game stores all donation types in the same array (chunked into date[], item[], playerID[]); no dedicated indexes for a donation, so no empty slots, and all donation types are intermixed (based on donation date)
jp/en/zh -- only english has been translated (duh)
keep in mind this translates the text in the program, not the internal flag names.
not sure if other languages need to be supported; from PKHeX's experience, only spanish is updated (besides jp/zh), as most users speak english or are fine using the program in english.
pls localize villager names and item names for non-english :P -- preferrably automated from raw game dumps
Furniture array is inside the villager's item list; there's another list of a different format in the offsets below
probably just a struct within another struct, like
struct villagerItem {
item; (0x08 bytes)
metadata; (0x24 bytes)
}
Replaces a byte sequence with the updated sequence of data, using the player/town ID as a prefix to ensure that short names can be changed correctly without affecting other game data (hopefully).