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https://github.com/J-D-K/JKSV.git
synced 2026-09-07 18:16:00 -05:00
Refactor TitleSelectState
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@@ -33,4 +33,19 @@ class TitleSelectState final : public TitleSelectCommon
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/// @brief Tiled title selection view.
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ui::TitleView m_titleView;
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/// @brief Checks if the user still has any games left to list. This is a safety measure.
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bool title_count_check();
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/// @brief Creates and pushes the backup menu state.
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void create_backup_menu();
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/// @brief Creates and pushes the title option state.
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void create_title_option_menu();
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/// @brief Resets and marks the state for purging.
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void deactivate_state();
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/// @brief Adds or removes the currently highlighted game from the favorite vector.
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void add_remove_favorite();
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};
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@@ -46,14 +46,14 @@ void ExtrasMenuState::update()
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m_extrasMenu.update(hasFocus);
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if (input::button_pressed(HidNpadButton_A))
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if (aPressed)
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{
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switch (m_extrasMenu.get_selected())
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{
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case REINIT_DATA: ExtrasMenuState::reinitialize_data(); break;
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}
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}
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else if (input::button_pressed(HidNpadButton_B)) { BaseState::deactivate(); }
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else if (bPressed) { BaseState::deactivate(); }
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}
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void ExtrasMenuState::render()
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@@ -1,4 +1,5 @@
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#include "appstates/TitleSelectState.hpp"
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#include "StateManager.hpp"
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#include "appstates/BackupMenuState.hpp"
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#include "appstates/MainMenuState.hpp"
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@@ -11,6 +12,7 @@
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#include "logger.hpp"
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#include "sdl.hpp"
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#include "strings.hpp"
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#include <string_view>
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namespace
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@@ -20,86 +22,98 @@ namespace
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} // namespace
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TitleSelectState::TitleSelectState(data::User *user)
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: TitleSelectCommon(), m_user(user),
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m_renderTarget(sdl::TextureManager::create_load_texture(SECONDARY_TARGET,
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: TitleSelectCommon()
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, m_user(user)
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, m_renderTarget(sdl::TextureManager::create_load_texture(SECONDARY_TARGET,
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1080,
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555,
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SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET)),
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m_titleView(m_user) {};
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SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET))
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, m_titleView(m_user) {};
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void TitleSelectState::update()
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{
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if (m_user->get_total_data_entries() <= 0)
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{
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BaseState::deactivate();
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return;
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}
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if (!TitleSelectState::title_count_check()) { return; }
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m_titleView.update(BaseState::has_focus());
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const bool hasFocus = BaseState::has_focus();
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const bool aPressed = input::button_pressed(HidNpadButton_A);
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const bool bPressed = input::button_pressed(HidNpadButton_B);
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const bool xPressed = input::button_pressed(HidNpadButton_X);
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const bool yPressed = input::button_pressed(HidNpadButton_Y);
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if (input::button_pressed(HidNpadButton_A))
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{
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// Get data needed to mount save.
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uint64_t applicationID = m_user->get_application_id_at(m_titleView.get_selected());
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FsSaveDataInfo *saveInfo = m_user->get_save_info_by_id(applicationID);
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data::TitleInfo *titleInfo = data::get_title_info_by_id(applicationID);
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if (aPressed) { TitleSelectState::create_backup_menu(); }
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else if (xPressed) { TitleSelectState::create_title_option_menu(); }
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else if (yPressed) { TitleSelectState::add_remove_favorite(); }
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else if (bPressed) { TitleSelectState::deactivate_state(); }
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// To do: Figure out how to handle this differently. Meta files need this closed.
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if (fslib::open_save_data_with_save_info(fs::DEFAULT_SAVE_MOUNT, *saveInfo))
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{
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auto backupMenuState =
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std::make_shared<BackupMenuState>(m_user,
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titleInfo,
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static_cast<FsSaveDataType>(saveInfo->save_data_type));
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StateManager::push_state(backupMenuState);
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}
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else
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{
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logger::log(fslib::error::get_string());
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}
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}
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else if (input::button_pressed(HidNpadButton_X))
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{
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uint64_t applicationID = m_user->get_application_id_at(m_titleView.get_selected());
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data::TitleInfo *titleInfo = data::get_title_info_by_id(applicationID);
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auto titleOptionState = std::make_shared<TitleOptionState>(m_user, titleInfo, this);
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StateManager::push_state(std::make_shared<TitleOptionState>(m_user, titleInfo, this));
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}
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else if (input::button_pressed(HidNpadButton_B))
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{
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// This will reset all the tiles so they're 128x128.
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m_titleView.reset();
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BaseState::deactivate();
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}
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else if (input::button_pressed(HidNpadButton_Y))
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{
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// Add/remove favorite flag.
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config::add_remove_favorite(m_user->get_application_id_at(m_titleView.get_selected()));
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// Resort the data.
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data::UserList list;
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data::get_users(list);
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for (data::User *user : list)
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{
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user->sort_data();
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}
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MainMenuState::refresh_view_states();
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}
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m_titleView.update(hasFocus);
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}
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void TitleSelectState::render()
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{
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const bool hasFocus = BaseState::has_focus();
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m_renderTarget->clear(colors::TRANSPARENT);
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m_titleView.render(m_renderTarget->get(), BaseState::has_focus());
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m_titleView.render(m_renderTarget->get(), hasFocus);
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TitleSelectCommon::render_control_guide();
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m_renderTarget->render(NULL, 201, 91);
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}
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void TitleSelectState::refresh()
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void TitleSelectState::refresh() { m_titleView.refresh(); }
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bool TitleSelectState::title_count_check()
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{
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m_titleView.refresh();
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const int titleCount = m_user->get_total_data_entries();
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if (titleCount <= 0)
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{
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BaseState::deactivate();
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return false;
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}
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return true;
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}
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void TitleSelectState::create_backup_menu()
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{
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const int selected = m_titleView.get_selected();
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const uint64_t applicationID = m_user->get_application_id_at(selected);
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const FsSaveDataInfo *saveInfo = m_user->get_save_info_at(selected);
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data::TitleInfo *titleInfo = data::get_title_info_by_id(applicationID);
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const FsSaveDataType saveType = static_cast<FsSaveDataType>(saveInfo->save_data_type);
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const bool saveMounted = fslib::open_save_data_with_save_info(fs::DEFAULT_SAVE_MOUNT, *saveInfo);
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if (!saveMounted) { return; }
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auto backupMenu = std::make_shared<BackupMenuState>(m_user, titleInfo, saveType);
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StateManager::push_state(backupMenu);
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}
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void TitleSelectState::create_title_option_menu()
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{
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const int selected = m_titleView.get_selected();
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const uint64_t applicationID = m_user->get_application_id_at(selected);
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data::TitleInfo *titleInfo = data::get_title_info_by_id(applicationID);
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auto titleOptions = std::make_shared<TitleOptionState>(m_user, titleInfo, this);
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StateManager::push_state(titleOptions);
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}
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void TitleSelectState::deactivate_state()
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{
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m_titleView.reset();
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BaseState::deactivate();
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}
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void TitleSelectState::add_remove_favorite()
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{
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const int selected = m_titleView.get_selected();
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const uint64_t applicationID = m_user->get_application_id_at(selected);
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config::add_remove_favorite(applicationID);
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// This applies to all users.
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data::UserList userList;
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data::get_users(userList);
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for (data::User *user : userList) { user->sort_data(); }
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MainMenuState::refresh_view_states();
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}
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