berichan
c9a4554beb
sanrio sprites
2021-03-18 13:41:48 +00:00
berichan
cdc01a0bd8
Add shamrock shake
2021-02-25 17:31:08 +00:00
Kurt
3dd6b56647
Update IsFlowerGene usage
...
probably should re-dump itemkind to be more aware of gene/nonGene flower item types, whatever
2021-02-13 09:44:37 -08:00
Kurt
35c26ff76f
Differentiate harvested flowers vs gene storing flowers
...
Closes #447
2021-02-07 15:50:21 -08:00
berichan
31ad5034d9
Update menuicon
2021-01-28 19:36:31 +00:00
Kurt
83169b8738
Bump language version to c#9
2020-12-24 23:53:40 -08:00
Kurt
c027a2cb44
Bump netcore usages to net5
...
nhse.core still is netstandard2.0
only tests/sprites/winforms got bumped
2020-12-02 21:35:24 -08:00
berichan
3e689c95bf
Update de item list, menuicon, specs ( #425 )
2020-11-20 08:18:54 -08:00
berichan
293e4c69dd
Update menu icon, de item list ( #406 )
...
* Update menu icon, de item list
* Remove unused resource
2020-09-30 15:33:08 -07:00
Kurt
0203eb4017
Minor clean
2020-09-05 20:15:17 -07:00
Kurt
ae3742ad1f
Avoid infinite loop if an invalid extension tile is set
2020-08-05 14:47:49 -07:00
berichan
9872d8278d
Updated specs, de list and menuicon ( #368 )
2020-07-30 18:11:33 -07:00
Kurt
833483027f
Minor clean
...
memes
2020-07-29 18:35:59 -07:00
berichan
ea1d9c7b1b
Image fetcher & 5byte fields ( #359 )
...
* Added new image code, quanted existing images, fixed bcsv parser
* small clean and sane(r) filenames
* Made a string slightly nicer
* various revert to fix diff
* full revert of editor
* forced revert of editor
* fix sprite init
* ready for merge
2020-07-20 19:02:49 -05:00
berichan
863729fc26
Crushed images (png commit only) ( #357 )
2020-07-20 13:03:51 -05:00
berichan
edcd6b7f17
Added MenuIcon for all items ( #354 )
2020-07-18 16:04:53 -05:00
berichan
e0e4dd508c
Added support for USB-botbase ( #299 )
...
Only for player item injection at this time; no sync / toggle between modes
2020-06-06 12:58:13 -07:00
Kurt
48fbca6b96
Invert W gene coloration for field item sprite
2020-06-05 20:58:19 -07:00
Kurt
d01e9e0980
Minor clean
...
fix upscale passing parameter
2020-05-27 11:23:05 -07:00
Kurt
25262478ae
Add sensitive scaling for field item map
...
if ppl have something other than 100% scale somehow
Closes #248
2020-05-25 09:39:22 -07:00
Kurt
084542d367
xmldoc
...
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
f05f59736b
Abstract Flag1 for wrapping in GUI
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MessageBottle uses Flag1 for different purposes
2020-05-18 11:29:38 -07:00
Kurt
0be1bb87a1
Move gene value check
...
negligible speed ++ lul
2020-05-18 10:23:56 -07:00
Kurt
09711ff43e
Show punnet square of flower genes
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Closes #226
Solid: Both Genes
Semi-Solid: Single Gene
Empty: No Gene
2020-05-18 10:14:42 -07:00
Kurt
37176b5a1a
Add clothing color fallback to base item name
...
Closes #213
2020-05-13 12:15:24 -07:00
Kurt
ab3afc23a8
Case insensitive-ize item sprite name lookup
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Closes #210
curse case-sensitive-filename operating system settings ;)
2020-05-13 08:50:04 -07:00
Kurt
902dd90dc9
Remove hardcoded map dimension properties
...
we can refer to MaxWidth/MaxHeight instead
2020-05-11 23:13:40 -07:00
Kurt
60faecdc69
Refactoring
...
move files, abstract some logic for later reuse
2020-05-11 22:14:27 -07:00
Kurt
ff5acf2b9c
Remap field item sprite to held item if available
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Also adds tree shake drop hint for tooltip
2020-05-10 20:26:56 -07:00
Kurt
1c2af21361
Show item sprite in item editor
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no markup of ancillary values, just the image
2020-05-10 12:19:24 -07:00
Kurt
4d1bff3869
Visually indicate dropped items instead of placed items
2020-05-10 11:27:47 -07:00
Kurt
801db3e130
Add exterior acre pixel dumper, show exterior acres on Field Item editor
...
