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Add reaction list editor
#167 If you're adding reactions, you should probably set FillReactionList in player flags to 44 so that the game knows to not give you more reactions...?
This commit is contained in:
109
NHSE.WinForms/Subforms/Player/ReactionEditor.Designer.cs
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109
NHSE.WinForms/Subforms/Player/ReactionEditor.Designer.cs
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namespace NHSE.WinForms
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{
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partial class ReactionEditor
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.B_Cancel = new System.Windows.Forms.Button();
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this.B_Save = new System.Windows.Forms.Button();
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this.PG_Manpu = new System.Windows.Forms.PropertyGrid();
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this.B_GiveAll = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// B_Cancel
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//
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this.B_Cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.B_Cancel.Location = new System.Drawing.Point(169, 252);
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this.B_Cancel.Name = "B_Cancel";
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this.B_Cancel.Size = new System.Drawing.Size(72, 23);
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this.B_Cancel.TabIndex = 7;
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this.B_Cancel.Text = "Cancel";
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this.B_Cancel.UseVisualStyleBackColor = true;
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this.B_Cancel.Click += new System.EventHandler(this.B_Cancel_Click);
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//
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// B_Save
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//
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this.B_Save.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.B_Save.Location = new System.Drawing.Point(247, 252);
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this.B_Save.Name = "B_Save";
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this.B_Save.Size = new System.Drawing.Size(72, 23);
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this.B_Save.TabIndex = 6;
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this.B_Save.Text = "Save";
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this.B_Save.UseVisualStyleBackColor = true;
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this.B_Save.Click += new System.EventHandler(this.B_Save_Click);
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//
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// PG_Manpu
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//
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this.PG_Manpu.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.PG_Manpu.HelpVisible = false;
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this.PG_Manpu.Location = new System.Drawing.Point(12, 12);
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this.PG_Manpu.Name = "PG_Manpu";
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this.PG_Manpu.PropertySort = System.Windows.Forms.PropertySort.NoSort;
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this.PG_Manpu.Size = new System.Drawing.Size(307, 234);
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this.PG_Manpu.TabIndex = 8;
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this.PG_Manpu.ToolbarVisible = false;
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//
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// B_GiveAll
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//
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this.B_GiveAll.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.B_GiveAll.Location = new System.Drawing.Point(12, 252);
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this.B_GiveAll.Name = "B_GiveAll";
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this.B_GiveAll.Size = new System.Drawing.Size(96, 23);
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this.B_GiveAll.TabIndex = 9;
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this.B_GiveAll.Text = "Give All";
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this.B_GiveAll.UseVisualStyleBackColor = true;
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this.B_GiveAll.Click += new System.EventHandler(this.B_GiveAll_Click);
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//
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// ReactionEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(331, 287);
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this.Controls.Add(this.B_GiveAll);
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this.Controls.Add(this.PG_Manpu);
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this.Controls.Add(this.B_Cancel);
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this.Controls.Add(this.B_Save);
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this.Icon = global::NHSE.WinForms.Properties.Resources.icon;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "ReactionEditor";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Reaction List Editor";
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Button B_Cancel;
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private System.Windows.Forms.Button B_Save;
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private System.Windows.Forms.PropertyGrid PG_Manpu;
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private System.Windows.Forms.Button B_GiveAll;
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}
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}
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