Code now compiles, but will need to test and bugfix extensively.
Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?)
Items need to be relative'd to apply 1 row lower, and skip the bottom row.
Need to check that terrain is the same as well.

Note to self:
For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk.
For View - need to check if tile is in layer.
This commit is contained in:
Kurt
2026-01-19 23:12:59 -06:00
parent 50ce05af6f
commit 0ce31ca895
21 changed files with 1738 additions and 1617 deletions

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