980KB -> 12KB when compressed, seems legit
just an array of tile definitions (32x32 style), sequential acres (undefined acres are all zeroed)
tiles aren't displated as granular as possible, only sets as 16x16 tiles instead of larger 32x32, but it should be a good enough color hint to people for editing
big thanks to ninji for the color mapping in his disassembly and the pbc->tile parse
2020-05-09 16:15:37 -07:00
Kurt
07e393177f
add initial exterior acre pixel calculation
...
no functional changes to NHSE
2020-05-09 08:31:46 -07:00
Kurt
c1e7f2dc28
Move tile color to core
2020-05-09 00:13:19 -07:00
Kurt
d68b8b2fbf
Fix oak tree color on field item map
2020-05-08 15:01:10 -07:00
Kurt
a6f88a048b
Translate item kind from FieldItem
...
only trees and flowers are really necessary (for editing values)
2020-05-08 13:24:13 -07:00
Kurt
a9810c7d03
Merge Field Item back into Item
...
Different means of expression for the 8 byte item structure's FreeParam
Will be expanding the ItemEditor so that it has a checkmark to toggle Extension Item editing behavior.
Removes IHeldItem as there's no need to abstract it.
2020-05-08 12:20:24 -07:00
Kurt
e9a6861349
Add design source / choice for item
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s32 remake {
s32 body:3
s32 source:2
s32 pattern:8
s32 unused:19
}
2020-05-07 17:01:19 -07:00
Kurt
bf841b8ecf
Show item sprites in item editor
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put a folder named "items" with the english named item sprites (tbd if we change to a more sane filename format)
bring your own files, it's like 45 MB so not distributing with the EXE.
2020-05-05 22:13:29 -07:00
Kurt
7d975a9ea9
Differentiate field item colors
...
Closes #159
2020-05-03 20:17:36 -07:00
Kurt
d78b0e0e1f
Minor clean
...
remove some unused logic (program growth = no longer needed)
2020-05-03 19:36:14 -07:00
Kurt
3ec69afe6b
Show terrain tile type, add slider for transparency adjust
2020-05-02 23:57:43 -07:00
Kurt
adf9b43bc0
Add transparency slider for buildings
2020-05-02 23:25:14 -07:00
Kurt
928e699168
misc performance improvements
...
Preallocate the terrain-building objects and reuse
changed:
- grid alternates with a slightly-darker to help indicate the larger 2x2 tile grid.
- put plaza & buildings behind the gridlines
2020-05-02 23:02:37 -07:00
Kurt
4690cfe167
Refactoring: Field Item Editor + buildings/terrain
...
Extracts logic from the building & terrain & field item editors for reuse / separation of concerns
Have FieldItemEditor select between Items & Terrain so that you can change the popup menu mode (view set delete)
Not sure how I want to show the terrain names...
2020-05-02 20:05:09 -07:00
Kurt
d930b02489
Show buildings/plaza on field item editor
...
Building sizes not to scale, but should assist in representing layout for now
Extract terrain color to separate class
2020-05-01 16:46:38 -07:00
Kurt
33b9e7f170
Show terrain map behind field item view
...
Adds a transparency slider to have the field items fade so you can see the underlying terrain tile.
Not really optimized (allocates every time), but it should be fine for now.
Make the None item transparent, so that the entire map bleeds through (clear clarity).
2020-04-28 21:08:57 -07:00
Kurt
8808eadb20
Remove enum tostring call for tile color fetch
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lighten road colors on higher elevation
0.5->0.6 for 20% darker cliff edges
2020-04-28 19:17:05 -07:00
Kurt
6bb54264e8
Show roads as brown
2020-04-27 11:23:35 -07:00
Kurt
4efbb00b4e
Add pro design r/w
2020-04-23 17:09:52 -07:00