* Update README.md
* Added USB functionality
* Updated readme
* Revert README.md changes
* Remove unnecessary lib dependencies
only directly referenced by injection project
* Minor clean
handle compiler/roslyn messages
* Update README.md
* added a null check and a usb-botbase-safe poke function
* Revert "Update README.md"
This reverts commit e106a62b0d.
* Created new de item list using https://github.com/berichan/NH_CreationEngine
* Added ability to revert catchphrase to original & updated de item text file.
Co-authored-by: Kurt <kaphotics@gmail.com>
980KB -> 12KB when compressed, seems legit
just an array of tile definitions (32x32 style), sequential acres (undefined acres are all zeroed)
tiles aren't displated as granular as possible, only sets as 16x16 tiles instead of larger 32x32, but it should be a good enough color hint to people for editing
big thanks to ninji for the color mapping in his disassembly and the pbc->tile parse
jp/en/zh -- only english has been translated (duh)
keep in mind this translates the text in the program, not the internal flag names.
not sure if other languages need to be supported; from PKHeX's experience, only spanish is updated (besides jp/zh), as most users speak english or are fine using the program in english.
pls localize villager names and item names for non-english :P -- preferrably automated from raw game dumps
Item fetches the kind of item it is, then picks out a color for the kind of item
items of the same kind will have the same color, rather than randomly mapped colors :D