinates relative to tile coordinates.
2020-04-07 11:25:27 -07:00
Kurt
6ecf659d5e
Add special handling for diy recipe
2020-04-06 20:11:35 -07:00
Kurt
5293ec594a
Refactoring
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Rename some variables
2020-04-06 14:57:37 -07:00